Mercurial > pidgin
view src/gtkroomlist.c @ 8133:7616ff76fe07
[gaim-migrate @ 8838]
Make ctrl+tab work like it used to.
Turns out that function was as silly as a thought.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 17 Jan 2004 17:43:32 +0000 |
parents | d60272410bd5 |
children | 8633dc570442 |
line wrap: on
line source
/** * @file gtkroomlist.c Gtk Room List UI * @ingroup gtkui * * gaim * * Copyright (C) 2003, Timothy Ringenbach <omarvo@hotmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gtkinternal.h" #include "gtkutils.h" #include "stock.h" #include "debug.h" #include "account.h" #include "connection.h" #include "notify.h" #include "gtkroomlist.h" typedef struct _GaimGtkRoomlist { GaimGtkRoomlistDialog *dialog; GtkTreeStore *model; GtkWidget *tree; GHashTable *cats; /**< Meow. */ gint num_rooms, total_rooms; } GaimGtkRoomlist; struct _GaimGtkRoomlistDialog { GtkWidget *window; GtkWidget *account_widget; GtkWidget *progress; GtkWidget *sw; GtkWidget *list_button; GtkWidget *stop_button; GtkWidget *close_button; GaimAccount *account; GaimRoomlist *roomlist; }; enum { NAME_COLUMN = 0, ROOM_COLUMN, NUM_OF_COLUMNS, }; static GList *roomlists = NULL; static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d) { GaimGtkRoomlistDialog *dialog; dialog = (GaimGtkRoomlistDialog *) d; /* free stuff here */ if (dialog->roomlist) gaim_roomlist_unref(dialog->roomlist); g_free(dialog); return FALSE; } static void dialog_select_account_cb(GObject *w, GaimAccount *account, GaimGtkRoomlistDialog *dialog) { dialog->account = account; } static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog) { GaimConnection *gc; GaimGtkRoomlist *rl; gc = gaim_account_get_connection(dialog->account); if (!gc) return; dialog->roomlist = gaim_roomlist_get_list(gc); gaim_roomlist_ref(dialog->roomlist); rl = dialog->roomlist->ui_data; rl->dialog = dialog; if (dialog->account_widget) gtk_widget_set_sensitive(dialog->account_widget, FALSE); gtk_widget_set_sensitive(dialog->list_button, FALSE); gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree); /* XXX */ } static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog) { gaim_roomlist_cancel_get_list(dialog->roomlist); gtk_widget_set_sensitive(GTK_WIDGET(button), FALSE); } static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog) { GtkWidget *window = dialog->window; delete_win_cb(NULL, NULL, dialog); gtk_widget_destroy(window); } struct _menu_cb_info { GaimRoomlist *list; GaimRoomlistRoom *room; }; static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info) { GHashTable *components; GList *l, *j; GaimConnection *gc; gc = gaim_account_get_connection(info->list->account); if (!gc) return; components = g_hash_table_new(g_str_hash, g_str_equal); g_hash_table_replace(components, g_strdup("name"), g_strdup(info->room->name)); for (l = info->list->fields, j = info->room->fields; l && j; l = l->next, j = j->next) { GaimRoomlistField *f = l->data; g_hash_table_replace(components, f->name, j->data); } serv_join_chat(gc, components); g_hash_table_destroy(components); } static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2, GaimRoomlist *list) { GaimGtkRoomlist *grl = list->ui_data; GtkTreeIter iter; GaimRoomlistRoom *room; GValue val = { 0, }; struct _menu_cb_info info; gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path); gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val); room = g_value_get_pointer(&val); if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) return; info.list = list; info.room = room; do_join_cb(GTK_WIDGET(tv), &info); } static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list) { GtkTreePath *path; GaimGtkRoomlist *grl = list->ui_data; GValue val = { 0, }; GaimRoomlistRoom *room; GtkTreeIter iter; GtkWidget *menu; static struct _menu_cb_info info; /* XXX? */ if (event->button != 3 || event->type != GDK_BUTTON_PRESS) return FALSE; /* Here we figure out which room was clicked */ if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL)) return FALSE; gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path); gtk_tree_path_free(path); gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val); room = g_value_get_pointer(&val); if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) return FALSE; info.list = list; info.room = room; menu = gtk_menu_new(); gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT, G_CALLBACK(do_join_cb), &info, 0, 0, NULL); gtk_widget_show_all(menu); gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time); return FALSE; } static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data) { GaimRoomlist *list = user_data; GaimRoomlistRoom *catagory; GValue val = { 0, }; gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val); catagory = g_value_get_pointer(&val); if (!catagory->expanded_once) { gaim_roomlist_expand_catagory(list, catagory); catagory->expanded_once = TRUE; } } static gboolean accounts_filter_func(GaimAccount *account) { GaimConnection *gc; gc = gaim_account_get_connection(account); if (!gc) return FALSE; return gaim_roomlist_is_possible(gc); } GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account) { GaimGtkRoomlistDialog *dialog; GtkWidget *window; GtkWidget *vbox1, *vbox2; GtkWidget *account_hbox; GtkWidget *bbox; GtkWidget *label; GtkWidget *button; GaimAccount *first_account = NULL; if (!account) { GList *c; GaimConnection *gc; for (c = gaim_connections_get_all(); c != NULL; c = c->next) { gc = c->data; if (gaim_roomlist_is_possible(gc)) { first_account = gaim_connection_get_account(gc); break; } } if (first_account == NULL) { gaim_notify_error(NULL, NULL, _("You are not currently signed on with any " "protocols that have the ability to list rooms."), NULL); return NULL; } } dialog = g_new0(GaimGtkRoomlistDialog, 1); /* Create the window. */ dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_role(GTK_WINDOW(window), "room list"); gtk_window_set_title(GTK_WINDOW(window), _("Room List")); gtk_container_set_border_width(GTK_CONTAINER(window), 12); gtk_widget_realize(window); g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(delete_win_cb), dialog); /* Create the parent vbox for everything. */ vbox1 = gtk_vbox_new(FALSE, 12); gtk_container_add(GTK_CONTAINER(window), vbox1); gtk_widget_show(vbox1); /* Create the main vbox for top half of the window. */ vbox2 = gtk_vbox_new(FALSE, 6); gtk_box_pack_start(GTK_BOX(vbox1), vbox2, FALSE, FALSE, 0); gtk_widget_show(vbox2); account_hbox = gtk_hbox_new(FALSE, 0); gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, TRUE, TRUE, 0); gtk_widget_show(account_hbox); /* accounts dropdown list */ if (!account) { dialog->account = first_account; label = gtk_label_new(NULL); gtk_box_pack_start(GTK_BOX(account_hbox), label, TRUE, TRUE, 0); gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:")); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); dialog->account_widget = gaim_gtk_account_option_menu_new(first_account, FALSE, G_CALLBACK(dialog_select_account_cb), accounts_filter_func, dialog); gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0); gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget)); gtk_widget_show(label); gtk_widget_show(dialog->account_widget); } else { dialog->account = account; } /* Now the button box for the buttons */ bbox = gtk_hbutton_box_new(); gtk_box_set_spacing(GTK_BOX(bbox), 6); gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_EDGE); gtk_box_pack_start(GTK_BOX(vbox2), bbox, FALSE, TRUE, 0); gtk_widget_show(bbox); /* Get list button */ button = gtk_button_new_with_mnemonic(_("Get _list")); gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0); gtk_widget_show(button); dialog->list_button = button; g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(list_button_cb), dialog); /* Stop button */ button = gtk_button_new_from_stock(GTK_STOCK_STOP); gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0); gtk_widget_show(button); gtk_widget_set_sensitive(button, FALSE); dialog->stop_button = button; g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(stop_button_cb), dialog); /* Close button */ button = gtk_button_new_from_stock(GTK_STOCK_CLOSE); gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0); gtk_widget_show(button); dialog->close_button = button; g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(close_button_cb), dialog); /* The pusling dilly */ dialog->progress = gtk_progress_bar_new(); gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1); gtk_progress_bar_set_text(GTK_PROGRESS_BAR(dialog->progress), " "); gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, TRUE, TRUE, 0); gtk_widget_show(dialog->progress); gtk_widget_show(dialog->window); dialog->sw = gtk_scrolled_window_new(NULL, NULL); gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw), GTK_SHADOW_IN); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw), GTK_POLICY_AUTOMATIC, GTK_POLICY_AUTOMATIC); gtk_box_pack_start(GTK_BOX(vbox1), dialog->sw, TRUE, TRUE, 0); gtk_widget_show(dialog->sw); return dialog; } GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new(void) { return gaim_gtk_roomlist_dialog_new_with_account(NULL); } void gaim_gtk_roomlist_dialog_show(void) { gaim_gtk_roomlist_dialog_new(); } static void gaim_gtk_roomlist_new(GaimRoomlist *list) { GaimGtkRoomlist *rl; rl = g_new0(GaimGtkRoomlist, 1); list->ui_data = rl; rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free); roomlists = g_list_append(roomlists, list); } static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer, GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data) { gchar buf[16]; int myint; gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1); if (myint) g_snprintf(buf, sizeof(buf), "%d", myint); else buf[0] = '\0'; g_object_set(renderer, "text", buf, NULL); } /* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts infinity-0. you can still click again to reverse it on any of them. */ static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data) { int c, d; c = d = 0; gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1); gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1); if (c == d) return 0; else if (c > d) return -1; else return 1; } static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields) { GaimGtkRoomlist *grl = list->ui_data; gint columns = NUM_OF_COLUMNS; int j; GtkTreeStore *model; GtkWidget *tree; GtkCellRenderer *renderer; GtkTreeViewColumn *column; GList *l; GType *types; g_return_if_fail(grl != NULL); columns += g_list_length(fields); types = g_new(GType, columns); types[NAME_COLUMN] = G_TYPE_STRING; types[ROOM_COLUMN] = G_TYPE_POINTER; for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) { GaimRoomlistField *f = l->data; switch (f->type) { case GAIM_ROOMLIST_FIELD_BOOL: types[j] = G_TYPE_BOOLEAN; break; case GAIM_ROOMLIST_FIELD_INT: types[j] = G_TYPE_INT; break; case GAIM_ROOMLIST_FIELD_STRING: types[j] = G_TYPE_STRING; break; } } model = gtk_tree_store_newv(columns, types); g_free(types); tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model)); gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE); g_object_unref(model); grl->model = model; grl->tree = tree; gtk_widget_show(grl->tree); renderer = gtk_cell_renderer_text_new(); column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer, "text", NAME_COLUMN, NULL); gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column), GTK_TREE_VIEW_COLUMN_GROW_ONLY); gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE); gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN); gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE); gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column); for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) { GaimRoomlistField *f = l->data; if (f->hidden) continue; renderer = gtk_cell_renderer_text_new(); column = gtk_tree_view_column_new_with_attributes(f->label, renderer, "text", j, NULL); gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column), GTK_TREE_VIEW_COLUMN_GROW_ONLY); gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE); gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j); gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE); if (f->type == GAIM_ROOMLIST_FIELD_INT) { gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func, GINT_TO_POINTER(j), NULL); gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func, GINT_TO_POINTER(j), NULL); } gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column); } g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list); g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list); g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list); /* gtk_container_add(GTK_CONTAINER(grl->sw), tree); */ } static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room) { GaimGtkRoomlist *rl= list->ui_data; GtkTreeRowReference *rr, *parentrr = NULL; GtkTreePath *path; GtkTreeIter iter, parent, child; GList *l, *k; int j; gboolean append = TRUE; rl->total_rooms++; if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM) rl->num_rooms++; if (rl->dialog) { if (rl->total_rooms > 100) gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(rl->dialog->progress), 0.01); gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress)); } if (room->parent) { parentrr = g_hash_table_lookup(rl->cats, room->parent); path = gtk_tree_row_reference_get_path(parentrr); if (path) { GaimRoomlistRoom *tmproom = NULL; gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path); gtk_tree_path_free(path); if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) { gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1); if (!tmproom) append = FALSE; } } } if (append) gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL)); else iter = child; if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY) gtk_tree_store_append(rl->model, &child, &iter); path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter); if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY) { rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path); g_hash_table_insert(rl->cats, room, rr); } gtk_tree_path_free(path); gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1); gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1); for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) { GaimRoomlistField *f = k->data; if (f->hidden) continue; gtk_tree_store_set(rl->model, &iter, j, l->data, -1); } } static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag) { GaimGtkRoomlist *rl = list->ui_data; if (!rl || !rl->dialog) return; gtk_widget_set_sensitive(rl->dialog->stop_button, flag); if (flag) { gtk_progress_bar_set_text(GTK_PROGRESS_BAR(rl->dialog->progress), _("Downloading List...")); } else { gtk_progress_bar_set_text(GTK_PROGRESS_BAR(rl->dialog->progress), " "); gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0); } } static void gaim_gtk_roomlist_destroy(GaimRoomlist *list) { GaimGtkRoomlist *rl; roomlists = g_list_remove(roomlists, list); rl = list->ui_data; g_return_if_fail(rl != NULL); g_hash_table_destroy(rl->cats); g_free(rl); list->ui_data = NULL; } static GaimRoomlistUiOps ops = { gaim_gtk_roomlist_new, gaim_gtk_roomlist_set_fields, gaim_gtk_roomlist_add_room, gaim_gtk_roomlist_in_progress, gaim_gtk_roomlist_destroy }; void gaim_gtk_roomlist_init(void) { gaim_roomlist_set_ui_ops(&ops); }