view gtk/gtkeventloop.c @ 14594:78f121689460

[gaim-migrate @ 17319] Rest of SF Patch #1559532 from Mike Stoddard Fixes SF Bug 1520965 Fixes SF Bug 1544012 "This is patch to fix connection problems in the Novell protocol plugin. It should fix bugs 1520965 and 1544012." "The two bugs are both connection problems. Unfortunately the plugin is designed to be a little too synchronous so non-blocking i/o causes problems for it. The fix is to retry a little longer in nm_read_all and to not disconnect if errno is EAGAIN after processing an incoming response or event. When I get more time I will work on making the plugin more asynchronous so that we don't have to block in nm_read_all. For now however this patch will get people working again. Any suggestions/comments are welcome." I consulted with Daniel on this one, and I'm committing it as a temporary fix, since Mike says he's going to fix it for real later. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 19 Sep 2006 01:01:20 +0000
parents 009db0b357b5
children 5b389aacc06b
line wrap: on
line source

/**
 * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation)
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <glib.h>
#include "gtkeventloop.h"
#include "eventloop.h"

#define GAIM_GTK_READ_COND  (G_IO_IN | G_IO_HUP | G_IO_ERR)
#define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)

typedef struct _GaimGtkIOClosure {
	GaimInputFunction function;
	guint result;
	gpointer data;

} GaimGtkIOClosure;

static void gaim_gtk_io_destroy(gpointer data)
{
	g_free(data);
}

static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data)
{
	GaimGtkIOClosure *closure = data;
	GaimInputCondition gaim_cond = 0;

	if (condition & GAIM_GTK_READ_COND)
		gaim_cond |= GAIM_INPUT_READ;
	if (condition & GAIM_GTK_WRITE_COND)
		gaim_cond |= GAIM_INPUT_WRITE;

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: callback for %d, fd is %d\n",
			   closure->result, g_io_channel_unix_get_fd(source));
#endif

#ifdef _WIN32
	if(! gaim_cond) {
#if DEBUG
		gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE received GIOCondition of 0x%x, which does not"
			   " match 0x%x (READ) or 0x%x (WRITE)\n",
			   condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND);
#endif /* DEBUG */

		return TRUE;
	}
#endif /* _WIN32 */

	closure->function(closure->data, g_io_channel_unix_get_fd(source),
			  gaim_cond);

	return TRUE;
}

static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function,
							   gpointer data)
{
	GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1);
	GIOChannel *channel;
	GIOCondition cond = 0;

	closure->function = function;
	closure->data = data;

	if (condition & GAIM_INPUT_READ)
		cond |= GAIM_GTK_READ_COND;
	if (condition & GAIM_INPUT_WRITE)
		cond |= GAIM_GTK_WRITE_COND;

	channel = g_io_channel_unix_new(fd);
	closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond,
					      gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy);

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: adding input watcher %d for fd %d\n",
			   closure->result, fd);
#endif

	g_io_channel_unref(channel);
	return closure->result;
}

static GaimEventLoopUiOps eventloop_ops =
{
	g_timeout_add,
	(guint (*)(guint))g_source_remove,
	gaim_gtk_input_add,
	(guint (*)(guint))g_source_remove
};

GaimEventLoopUiOps *
gaim_gtk_eventloop_get_ui_ops(void)
{
	return &eventloop_ops;
}