view libgaim/ntlm.h @ 14594:78f121689460

[gaim-migrate @ 17319] Rest of SF Patch #1559532 from Mike Stoddard Fixes SF Bug 1520965 Fixes SF Bug 1544012 "This is patch to fix connection problems in the Novell protocol plugin. It should fix bugs 1520965 and 1544012." "The two bugs are both connection problems. Unfortunately the plugin is designed to be a little too synchronous so non-blocking i/o causes problems for it. The fix is to retry a little longer in nm_read_all and to not disconnect if errno is EAGAIN after processing an incoming response or event. When I get more time I will work on making the plugin more asynchronous so that we don't have to block in nm_read_all. For now however this patch will get people working again. Any suggestions/comments are welcome." I consulted with Daniel on this one, and I'm committing it as a temporary fix, since Mike says he's going to fix it for real later. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 19 Sep 2006 01:01:20 +0000
parents 60b1bc8dbf37
children 500a8f54354e
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/**
 * @file ntlm.h
 *
 * gaim
 *
 * Copyright (C) 2005, Thomas Butter <butter@uni-mannheim.de>
 *
 * ntlm structs are taken from NTLM description on
 * http://www.innovation.ch/java/ntlm.html
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_NTLM_H
#define _GAIM_NTLM_H

/**
 * Generates the base64 encoded type 1 message needed for NTLM authentication
 *
 * @param hostname Your hostname
 * @param domain The domain to authenticate to
 * @return base64 encoded string to send to the server.  This should
 *         be g_free'd by the caller.
 */
gchar *gaim_ntlm_gen_type1(const gchar *hostname, const gchar *domain);

/**
 * Parses the ntlm type 2 message
 *
 * @param type2 String containing the base64 encoded type2 message
 * @param flags If not @c NULL, this will store the flags for the message
 * 
 * @return The nonce for use in message type3.  This is a statically
 *         allocated 8 byte binary string.
 */
guint8 *gaim_ntlm_parse_type2(const gchar *type2, guint32 *flags);

/**
 * Generates a type3 message
 *
 * @param username The username
 * @param passw The password
 * @param hostname The hostname
 * @param domain The domain to authenticate against
 * @param nonce The nonce returned by gaim_ntlm_parse_type2
 * @param flags Pointer to the flags returned by gaim_ntlm_parse_type2
 * @return A base64 encoded type3 message.  This should be g_free'd by
 *         the caller.
 */
gchar *gaim_ntlm_gen_type3(const gchar *username, const gchar *passw, const gchar *hostname, const gchar *domain, const guint8 *nonce, guint32 *flags);

#endif /* _GAIM_NTLM_H */