Mercurial > pidgin
view PROGRAMMING_NOTES @ 9285:7a8aa87164ae
[gaim-migrate @ 10088]
Ok I'm done. This started out as shx's patch to make add/remove
buddy/buddies take GaimBuddy and GaimGroup's in various places.
I think his diff was like 2000 lines and mine is like 5000. I
tried to clean up blist.c a bit and make it more uniform. There
are some more g_return_if_fail() checks. Removed some code that
was deprecated--it's probably been long enough. Removed some
#include <multi.h>'s. Make blist.xml saving happen on a timer,
like prefs.xml and accounts.xml.
Sorry if this doesn't merge cleanly with whatever you're doing.
People should really test this a lot.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 15 Jun 2004 02:37:27 +0000 |
parents | 10b5ac17fdd6 |
children | da88e2cd5c53 |
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Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); - When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary because the Windows dir separator '\' is being used to escape characters, when paths are read in from the .gaimrc file. PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)