view gtk/plugins/crazychat/camdata.h @ 15256:7a94d65a8f6a

[gaim-migrate @ 18046] When there is no away message specified in the info block and the contact is no longer away, clear the cached away message if there is one. Previously, when a contact did the following: 1. Away with Message 1 2. Available 3. Away with Message 2 the 3rd event would lead to setting away first with Message 1 (cached in the old user_info object) and then with Message 2 (using a newly created user_info object). I also changed 2 "#if 0" directives which together controlled logging unknown TLVs into "#ifdef LOG_UNKNOWN_TLV" and added a commented-out #define at the top of the file. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Fri, 22 Dec 2006 08:33:12 +0000
parents 009db0b357b5
children
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/*
 *  camdata.h
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */
 
#pragma once

#ifdef __APPLE_CC__
//	#include <Carbon/Carbon.h>
	#include <QuickTime/QuickTime.h>
#else
//	#include <Carbon.h>
	#include <QuickTime.h>
#endif

typedef struct 
{
	GWorldPtr 				gw;
	GWorldPtr 				overlay;
	GWorldPtr 				histoWorld;
	
	Rect 					bounds;
	WindowPtr				window;
	ImageSequence 			drawSeq;
	UInt32					redMin, redMax;
	UInt32					greenMin, greenMax;
	UInt32					blueMin, blueMax;

	long					selectedIndex;
	OSType					effect;
	TimeBase				effectTimeBase;
	QTAtomContainer			effectParams;
	ImageDescriptionHandle 	effectDesc, effectDesc2;
}	mungDataRecord;
typedef mungDataRecord *mungDataPtr;

OSErr DisposeMungData(void);
OSErr InitializeMungData(Rect bounds);
void SetCurrentClamp(short index);

//void BlitOneMungData(mungDataRecord *theMungData);

//void AdjustColorClampEndpoints(short hMouseCoord);
//void IncrementCurrentClamp(void);
//void DecrementCurrentClamp(void);
void SetMungDataColorDefaults(void);
CGrafPtr GetMungDataWindowPort(void);

GWorldPtr GetMungDataOffscreen(void);
//OSType GetMungDataEffectType(void);

//long GetCurrentClamp(void);
//void SetCurrentClamp(short index);

void GetMungDataBoundsRect(Rect *movieRect);
//CGrafPtr GetMungDataWindowPort(void);

void SetMungDataDrawSeq(ImageSequence theDrawSeq);
//ImageSequence GetMungDataDrawSeq(void);