Mercurial > pidgin
view src/pounce.h @ 5106:7b218dde1d73
[gaim-migrate @ 5469]
This is some IM image dialog fixes from Ka-Hing Cheung. It makes
"Conversation->Insert Image..." work if you have not used the button
on the toolbar yet. It makes clicking the button on the toolbar twice
close the select image dialog, and it makes closing the image dialog
toggle the insert image button back to an unpressed state.
Thanks javabsp, youdaman.
Also, my ICQ icon for unauthorized buddies is probably getting committed.
I'll commit the code that uses it later sometime.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 11 Apr 2003 07:01:54 +0000 |
parents | 4691c5936c01 |
children | 9eb5b13fd412 |
line wrap: on
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/** * @file pounce.h Buddy pounce API * @ingroup core * * gaim * * Copyright (C) 2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_POUNCE_H_ #define _GAIM_POUNCE_H_ /** * Events that trigger buddy pounces. */ typedef enum { GAIM_POUNCE_NONE = 0x00, /**< No events. */ GAIM_POUNCE_SIGNON = 0x01, /**< The buddy signed on. */ GAIM_POUNCE_SIGNOFF = 0x02, /**< The buddy signed off. */ GAIM_POUNCE_AWAY = 0x04, /**< The buddy went away. */ GAIM_POUNCE_AWAY_RETURN = 0x08, /**< The buddy returned from away. */ GAIM_POUNCE_IDLE = 0x10, /**< The buddy became idle. */ GAIM_POUNCE_IDLE_RETURN = 0x20, /**< The buddy is no longer idle. */ GAIM_POUNCE_TYPING = 0x40, /**< The buddy started typing. */ GAIM_POUNCE_TYPING_STOPPED = 0x80 /**< The buddy stopped typing. */ } GaimPounceEvent; struct gaim_pounce; /** A pounce callback. */ typedef void (*gaim_pounce_cb)(struct gaim_pounce *, GaimPounceEvent, void *); /** * A buddy pounce structure. * * Buddy pounces are actions triggered by a buddy-related event. For * example, a sound can be played or an IM window opened when a buddy * signs on or returns from away. Such responses are handled in the * UI. The events themselves are done in the core. */ struct gaim_pounce { GaimPounceEvent events; /**< The event(s) to pounce on. */ struct gaim_account *pouncer; /**< The user who is pouncing. */ char *pouncee; /**< The buddy to pounce on. */ gaim_pounce_cb callback; /**< The callback function to call when the event is triggered. */ void (*free)(void *data); /**< The data free function. */ void *data; /**< Pounce-specific data. */ }; /** * Creates a new buddy pounce. * * @param pouncer The account that will pounce. * @param pouncee The buddy to pounce on. * @param event The event(s) to pounce on. * @param cb The callback function to call when the pounce is triggered. * @param data Pounce-specific data. * @param free The function to free the pounce-specific data. * * @return The new buddy pounce structure. */ struct gaim_pounce *gaim_pounce_new(struct gaim_account *pouncer, const char *pouncee, GaimPounceEvent event, gaim_pounce_cb cb, void *data, void (*free)(void *)); /** * Destroys a buddy pounce. * * @param pounce The buddy pounce. */ void gaim_pounce_destroy(struct gaim_pounce *pounce); /** * Sets the events a pounce should watch for. * * @param pounce The buddy pounce. * @param events The events to watch for. */ void gaim_pounce_set_events(struct gaim_pounce *pounce, GaimPounceEvent events); /** * Sets the account that will do the pouncing. * * @param pounce The buddy pounce. * @param pouncer The account that will pounce. */ void gaim_pounce_set_pouncer(struct gaim_pounce *pounce, struct gaim_account *pouncer); /** * Sets the buddy a pounce should pounce on. * * @param pounce The buddy pounce. * @param pouncee The buddy to pounce on. */ void gaim_pounce_set_pouncee(struct gaim_pounce *pounce, const char *buddy); /** * Sets the callback function to call when the pounce event is triggered. * * @param pounce The buddy pounce. * @param cb The callback function. */ void gaim_pounce_set_callback(struct gaim_pounce *pounce, gaim_pounce_cb cb); /** * Sets the pounce-specific data. * * @param pounce The buddy pounce. * @param data Data specific to the pounce. */ void gaim_pounce_set_data(struct gaim_pounce *pounce, void *data); /** * Returns the events a pounce should watch for. * * @param pounce The buddy pounce. * * @return The events the pounce is watching for. */ GaimPounceEvent gaim_pounce_get_events(const struct gaim_pounce *pounce); /** * Returns the account that will do the pouncing. * * @param pounce The buddy pounce. * * @return The account that will pounce. */ struct gaim_account *gaim_pounce_get_pouncer(const struct gaim_pounce *pounce); /** * Returns the buddy a pounce should pounce on. * * @param pounce The buddy pounce. * * @return The buddy to pounce on. */ const char *gaim_pounce_get_pouncee(const struct gaim_pounce *pounce); /** * Returns the pounce-specific data. * * @param pounce The buddy pounce. * * @return The data specific to a buddy pounce. */ void *gaim_pounce_get_data(const struct gaim_pounce *pounce); /** * Executes a pounce with the specified pouncer, pouncee, and event type. * * @param pouncer The account that will do the pouncing. * @param pouncee The buddy that is being pounced. * @param events The events that triggered the pounce. */ void gaim_pounce_execute(const struct gaim_account *pouncer, const char *pouncee, GaimPounceEvent events); /** * Finds a pounce with the specified event(s) and buddy. * * @param pouncer The account to match against. * @param buddy The buddy to match against. * @param events The event(s) to match against. * * @return The pounce if found, or @c NULL otherwise. */ struct gaim_pounce *gaim_find_pounce(const struct gaim_account *pouncer, const char *pouncee, GaimPounceEvent events); /** * Returns a list of all registered buddy pounces. * * @return The list of buddy pounces. */ GList *gaim_get_pounces(void); #endif /* _GAIM_POUNCE_H_ */