view src/privacy.c @ 12585:7bbd410442cb

[gaim-migrate @ 14913] Relatively, this is a massively minor change, but in the few times I've used Status, I've often found myself wanting to change from Available to Away while keeping the same message. Instead of clearing the imhtml, this selects all the text in it, so you can just start typing to change the message, or leave it alone to keep it the same. Cool? committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Tue, 20 Dec 2005 23:57:02 +0000
parents 109ee3bfeac5
children 18e621aa8a43
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/**
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "account.h"
#include "privacy.h"
#include "server.h"
#include "util.h"

static GaimPrivacyUiOps *privacy_ops = NULL;

gboolean
gaim_privacy_permit_add(GaimAccount *account, const char *who,
						gboolean local_only)
{
	GSList *l;
	char *name;

	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(who     != NULL, FALSE);

	name = g_strdup(gaim_normalize(account, who));

	for (l = account->permit; l != NULL; l = l->next) {
		if (!gaim_utf8_strcasecmp(name, gaim_normalize(account, (char *)l->data)))
			break;
	}

	g_free(name);

	if (l != NULL)
		return FALSE;

	account->permit = g_slist_append(account->permit, g_strdup(who));

	if (!local_only && gaim_account_is_connected(account))
		serv_add_permit(gaim_account_get_connection(account), who);

	if (privacy_ops != NULL && privacy_ops->permit_added != NULL)
		privacy_ops->permit_added(account, who);

	gaim_blist_schedule_save();

	return TRUE;
}

gboolean
gaim_privacy_permit_remove(GaimAccount *account, const char *who,
						   gboolean local_only)
{
	GSList *l;
	char *name;

	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(who     != NULL, FALSE);

	name = g_strdup(gaim_normalize(account, who));

	for (l = account->permit; l != NULL; l = l->next) {
		if (!gaim_utf8_strcasecmp(name, gaim_normalize(account, (char *)l->data)))
			break;
	}

	g_free(name);

	if (l == NULL)
		return FALSE;

	g_free(l->data);
	account->permit = g_slist_delete_link(account->permit, l);

	if (!local_only && gaim_account_is_connected(account))
		serv_rem_permit(gaim_account_get_connection(account), who);

	if (privacy_ops != NULL && privacy_ops->permit_removed != NULL)
		privacy_ops->permit_removed(account, who);

	gaim_blist_schedule_save();

	return TRUE;
}

gboolean
gaim_privacy_deny_add(GaimAccount *account, const char *who,
					  gboolean local_only)
{
	GSList *l;
	char *name;

	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(who     != NULL, FALSE);

	name = g_strdup(gaim_normalize(account, who));

	for (l = account->deny; l != NULL; l = l->next) {
		if (!gaim_utf8_strcasecmp(name, gaim_normalize(account, (char *)l->data)))
			break;
	}

	g_free(name);

	if (l != NULL)
		return FALSE;

	account->deny = g_slist_append(account->deny, g_strdup(who));

	if (!local_only && gaim_account_is_connected(account))
		serv_add_deny(gaim_account_get_connection(account), who);

	if (privacy_ops != NULL && privacy_ops->deny_added != NULL)
		privacy_ops->deny_added(account, who);

	gaim_blist_schedule_save();

	return TRUE;
}

gboolean
gaim_privacy_deny_remove(GaimAccount *account, const char *who,
						 gboolean local_only)
{
	GSList *l;
	char *name;

	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(who     != NULL, FALSE);

	name = g_strdup(gaim_normalize(account, who));

	for (l = account->deny; l != NULL; l = l->next) {
		if (!gaim_utf8_strcasecmp(name, gaim_normalize(account, (char *)l->data)))
			break;
	}

	g_free(name);

	if (l == NULL)
		return FALSE;

	g_free(l->data);
	account->deny = g_slist_delete_link(account->deny, l);

	if (!local_only && gaim_account_is_connected(account))
		serv_rem_deny(gaim_account_get_connection(account), who);

	if (privacy_ops != NULL && privacy_ops->deny_removed != NULL)
		privacy_ops->deny_removed(account, who);

	gaim_blist_schedule_save();

	return TRUE;
}

gboolean
gaim_privacy_check(GaimAccount *account, const char *who)
{
	GSList *list;

	switch (account->perm_deny) {
		case GAIM_PRIVACY_ALLOW_ALL:
			return TRUE;

		case GAIM_PRIVACY_DENY_ALL:
			return FALSE;

		case GAIM_PRIVACY_ALLOW_USERS:
			for (list=account->permit; list!=NULL; list=list->next) {
				if (!gaim_utf8_strcasecmp(who, gaim_normalize(account, (char *)list->data)))
					return TRUE;
			}
			return FALSE;

		case GAIM_PRIVACY_DENY_USERS:
			for (list=account->deny; list!=NULL; list=list->next) {
				if (!gaim_utf8_strcasecmp(who, gaim_normalize( account, (char *)list->data )))
					return FALSE;
			}
			return TRUE;

		case GAIM_PRIVACY_ALLOW_BUDDYLIST:
			return (gaim_find_buddy(account, who) != NULL);

		default:
			g_return_val_if_reached(TRUE);
	}
}

void
gaim_privacy_set_ui_ops(GaimPrivacyUiOps *ops)
{
	privacy_ops = ops;
}

GaimPrivacyUiOps *
gaim_privacy_get_ui_ops(void)
{
	return privacy_ops;
}

void
gaim_privacy_init(void)
{
}