view libgaim/gaim-client-example.c @ 15358:7c41ecf41614

[gaim-migrate @ 18151] Revert GtkIMHtml hacks that tried to fix gtkimhtml bugs, replace it with heuristic workaround. If you receive a message with more than 100 HTML tags strip all formatting before displaying it. Hopefully nobody has any legitimate uses for 100 HTML tags in a message. I guess we'll see in beta6... which I think we're good for now. I think that post-2.0.0 we'll wind up replacing GtkIMHtml with a legitimate HTML widget and do the Adium/Kopete "chat theme" thing. An HTML widget should be able to handle formatting more efficiently than GtkTextView. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 18 Jan 2007 02:35:14 +0000
parents 60b1bc8dbf37
children
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/*
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
	GList *alist, *node;

	gaim_init();

	alist = gaim_accounts_get_all();
	for (node = alist; node != NULL; node = node->next)
	{
		GaimAccount *account = (GaimAccount*) node->data;
		char *name = gaim_account_get_username(account);
		g_print("Name: %s\n", name);
		g_free(name);
	}
	g_list_free(alist);

	return 0;
}