view plugins/perl/common/Conversation_IM.xs @ 9578:7cd7da72c872

[gaim-migrate @ 10421] Fix a pretty good-sized problem that deryni pointed out in the Perl plugin. Basically, if a script didn't have an unload function set, the data, signals, timeouts, commands, etc. was remaining after the plugin was unloaded. This should be fixed now, barring any bizarre bugs that result from the simple change. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 23 Jul 2004 00:12:55 +0000
parents b14a7bc189b8
children
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#include "module.h"

MODULE = Gaim::Conversation::IM  PACKAGE = Gaim::Conversation::IM  PREFIX = gaim_conv_im_
PROTOTYPES: ENABLE

Gaim::Conversation::IM
new(account, name)
	Gaim::Account account
	const char *name
CODE:
	RETVAL = GAIM_CONV_IM(gaim_conversation_new(GAIM_CONV_IM, account, name));
OUTPUT:
	RETVAL

void
DESTROY(im)
	Gaim::Conversation::IM im
CODE:
	gaim_conversation_destroy(gaim_conv_im_get_conversation(im));


Gaim::Conversation
gaim_conv_im_get_conversation(im)
	Gaim::Conversation::IM im

void
gaim_conv_im_write(im, who, message, flags)
	Gaim::Conversation::IM im
	const char *who
	const char *message
	int flags
CODE:
	gaim_conv_im_write(im, who, message, flags, time(NULL));

void
gaim_conv_im_send(im, message)
	Gaim::Conversation::IM im
	const char *message


MODULE = Gaim::Conversation::IM  PACKAGE = Gaim  PREFIX = gaim_
PROTOTYPES: ENABLE

void
ims()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_get_ims(); l != NULL; l = l->next)
	{
		XPUSHs(sv_2mortal(gaim_perl_bless_object(GAIM_CONV_IM(l->data),
			"Gaim::Conversation")));
	}