view plugins/perl/perl-handlers.h @ 9578:7cd7da72c872

[gaim-migrate @ 10421] Fix a pretty good-sized problem that deryni pointed out in the Perl plugin. Basically, if a script didn't have an unload function set, the data, signals, timeouts, commands, etc. was remaining after the plugin was unloaded. This should be fixed now, barring any bizarre bugs that result from the simple change. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 23 Jul 2004 00:12:55 +0000
parents 33486b749aa9
children 4315bb5f427b
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#ifndef _GAIM_PERL_HANDLERS_H_
#define _GAIM_PERL_HANDLERS_H_

#include "plugin.h"

typedef struct
{
	SV *callback;
	SV *data;
	GaimPlugin *plugin;
	int iotag;

} GaimPerlTimeoutHandler;

typedef struct
{
	char *signal;
	SV *callback;
	SV *data;
	void *instance;
	GaimPlugin *plugin;

} GaimPerlSignalHandler;


void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback,
						   SV *data);
void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_timeout_clear(void);

void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance,
							  const char *signal, SV *callback,
							  SV *data);
void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance,
								 const char *signal);
void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_signal_clear(void);

#endif /* _GAIM_PERL_HANDLERS_H_ */