Mercurial > pidgin
view src/eventloop.c @ 8573:7dcd6f26e4a7
[gaim-migrate @ 9321]
" This patch reimplements the system log. It writes
system log to
~/.gaim/logs/<protocol>/<username>/.system/<timestamp>.(txt|html),
where <timestamp> is the time that the account
<username> with <protocol> signs on. Nathan (faceprint)
and LSchiere suggested this logging scheme. No code is
currently written to read the old system logs.
Note that if you change the logging format, you need to
re-login the accounts for the change to take effect."
--Ka-Hing (javabsp) Cheung
who continues:
"Now this one applies, also contains a rider patch that, if
you enable sound for "Someone says your name in chat", it
will not play a sound if the message is a system message,
like if jabber chat tells you that "*** becomes available"
and *** is you, it won't play a sound."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 03 Apr 2004 18:34:29 +0000 |
parents | 98c9a35541ed |
children | 0f2af117d5d3 |
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/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } void gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_assert(eventloop_ui_ops != NULL); return eventloop_ui_ops; }