Mercurial > pidgin
view plugins/perl/perl-handlers.c @ 10928:80a4e8e40057
[gaim-migrate @ 12705]
"destroy-event" doesn't get this far when the window is closed, so the trans. data isn't cleaned up when the conv. window is closed. This causes crashes when we do try to clean up. So, we use the "deleting-conversation" signal and detect that the last conversation in the window is being deleted.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Wed, 18 May 2005 22:06:32 +0000 |
parents | 414c701ef1ff |
children | 4315bb5f427b |
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#include "perl-common.h" #include "perl-handlers.h" #include "debug.h" #include "signals.h" static GList *timeout_handlers = NULL; static GList *signal_handlers = NULL; extern PerlInterpreter *my_perl; static void destroy_timeout_handler(GaimPerlTimeoutHandler *handler) { timeout_handlers = g_list_remove(timeout_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler); } static void destroy_signal_handler(GaimPerlSignalHandler *handler) { signal_handlers = g_list_remove(signal_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler->signal); g_free(handler); } static int perl_timeout_cb(gpointer data) { GaimPerlTimeoutHandler *handler = (GaimPerlTimeoutHandler *)data; dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs((SV *)handler->data); PUTBACK; call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; PUTBACK; FREETMPS; LEAVE; destroy_timeout_handler(handler); return 0; } typedef void *DATATYPE; static void * perl_signal_cb(va_list args, void *data) { GaimPerlSignalHandler *handler = (GaimPerlSignalHandler *)data; void *ret_val = NULL; int i; int count; int value_count; GaimValue *ret_value, **values; SV **sv_args; DATATYPE **copy_args; STRLEN na; dSP; ENTER; SAVETMPS; PUSHMARK(sp); gaim_signal_get_values(handler->instance, handler->signal, &ret_value, &value_count, &values); sv_args = g_new(SV *, value_count); copy_args = g_new(void **, value_count); for (i = 0; i < value_count; i++) { sv_args[i] = sv_2mortal(gaim_perl_sv_from_vargs(values[i], (va_list*)&args, ©_args[i])); XPUSHs(sv_args[i]); } XPUSHs((SV *)handler->data); PUTBACK; if (ret_value != NULL) { count = call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; if (count != 1) croak("Uh oh! call_sv returned %i != 1", i); else ret_val = gaim_perl_data_from_sv(ret_value, POPs); } else { call_sv(handler->callback, G_SCALAR); SPAGAIN; } if (SvTRUE(ERRSV)) { gaim_debug_error("perl", "Perl function exited abnormally: %s\n", SvPV(ERRSV, na)); } /* See if any parameters changed. */ for (i = 0; i < value_count; i++) { if (gaim_value_is_outgoing(values[i])) { switch (gaim_value_get_type(values[i])) { case GAIM_TYPE_BOOLEAN: *((gboolean *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_INT: *((int *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT: *((unsigned int *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_LONG: *((long *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_ULONG: *((unsigned long *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_INT64: *((gint64 *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT64: *((guint64 *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_STRING: if (strcmp(*((char **)copy_args[i]), SvPVX(sv_args[i]))) { g_free(*((char **)copy_args[i])); *((char **)copy_args[i]) = g_strdup(SvPV(sv_args[i], na)); } break; case GAIM_TYPE_POINTER: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; case GAIM_TYPE_BOXED: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; default: break; } #if 0 *((void **)copy_args[i]) = gaim_perl_data_from_sv(values[i], sv_args[i]); #endif } } PUTBACK; FREETMPS; LEAVE; g_free(sv_args); g_free(copy_args); gaim_debug_misc("perl", "ret_val = %p\n", ret_val); return ret_val; } static GaimPerlSignalHandler * find_signal_handler(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; GList *l; for (l = signal_handlers; l != NULL; l = l->next) { handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin && handler->instance == instance && !strcmp(handler->signal, signal)) { return handler; } } return NULL; } void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data) { GaimPerlTimeoutHandler *handler; if (plugin == NULL) { croak("Invalid handle in adding perl timeout handler.\n"); return; } handler = g_new0(GaimPerlTimeoutHandler, 1); handler->plugin = plugin; handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); timeout_handlers = g_list_append(timeout_handlers, handler); handler->iotag = g_timeout_add(seconds * 1000, perl_timeout_cb, handler); } void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin) { GaimPerlTimeoutHandler *handler; GList *l, *l_next; for (l = timeout_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlTimeoutHandler *)l->data; if (handler->plugin == plugin) destroy_timeout_handler(handler); } } void gaim_perl_timeout_clear(void) { while (timeout_handlers != NULL) destroy_timeout_handler(timeout_handlers->data); } void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data) { GaimPerlSignalHandler *handler; handler = g_new0(GaimPerlSignalHandler, 1); handler->plugin = plugin; handler->instance = instance; handler->signal = g_strdup(signal); handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); signal_handlers = g_list_append(signal_handlers, handler); gaim_signal_connect_vargs(instance, signal, plugin, GAIM_CALLBACK(perl_signal_cb), handler); } void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; handler = find_signal_handler(plugin, instance, signal); if (handler == NULL) { croak("Invalid signal handler information in " "disconnecting a perl signal handler.\n"); return; } destroy_signal_handler(handler); } void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin) { GaimPerlSignalHandler *handler; GList *l, *l_next; for (l = signal_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin) destroy_signal_handler(handler); } } void gaim_perl_signal_clear(void) { while (signal_handlers != NULL) destroy_signal_handler(signal_handlers->data); }