view src/protocols/bonjour/bonjour.c @ 13909:8264f52a1142

[gaim-migrate @ 16406] More of sf patch #1490646, from Jonty Wareing & Jono Cole "The screen name + hostname of the sending user is sent in the outgoing jabber message, fixing a sporadic problem with iChat. The port in use has been fixed to the one described in the Bonjour specification and can no longer be changed in the prpl preferences - modifiying this just stops the client from being able to start a chat. The option for a buddy icon has been removed for now as no code actually uses it yet - we plan to change this in the future. This update also introduces automatic local port retry for up to ten attempts if the port is in use (e.g. if multiple instances of gaim are running)." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 00:37:41 +0000
parents b986b6e2441b
children 6c907830a45f
line wrap: on
line source

/*
 * gaim - Bonjour Protocol Plugin
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include <glib.h>
#ifndef _WIN32
#include <pwd.h>
#else
#define UNICODE
#include <windows.h>
#include <lm.h>
#endif

#include "internal.h"

#include "account.h"
#include "accountopt.h"
#include "debug.h"
#include "util.h"
#include "version.h"

#include "bonjour.h"
#include "dns_sd.h"
#include "jabber.h"
#include "buddy.h"

/*
 * TODO: Should implement an add_buddy callback that removes the buddy
 *       from the local list.  Bonjour manages buddies for you, and
 *       adding someone locally by hand is stupid.  Or, maybe even better,
 *       if a PRPL does not have an add_buddy callback then do not allow
 *       users to add buddies.
 */

static char *default_firstname;
static char *default_lastname;
static char *default_hostname;

static void
bonjour_removeallfromlocal(GaimConnection *gc)
{
	GaimAccount *account = gaim_connection_get_account(gc);
	GaimBuddyList *blist;
	GaimBlistNode *gnode, *cnode, *bnode;
	GaimBuddy *buddy;

	blist = gaim_get_blist();
	if (blist == NULL)
		return;

	/* Go through and remove all buddies that belong to this account */
	for (gnode = blist->root; gnode; gnode = gnode->next)
	{
		if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		for (cnode = gnode->child; cnode; cnode = cnode->next)
		{
			if (!GAIM_BLIST_NODE_IS_CONTACT(cnode))
				continue;
			for (bnode = cnode->child; bnode; bnode = bnode->next)
			{
				if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
					continue;
				buddy = (GaimBuddy *)bnode;
				if (buddy->account != account)
					continue;
				gaim_prpl_got_user_status(account, buddy->name, "offline", NULL);
				gaim_blist_remove_buddy(buddy);
			}
		}
	}
}

static void
bonjour_login(GaimAccount *account)
{
	GaimConnection *gc = gaim_account_get_connection(account);
	GaimGroup *bonjour_group = NULL;
	BonjourData *bd = NULL;
	GaimStatus *status;
	GaimPresence *presence;

	gc->flags |= GAIM_CONNECTION_HTML;
	gc->proto_data = g_new0(BonjourData, 1);
	bd = gc->proto_data;

	/* Start waiting for jabber connections (iChat style) */
	bd->jabber_data = g_new(BonjourJabber, 1);
	bd->jabber_data->port = BONJOUR_DEFAULT_PORT_INT;
	bd->jabber_data->account = account;

	if (bonjour_jabber_start(bd->jabber_data) == -1) {
		/* Send a message about the connection error */
		gaim_connection_error(gc, _("Unable to listen for incoming IM connections\n"));

		/* Free the data */
		g_free(bd->jabber_data);
		bd->jabber_data = NULL;
		return;
	}

	/* Connect to the mDNS daemon looking for buddies in the LAN */
	bd->dns_sd_data = bonjour_dns_sd_new();
	bd->dns_sd_data->name = (sw_string)gaim_account_get_username(account);
	bd->dns_sd_data->txtvers = g_strdup("1");
	bd->dns_sd_data->version = g_strdup("1");
	bd->dns_sd_data->first = g_strdup(gaim_account_get_string(account, "first", default_firstname));
	bd->dns_sd_data->last = g_strdup(gaim_account_get_string(account, "last", default_lastname));
	bd->dns_sd_data->port_p2pj = bd->jabber_data->port;
	bd->dns_sd_data->phsh = g_strdup("");
	bd->dns_sd_data->email = g_strdup(gaim_account_get_string(account, "email", ""));
	bd->dns_sd_data->vc = g_strdup("");
	bd->dns_sd_data->jid = g_strdup(gaim_account_get_string(account, "jid", ""));
	bd->dns_sd_data->AIM = g_strdup(gaim_account_get_string(account, "AIM", ""));

	status = gaim_account_get_active_status(account);
	presence = gaim_account_get_presence(account);
	if (gaim_presence_is_available(presence))
		bd->dns_sd_data->status = g_strdup("avail");
	else if (gaim_presence_is_idle(presence))
		bd->dns_sd_data->status = g_strdup("away");
	else
		bd->dns_sd_data->status = g_strdup("dnd");
	bd->dns_sd_data->msg = g_strdup(gaim_status_get_attr_string(status, "message"));

	bd->dns_sd_data->account = account;
	if (!bonjour_dns_sd_start(bd->dns_sd_data))
	{
		gaim_connection_error(gc, _("Unable to establish connection with the local mDNS server.  Is it running?"));
		return;
	}

	/* Create a group for bonjour buddies */
	bonjour_group = gaim_group_new(BONJOUR_GROUP_NAME);
	gaim_blist_add_group(bonjour_group, NULL);

	/* Show the buddy list by telling Gaim we have already connected */
	gaim_connection_set_state(gc, GAIM_CONNECTED);
}

static void
bonjour_close(GaimConnection *connection)
{
	GaimGroup *bonjour_group;
	BonjourData *bd = (BonjourData*)connection->proto_data;

	/* Stop looking for buddies in the LAN */
	if (bd->dns_sd_data != NULL)
	{
		bonjour_dns_sd_stop(bd->dns_sd_data);
		bonjour_dns_sd_free(bd->dns_sd_data);
	}

	if (bd->jabber_data != NULL)
	{
		/* Stop waiting for conversations */
		bonjour_jabber_stop(bd->jabber_data);
		g_free(bd->jabber_data);
	}

	/* Remove all the bonjour buddies */
	bonjour_removeallfromlocal(connection);

	/* Delete the bonjour group */
	bonjour_group = gaim_find_group(BONJOUR_GROUP_NAME);
	if (bonjour_group != NULL)
		gaim_blist_remove_group(bonjour_group);

}

static const char *
bonjour_list_icon(GaimAccount *account, GaimBuddy *buddy)
{
	return BONJOUR_ICON_NAME;
}

static int
bonjour_send_im(GaimConnection *connection, const char *to, const char *msg, GaimMessageFlags flags)
{
	if(!to || !msg)
		return 0;

	return bonjour_jabber_send_message(((BonjourData*)(connection->proto_data))->jabber_data, to, msg);
}

static void
bonjour_set_status(GaimAccount *account, GaimStatus *status)
{
	GaimConnection *gc;
	BonjourData *bd;
	gboolean disconnected;
	GaimStatusType *type;
	int primitive;
	GaimPresence *presence;
	const char *message, *bonjour_status;
	gchar *stripped;

	gc = gaim_account_get_connection(account);
	bd = gc->proto_data;
	disconnected = gaim_account_is_disconnected(account);
	type = gaim_status_get_type(status);
	primitive = gaim_status_type_get_primitive(type);
	presence = gaim_account_get_presence(account);

	message = gaim_status_get_attr_string(status, "message");
	if (message == NULL)
		message = "";
	stripped = gaim_markup_strip_html(message);

	/*
	 * The three possible status for Bonjour are
	 *   -available ("avail")
	 *   -idle ("away")
	 *   -away ("dnd")
	 * Each of them can have an optional message.
	 */
	if (gaim_presence_is_available(presence))
		bonjour_status = "avail";
	else if (gaim_presence_is_idle(presence))
		bonjour_status = "away";
	else
		bonjour_status = "dnd";

	bonjour_dns_sd_send_status(bd->dns_sd_data, bonjour_status, stripped);
	g_free(stripped);
}

static GList *
bonjour_status_types(GaimAccount *account)
{
	GList *status_types = NULL;
	GaimStatusType *type;

	g_return_val_if_fail(account != NULL, NULL);

	type = gaim_status_type_new_with_attrs(GAIM_STATUS_AVAILABLE,
										   BONJOUR_STATUS_ID_AVAILABLE,
										   NULL, TRUE, TRUE, FALSE,
										   "message", _("Message"),
										   gaim_value_new(GAIM_TYPE_STRING), NULL);
	status_types = g_list_append(status_types, type);

	type = gaim_status_type_new_with_attrs(GAIM_STATUS_AWAY,
										   BONJOUR_STATUS_ID_AWAY,
										   NULL, TRUE, TRUE, FALSE,
										   "message", _("Message"),
										   gaim_value_new(GAIM_TYPE_STRING), NULL);
	status_types = g_list_append(status_types, type);

	type = gaim_status_type_new_full(GAIM_STATUS_OFFLINE,
									 BONJOUR_STATUS_ID_OFFLINE,
									 NULL, TRUE, TRUE, FALSE);
	status_types = g_list_append(status_types, type);

	return status_types;
}

static void
bonjour_convo_closed(GaimConnection *connection, const char *who)
{
	GaimBuddy *buddy = gaim_find_buddy(connection->account, who);

	if (buddy == NULL)
	{
		/*
		 * This buddy is not in our buddy list, and therefore does not really
		 * exist, so we won't have any data about them.
		 */
		return;
	}

	bonjour_jabber_close_conversation(((BonjourData*)(connection->proto_data))->jabber_data, buddy);
}

static void
bonjour_list_emblems(GaimBuddy *buddy,
								 const char **se, const char **sw,
								 const char **nw, const char **ne)
{
	GaimPresence *presence;

	presence = gaim_buddy_get_presence(buddy);

	if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence))
		*se = "away";
}

static char *
bonjour_status_text(GaimBuddy *buddy)
{
	GaimPresence *presence;

	presence = gaim_buddy_get_presence(buddy);

	if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence))
		return g_strdup("Away");

	return NULL;
}

static void
bonjour_tooltip_text(GaimBuddy *buddy, GString *str, gboolean full)
{
	GaimPresence *presence;
	GaimStatus *status;
	const char *status_description;
	const char *message;

	presence = gaim_buddy_get_presence(buddy);
	status = gaim_presence_get_active_status(presence);
	message = gaim_status_get_attr_string(status, "message");

	if (gaim_presence_is_available(presence))
		status_description = gaim_status_get_name(status);
	else if (gaim_presence_is_idle(presence))
		status_description = _("Idle");
	else
		status_description = gaim_status_get_name(status);

	g_string_append_printf(str, _("\n<b>Status:</b> %s"), status_description);
	if (message != NULL)
		g_string_append_printf(str, _("\n<b>Message:</b> %s"), message);
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	g_free(default_firstname);
	g_free(default_lastname);
	g_free(default_hostname);

	return TRUE;
}

static GaimPlugin *my_protocol = NULL;

static GaimPluginProtocolInfo prpl_info =
{
	OPT_PROTO_NO_PASSWORD,
	NULL,                                                    /* user_splits */
	NULL,                                                    /* protocol_options */
	/* {"png", 0, 0, 96, 96, GAIM_ICON_SCALE_DISPLAY}, */    /* icon_spec */
	NO_BUDDY_ICONS, /* not yet */                            /* icon_spec */
	bonjour_list_icon,                                       /* list_icon */
	bonjour_list_emblems,                                    /* list_emblems */
	bonjour_status_text,                                     /* status_text */
	bonjour_tooltip_text,                                    /* tooltip_text */
	bonjour_status_types,                                    /* status_types */
	NULL,                                                    /* blist_node_menu */
	NULL,                                                    /* chat_info */
	NULL,                                                    /* chat_info_defaults */
	bonjour_login,                                           /* login */
	bonjour_close,                                           /* close */
	bonjour_send_im,                                         /* send_im */
	NULL,                                                    /* set_info */
	NULL,                                                    /* send_typing */
	NULL,                                                    /* get_info */
	bonjour_set_status,                                      /* set_status */
	NULL,                                                    /* set_idle */
	NULL,                                                    /* change_passwd */
	NULL,                                                    /* add_buddy */
	NULL,                                                    /* add_buddies */
	NULL,                                                    /* remove_buddy */
	NULL,                                                    /* remove_buddies */
	NULL,                                                    /* add_permit */
	NULL,                                                    /* add_deny */
	NULL,                                                    /* rem_permit */
	NULL,                                                    /* rem_deny */
	NULL,                                                    /* set_permit_deny */
	NULL,                                                    /* join_chat */
	NULL,                                                    /* reject_chat */
	NULL,                                                    /* get_chat_name */
	NULL,                                                    /* chat_invite */
	NULL,                                                    /* chat_leave */
	NULL,                                                    /* chat_whisper */
	NULL,                                                    /* chat_send */
	NULL,                                                    /* keepalive */
	NULL,                                                    /* register_user */
	NULL,                                                    /* get_cb_info */
	NULL,                                                    /* get_cb_away */
	NULL,                                                    /* alias_buddy */
	NULL,                                                    /* group_buddy */
	NULL,                                                    /* rename_group */
	NULL,                                                    /* buddy_free */
	bonjour_convo_closed,                                    /* convo_closed */
	NULL,                                                    /* normalize */
	NULL,                                                    /* set_buddy_icon */
	NULL,                                                    /* remove_group */
	NULL,                                                    /* get_cb_real_name */
	NULL,                                                    /* set_chat_topic */
	NULL,                                                    /* find_blist_chat */
	NULL,                                                    /* roomlist_get_list */
	NULL,                                                    /* roomlist_cancel */
	NULL,                                                    /* roomlist_expand_category */
	NULL,                                                    /* can_receive_file */
	NULL,                                                    /* send_file */
	NULL,                                                    /* new_xfer */
	NULL,                                                    /* offline_message */
	NULL,                                                    /* whiteboard_prpl_ops */
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_PROTOCOL,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	"prpl-bonjour",                                   /**< id             */
	"Bonjour",                                        /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Bonjour Protocol Plugin"),
	                                                  /**  description    */
	N_("Bonjour Protocol Plugin"),
	NULL,                                             /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	NULL,                                             /**< load           */
	plugin_unload,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	&prpl_info,                                       /**< extra_info     */
	NULL,                                             /**< prefs_info     */
	NULL
};

static void
initialize_default_account_values()
{
#ifdef _WIN32
	char *fullname = NULL;
#else
	struct passwd *info;
	const char *fullname = NULL;
#endif
	char *splitpoint = NULL;
	char hostname[255];

#ifndef _WIN32
	/* Try to figure out the user's real name */
	info = getpwuid(getuid());
	if ((info != NULL) && (info->pw_gecos != NULL) && (info->pw_gecos[0] != '\0'))
		fullname = info->pw_gecos;
	else if ((info != NULL) && (info->pw_name != NULL) && (info->pw_name[0] != '\0'))
		fullname = info->pw_name;
	else if (((fullname = getlogin()) != NULL) && (fullname[0] != '\0'))
		;
	else
		fullname = _("Gaim User");

	/* Make sure fullname is valid UTF-8.  If not, try to convert it. */
	if (!g_utf8_validate(fullname, -1, NULL))
	{
		gchar *tmp;
		tmp = g_locale_to_utf8(fullname, -1, NULL, NULL, NULL);
		if ((tmp == NULL) || (*tmp == '\0'))
			fullname = _("Gaim User");
	}

#else
	FARPROC myNetUserGetInfo = wgaim_find_and_loadproc("Netapi32.dll",
		"NetUserGetInfo");

	if (myNetUserGetInfo) {
		LPUSER_INFO_10 user_info = NULL;
		LPSERVER_INFO_100 server_info = NULL;
		wchar_t *servername = NULL;
		wchar_t username[UNLEN + 1] = {'\0'};
		DWORD dwLenUsername = sizeof(username);
		FARPROC myNetServerEnum = wgaim_find_and_loadproc(
			"Netapi32.dll", "NetServerEnum");
		FARPROC myNetApiBufferFree = wgaim_find_and_loadproc(
			"Netapi32.dll", "NetApiBufferFree");

		if (myNetServerEnum && myNetApiBufferFree) {
			DWORD dwEntriesRead = 0;
			DWORD dwTotalEntries = 0;
			DWORD dwResumeHandle = 0;

			NET_API_STATUS nStatus = (myNetServerEnum)(NULL, 100,
				&server_info, MAX_PREFERRED_LENGTH,
				&dwEntriesRead, &dwTotalEntries,
				SV_TYPE_DOMAIN_CTRL, NULL, &dwResumeHandle);

			if ((nStatus == NERR_Success
					|| nStatus == ERROR_MORE_DATA)
					&& dwEntriesRead > 0) {
				servername = server_info->sv100_name;
			} else {
				gaim_debug_warning("bonjour", "Unable to look up domain controller. NET_API_STATUS = %d, Entries Read = %d, Total Entries = %d\n", nStatus, dwEntriesRead, dwTotalEntries);
			}
		}

		if (!GetUserNameW(&username, &dwLenUsername)) {
			gaim_debug_warning("bonjour",
				"Unable to look up username\n");
		}

		if (username != NULL && *username != '\0'
				&& (myNetUserGetInfo)(servername, username, 10,
					&user_info) == NERR_Success) {
			if (user_info != NULL) {
				fullname = g_utf16_to_utf8(
					user_info->usri10_full_name,
					-1, NULL, NULL, NULL);
			}
		}
		if (user_info != NULL)
			(myNetApiBufferFree)(user_info);
		if (server_info != NULL)
			(myNetApiBufferFree)(server_info);
	}

	if (!fullname)
		fullname = g_strdup(_("Gaim User"));
#endif

	/* Split the real name into a first and last name */
	splitpoint = strchr(fullname, ' ');
	if (splitpoint != NULL)
	{
		default_firstname = g_strndup(fullname, splitpoint - fullname);
		default_lastname = g_strdup(&splitpoint[1]);
	}
	else
	{
		default_firstname = g_strdup(fullname);
		default_lastname = g_strdup("");
	}

#ifdef _WIN32
	g_free(fullname);
#endif

	/* Try to figure out a good host name to use */
	/* TODO: Avoiding 'localhost,' if possible */
	if (gethostname(hostname, 255) != 0) {
		gaim_debug_warning("bonjour", "Error %d when getting host name.  Using \"localhost.\"\n", errno);
		strcpy(hostname, "localhost");
	}
	default_hostname = g_strdup(hostname);
}

static void
init_plugin(GaimPlugin *plugin)
{
	GaimAccountUserSplit *split;
	GaimAccountOption *option;

	initialize_default_account_values();

	/* Creating the user splits */
	split = gaim_account_user_split_new(_("Hostname"), default_hostname, '@');
	prpl_info.user_splits = g_list_append(prpl_info.user_splits, split);

	/* Creating the options for the protocol */
	option = gaim_account_option_string_new(_("First name"), "first", default_firstname);
	prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option);

	option = gaim_account_option_string_new(_("Last name"), "last", default_lastname);
	prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option);

	option = gaim_account_option_string_new(_("E-mail"), "email", "");
	prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option);

	option = gaim_account_option_string_new(_("AIM Account"), "AIM", "");
	prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option);

	option = gaim_account_option_string_new(_("Jabber Account"), "jid", "");
	prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option);

	my_protocol = plugin;
}

GAIM_INIT_PLUGIN(bonjour, init_plugin, info);