Mercurial > pidgin
view src/blist.c @ 9162:82aa3bc494de
[gaim-migrate @ 9947]
I reckon I should add the new file. I even went and updated the win32
Makefile. As a side note, wing's patch stuck it all in yahoo.c, so he
should make sure I didn't mess anything up moving it to its own file.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Wed, 02 Jun 2004 01:11:23 +0000 |
parents | 5ad89e84b3d3 |
children | 77fdeb4c459f |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "multi.h" #include "notify.h" #include "prefs.h" #include "privacy.h" #include "prpl.h" #include "server.h" #include "signals.h" #include "util.h" #include "xmlnode.h" #define PATHSIZE 1024 GaimBuddyList *gaimbuddylist = NULL; static GaimBlistUiOps *blist_ui_ops = NULL; struct gaim_blist_node_setting { enum { GAIM_BLIST_NODE_SETTING_BOOL, GAIM_BLIST_NODE_SETTING_INT, GAIM_BLIST_NODE_SETTING_STRING } type; union { gboolean boolean; int integer; char *string; } value; }; /***************************************************************************** * Private Utility functions * *****************************************************************************/ static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node) { GaimBlistNode *n = node; if (!n) return NULL; while (n->next) n = n->next; return n; } static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node) { if (!node) return NULL; return gaim_blist_get_last_sibling(node->child); } struct _gaim_hbuddy { char *name; GaimAccount *account; GaimBlistNode *group; }; static guint _gaim_blist_hbuddy_hash (struct _gaim_hbuddy *hb) { return g_str_hash(hb->name); } static guint _gaim_blist_hbuddy_equal (struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2) { return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group); } static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb) { g_free(hb->name); g_free(hb); } static void blist_pref_cb(const char *name, GaimPrefType typ, gpointer value, gpointer data) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode, *bnode; if (!ops) return; for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for(cnode = gnode->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { for(bnode = cnode->child; bnode; bnode = bnode->next) { if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; ops->update(gaimbuddylist, bnode); } } else if(GAIM_BLIST_NODE_IS_CHAT(cnode)) { ops->update(gaimbuddylist, cnode); } } } } GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy) { return (GaimContact*)((GaimBlistNode*)buddy)->parent; } static void gaim_contact_compute_priority_buddy(GaimContact *contact) { GaimBlistNode *bnode; int contact_score = INT_MAX; contact->priority = NULL; for(bnode = ((GaimBlistNode*)contact)->child; bnode; bnode = bnode->next) { GaimBuddy *buddy; int score = 0; if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy*)bnode; if(!gaim_account_is_connected(buddy->account)) continue; if (!GAIM_BUDDY_IS_ONLINE(buddy)) score += gaim_prefs_get_int("/core/contact/offline_score"); if (buddy->uc & UC_UNAVAILABLE) score += gaim_prefs_get_int("/core/contact/away_score"); if (buddy->idle) score += gaim_prefs_get_int("/core/contact/idle_score"); score += gaim_account_get_int(buddy->account, "score", 0); if (score < contact_score) { contact->priority = buddy; contact_score = score; } if (gaim_prefs_get_bool("/core/contact/last_match")) if (score == contact_score) contact->priority = buddy; } } /***************************************************************************** * Public API functions * *****************************************************************************/ GaimBuddyList *gaim_blist_new() { GaimBuddyList *gbl = g_new0(GaimBuddyList, 1); gbl->ui_ops = gaim_blist_get_ui_ops(); gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash, (GEqualFunc)_gaim_blist_hbuddy_equal, (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL); if (gbl->ui_ops != NULL && gbl->ui_ops->new_list != NULL) gbl->ui_ops->new_list(gbl); gaim_prefs_connect_callback("/core/buddies/use_server_alias", blist_pref_cb, NULL); return gbl; } void gaim_set_blist(GaimBuddyList *list) { gaimbuddylist = list; } GaimBuddyList * gaim_get_blist(void) { return gaimbuddylist; } void gaim_blist_show () { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if (ops) ops->show(gaimbuddylist); } void gaim_blist_destroy() { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n"); if (ops) ops->destroy(gaimbuddylist); } void gaim_blist_set_visible (gboolean show) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if (ops) ops->set_visible(gaimbuddylist, show); } void gaim_blist_update_buddy_status (GaimBuddy *buddy, int status) { GaimBlistUiOps *ops; int old_status = buddy->uc; ops = gaimbuddylist->ui_ops; if (old_status != status) { buddy->uc = status; gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); if ((status & UC_UNAVAILABLE) != (old_status & UC_UNAVAILABLE)) { if (status & UC_UNAVAILABLE) gaim_signal_emit(gaim_blist_get_handle(), "buddy-away", buddy); else gaim_signal_emit(gaim_blist_get_handle(), "buddy-back", buddy); } } if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); } static gboolean presence_update_timeout_cb(GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; conv = gaim_find_conversation_with_account(buddy->name, buddy->account); if(buddy->present == GAIM_BUDDY_SIGNING_ON) { buddy->present = GAIM_BUDDY_ONLINE; } else if(buddy->present == GAIM_BUDDY_SIGNING_OFF) { buddy->present = GAIM_BUDDY_OFFLINE; ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--; if(((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0) ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--; } buddy->timer = 0; if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); if (conv) { if (buddy->present == GAIM_BUDDY_ONLINE) gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_ONLINE); else if (buddy->present == GAIM_BUDDY_OFFLINE) gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_OFFLINE); } return FALSE; } void gaim_blist_update_buddy_presence(GaimBuddy *buddy, int presence) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; gboolean do_something = FALSE; if (!GAIM_BUDDY_IS_ONLINE(buddy) && presence) { int old_present = buddy->present; buddy->present = GAIM_BUDDY_SIGNING_ON; gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy); do_something = TRUE; if(old_present != GAIM_BUDDY_SIGNING_OFF) { ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++; if(((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1) ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++; } } else if(GAIM_BUDDY_IS_ONLINE(buddy) && !presence) { buddy->present = GAIM_BUDDY_SIGNING_OFF; gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy); do_something = TRUE; } if(do_something) { if(buddy->timer > 0) gaim_timeout_remove(buddy->timer); buddy->timer = gaim_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy); gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); } } void gaim_blist_update_buddy_signon (GaimBuddy *buddy, time_t signon) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if(buddy->signon == signon) return; buddy->signon = signon; if (ops) ops->update(gaimbuddylist,(GaimBlistNode*)buddy); } void gaim_blist_update_buddy_idle (GaimBuddy *buddy, int idle) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if(buddy->idle == idle) return; buddy->idle = idle; gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); } void gaim_blist_update_buddy_evil (GaimBuddy *buddy, int warning) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if(buddy->evil == warning) return; buddy->evil = warning; if (ops) ops->update(gaimbuddylist,(GaimBlistNode*)buddy); } void gaim_blist_update_buddy_icon(GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if(ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); } void gaim_blist_rename_buddy (GaimBuddy *buddy, const char *name) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = ((GaimBlistNode *)buddy)->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); g_free(hb->name); hb->name = g_strdup(gaim_normalize(buddy->account, name)); g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); g_free(buddy->name); buddy->name = g_strdup(name); if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); } void gaim_blist_alias_chat(GaimChat *chat, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; g_free(chat->alias); if(alias && strlen(alias)) chat->alias = g_strdup(alias); else chat->alias = NULL; if(ops) ops->update(gaimbuddylist, (GaimBlistNode*)chat); } void gaim_blist_alias_buddy (GaimBuddy *buddy, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; g_free(buddy->alias); if(alias && strlen(alias)) buddy->alias = g_strdup(alias); else buddy->alias = NULL; if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); conv = gaim_find_conversation_with_account(buddy->name, buddy->account); if (conv) gaim_conversation_autoset_title(conv); } void gaim_blist_server_alias_buddy (GaimBuddy *buddy, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; g_free(buddy->server_alias); if(alias && strlen(alias) && g_utf8_validate(alias, -1, NULL)) buddy->server_alias = g_strdup(alias); else buddy->server_alias = NULL; if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); conv = gaim_find_conversation_with_account(buddy->name, buddy->account); if (conv) gaim_conversation_autoset_title(conv); } void gaim_blist_rename_group(GaimGroup *group, const char *name) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimGroup *dest_group; GaimBlistNode *prev, *child, *next; GSList *accts; if(!name || !strlen(name) || !strcmp(name, group->name)) { /* nothing to do here */ return; } else if((dest_group = gaim_find_group(name))) { /* here we're merging two groups */ prev = gaim_blist_get_last_child((GaimBlistNode*)dest_group); child = ((GaimBlistNode*)group)->child; while(child) { next = child->next; if(GAIM_BLIST_NODE_IS_CONTACT(child)) { GaimBlistNode *bnode; gaim_blist_add_contact((GaimContact *)child, dest_group, prev); for(bnode = child->child; bnode; bnode = bnode->next) gaim_blist_add_buddy((GaimBuddy*)bnode, (GaimContact*)child, NULL, bnode->prev); prev = child; } else if(GAIM_BLIST_NODE_IS_CHAT(child)) { gaim_blist_add_chat((GaimChat *)child, dest_group, prev); prev = child; } else { gaim_debug(GAIM_DEBUG_ERROR, "blist", "Unknown child type in group %s\n", group->name); } child = next; } for (accts = gaim_group_get_accounts(group); accts; accts = g_slist_remove(accts, accts->data)) { GaimAccount *account = accts->data; serv_rename_group(account->gc, group, name); } gaim_blist_remove_group(group); } else { /* a simple rename */ for (accts = gaim_group_get_accounts(group); accts; accts = g_slist_remove(accts, accts->data)) { GaimAccount *account = accts->data; serv_rename_group(account->gc, group, name); } g_free(group->name); group->name = g_strdup(name); if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)group); } } static void gaim_blist_node_initialize_settings(GaimBlistNode* node); GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components) { GaimChat *chat; GaimBlistUiOps *ops; if(!components) return NULL; chat = g_new0(GaimChat, 1); chat->account = account; if(alias && strlen(alias)) chat->alias = g_strdup(alias); chat->components = components; gaim_blist_node_initialize_settings((GaimBlistNode*)chat); ((GaimBlistNode*)chat)->type = GAIM_BLIST_CHAT_NODE; ops = gaim_blist_get_ui_ops(); if (ops != NULL && ops->new_node != NULL) ops->new_node((GaimBlistNode *)chat); return chat; } char *gaim_chat_get_display_name(GaimChat *chat) { char *name; if(chat->alias){ name = g_strdup(chat->alias); } else{ GList *parts; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; struct proto_chat_entry *pce; prpl = gaim_find_prpl(gaim_account_get_protocol_id(chat->account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); parts = prpl_info->chat_info(chat->account->gc); pce = parts->data; name = g_markup_escape_text(g_hash_table_lookup(chat->components, pce->identifier), -1); g_list_free(parts); } return name; } GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias) { GaimBuddy *b; GaimBlistUiOps *ops; b = g_new0(GaimBuddy, 1); b->account = account; b->name = g_strdup(screenname); b->alias = g_strdup(alias); gaim_blist_node_initialize_settings((GaimBlistNode*)b); ((GaimBlistNode*)b)->type = GAIM_BLIST_BUDDY_NODE; ops = gaim_blist_get_ui_ops(); if (ops != NULL && ops->new_node != NULL) ops->new_node((GaimBlistNode *)b); return b; } void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon) { g_return_if_fail(buddy != NULL); if (buddy->icon == icon) return; if (buddy->icon != NULL) gaim_buddy_icon_unref(buddy->icon); buddy->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon)); gaim_buddy_icon_cache(icon, buddy); gaim_blist_update_buddy_icon(buddy); } GaimBuddyIcon * gaim_buddy_get_icon(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->icon; } void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node) { GaimBlistNode *n = node, *cnode = (GaimBlistNode*)chat; GaimGroup *g = group; GaimBlistUiOps *ops = gaimbuddylist->ui_ops; gboolean save = FALSE; g_return_if_fail(chat != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode*)chat)); if (!n) { if (!g) { g = gaim_group_new(_("Chats")); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } } else { g = (GaimGroup*)n->parent; } /* if we're moving to overtop of ourselves, do nothing */ if(cnode == n) return; if (cnode->parent) { /* This chat was already in the list and is * being moved. */ ((GaimGroup *)cnode->parent)->totalsize--; if (gaim_account_is_connected(chat->account)) { ((GaimGroup *)cnode->parent)->online--; ((GaimGroup *)cnode->parent)->currentsize--; } if(cnode->next) cnode->next->prev = cnode->prev; if(cnode->prev) cnode->prev->next = cnode->next; if(cnode->parent->child == cnode) cnode->parent->child = cnode->next; ops->remove(gaimbuddylist, cnode); save = TRUE; } if (n) { if(n->next) n->next->prev = cnode; cnode->next = n->next; cnode->prev = n; cnode->parent = n->parent; n->next = cnode; ((GaimGroup *)n->parent)->totalsize++; if (gaim_account_is_connected(chat->account)) { ((GaimGroup *)n->parent)->online++; ((GaimGroup *)n->parent)->currentsize++; } } else { if(((GaimBlistNode*)g)->child) ((GaimBlistNode*)g)->child->prev = cnode; cnode->next = ((GaimBlistNode*)g)->child; cnode->prev = NULL; ((GaimBlistNode*)g)->child = cnode; cnode->parent = (GaimBlistNode*)g; g->totalsize++; if (gaim_account_is_connected(chat->account)) { g->online++; g->currentsize++; } } if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)cnode); if (save) gaim_blist_save(); } void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node) { GaimBlistNode *cnode, *bnode; GaimGroup *g; GaimContact *c; GaimBlistUiOps *ops = gaimbuddylist->ui_ops; gboolean save = FALSE; struct _gaim_hbuddy *hb; g_return_if_fail(buddy != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy)); bnode = (GaimBlistNode *)buddy; /* if we're moving to overtop of ourselves, do nothing */ if(bnode == node || (!node && bnode->parent && contact && bnode->parent == (GaimBlistNode*)contact && bnode == bnode->parent->child)) return; if(node && GAIM_BLIST_NODE_IS_BUDDY(node)) { c = (GaimContact*)node->parent; g = (GaimGroup*)node->parent->parent; } else if(contact) { c = contact; g = (GaimGroup*)((GaimBlistNode*)c)->parent; } else { if(group) { g = group; } else { g = gaim_group_new(_("Buddies")); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } c = gaim_contact_new(); gaim_blist_add_contact(c, g, gaim_blist_get_last_child((GaimBlistNode*)g)); } cnode = (GaimBlistNode *)c; if(bnode->parent) { if(GAIM_BUDDY_IS_ONLINE(buddy)) { ((GaimContact*)bnode->parent)->online--; if(((GaimContact*)bnode->parent)->online == 0) ((GaimGroup*)bnode->parent->parent)->online--; } if(gaim_account_is_connected(buddy->account)) { ((GaimContact*)bnode->parent)->currentsize--; if(((GaimContact*)bnode->parent)->currentsize == 0) ((GaimGroup*)bnode->parent->parent)->currentsize--; } ((GaimContact*)bnode->parent)->totalsize--; /* the group totalsize will be taken care of by remove_contact below */ if(bnode->parent->parent != (GaimBlistNode*)g) serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g); if(bnode->next) bnode->next->prev = bnode->prev; if(bnode->prev) bnode->prev->next = bnode->next; if(bnode->parent->child == bnode) bnode->parent->child = bnode->next; ops->remove(gaimbuddylist, bnode); save = TRUE; if(bnode->parent->parent != (GaimBlistNode*)g) { hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = bnode->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); g_free(hb->name); g_free(hb); } if(!bnode->parent->child) { gaim_blist_remove_contact((GaimContact*)bnode->parent); } else { gaim_contact_compute_priority_buddy((GaimContact*)bnode->parent); ops->update(gaimbuddylist, bnode->parent); } } if(node && GAIM_BLIST_NODE_IS_BUDDY(node)) { if(node->next) node->next->prev = bnode; bnode->next = node->next; bnode->prev = node; bnode->parent = node->parent; node->next = bnode; } else { if(cnode->child) cnode->child->prev = bnode; bnode->prev = NULL; bnode->next = cnode->child; cnode->child = bnode; bnode->parent = cnode; } if(GAIM_BUDDY_IS_ONLINE(buddy)) { ((GaimContact*)bnode->parent)->online++; if(((GaimContact*)bnode->parent)->online == 1) ((GaimGroup*)bnode->parent->parent)->online++; } if(gaim_account_is_connected(buddy->account)) { ((GaimContact*)bnode->parent)->currentsize++; if(((GaimContact*)bnode->parent)->currentsize == 1) ((GaimGroup*)bnode->parent->parent)->currentsize++; } ((GaimContact*)bnode->parent)->totalsize++; hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = ((GaimBlistNode*)buddy)->parent->parent; g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); if (save) gaim_blist_save(); } GaimContact *gaim_contact_new() { GaimBlistUiOps *ops; GaimContact *c = g_new0(GaimContact, 1); ((GaimBlistNode*)c)->type = GAIM_BLIST_CONTACT_NODE; c->totalsize = c->currentsize = c->online = 0; gaim_blist_node_initialize_settings((GaimBlistNode*)c); ops = gaim_blist_get_ui_ops(); if (ops != NULL && ops->new_node != NULL) ops->new_node((GaimBlistNode *)c); return c; } void gaim_contact_set_alias(GaimContact* contact, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; g_return_if_fail(contact != NULL); if(contact->alias) g_free(contact->alias); if(alias && *alias) contact->alias = g_strdup(alias); else contact->alias = NULL; if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)contact); } const char *gaim_contact_get_alias(GaimContact* contact) { if(!contact) return NULL; if(contact->alias) return contact->alias; return gaim_get_buddy_alias(contact->priority); } GaimGroup *gaim_group_new(const char *name) { GaimGroup *g = gaim_find_group(name); if (!g) { GaimBlistUiOps *ops; g= g_new0(GaimGroup, 1); g->name = g_strdup(name); g->totalsize = 0; g->currentsize = 0; g->online = 0; gaim_blist_node_initialize_settings((GaimBlistNode*)g); ((GaimBlistNode*)g)->type = GAIM_BLIST_GROUP_NODE; ops = gaim_blist_get_ui_ops(); if (ops != NULL && ops->new_node != NULL) ops->new_node((GaimBlistNode *)g); } return g; } void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimGroup *g; GaimBlistNode *gnode, *cnode, *bnode; gboolean save = FALSE, empty_contact = FALSE; g_return_if_fail(contact != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact)); if((GaimBlistNode*)contact == node) return; if(node && (GAIM_BLIST_NODE_IS_CONTACT(node) || GAIM_BLIST_NODE_IS_CHAT(node))) g = (GaimGroup*)node->parent; else if(group) g = group; else { g = gaim_group_new(_("Buddies")); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } gnode = (GaimBlistNode*)g; cnode = (GaimBlistNode*)contact; if(cnode->parent) { if(cnode->parent->child == cnode) cnode->parent->child = cnode->next; if(cnode->prev) cnode->prev->next = cnode->next; if(cnode->next) cnode->next->prev = cnode->prev; if(contact->online > 0) ((GaimGroup*)cnode->parent)->online--; if(contact->currentsize > 0) ((GaimGroup*)cnode->parent)->currentsize--; ((GaimGroup*)cnode->parent)->totalsize--; ops->remove(gaimbuddylist, cnode); save = TRUE; if(cnode->parent != gnode) { for(bnode = cnode->child; bnode; bnode = bnode->next) { GaimBuddy *b = (GaimBuddy*)bnode; struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(b->account, b->name)); hb->account = b->account; hb->group = cnode->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); if(!gaim_find_buddy_in_group(b->account, b->name, g)) { hb->group = gnode; g_hash_table_replace(gaimbuddylist->buddies, hb, b); if(b->account->gc) serv_move_buddy(b, (GaimGroup*)cnode->parent, g); } else { /* this buddy already exists in the group, so we're * gonna delete it instead */ g_free(hb->name); g_free(hb); if(b->account->gc) serv_remove_buddy(b->account->gc, b->name, ((GaimGroup*)cnode->parent)->name); if(!cnode->child->next) empty_contact = TRUE; gaim_blist_remove_buddy(b); } } } } if(empty_contact) return; if(node && (GAIM_BLIST_NODE_IS_CONTACT(node) || GAIM_BLIST_NODE_IS_CHAT(node))) { if(node->next) node->next->prev = cnode; cnode->next = node->next; cnode->prev = node; cnode->parent = node->parent; node->next = cnode; } else { if(gnode->child) gnode->child->prev = cnode; cnode->prev = NULL; cnode->next = gnode->child; gnode->child = cnode; cnode->parent = gnode; } if(contact->online > 0) g->online++; if(contact->currentsize > 0) g->currentsize++; g->totalsize++; if(ops && cnode->child) ops->update(gaimbuddylist, cnode); for(bnode = cnode->child; bnode; bnode = bnode->next) ops->update(gaimbuddylist, bnode); if (save) gaim_blist_save(); } void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node) { GaimBlistNode *sourcenode = (GaimBlistNode*)source; GaimBlistNode *targetnode; GaimBlistNode *prev, *cur, *next; GaimContact *target; if(GAIM_BLIST_NODE_IS_CONTACT(node)) { target = (GaimContact*)node; prev = gaim_blist_get_last_child(node); } else if(GAIM_BLIST_NODE_IS_BUDDY(node)) { target = (GaimContact*)node->parent; prev = node; } else { return; } if(source == target || !target) return; targetnode = (GaimBlistNode*)target; next = sourcenode->child; while(next) { cur = next; next = cur->next; if(GAIM_BLIST_NODE_IS_BUDDY(cur)) { gaim_blist_add_buddy((GaimBuddy*)cur, target, NULL, prev); prev = cur; } } } void gaim_blist_add_group (GaimGroup *group, GaimBlistNode *node) { GaimBlistUiOps *ops; GaimBlistNode *gnode = (GaimBlistNode*)group; gboolean save = FALSE; g_return_if_fail(group != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode*)group)); if (!gaimbuddylist) gaimbuddylist = gaim_blist_new(); ops = gaimbuddylist->ui_ops; if (!gaimbuddylist->root) { gaimbuddylist->root = gnode; return; } /* if we're moving to overtop of ourselves, do nothing */ if(gnode == node) return; if (gaim_find_group(group->name)) { /* This is just being moved */ ops->remove(gaimbuddylist, (GaimBlistNode*)group); if(gnode == gaimbuddylist->root) gaimbuddylist->root = gnode->next; if(gnode->prev) gnode->prev->next = gnode->next; if(gnode->next) gnode->next->prev = gnode->prev; save = TRUE; } if (node && GAIM_BLIST_NODE_IS_GROUP(node)) { gnode->next = node->next; gnode->prev = node; if(node->next) node->next->prev = gnode; node->next = gnode; } else { if(gaimbuddylist->root) gaimbuddylist->root->prev = gnode; gnode->next = gaimbuddylist->root; gnode->prev = NULL; gaimbuddylist->root = gnode; } if (ops) { ops->update(gaimbuddylist, gnode); for(node = gnode->child; node; node = node->next) ops->update(gaimbuddylist, node); } if (save) gaim_blist_save(); } void gaim_blist_remove_contact(GaimContact* contact) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode = (GaimBlistNode*)contact; gnode = cnode->parent; if(cnode->child) { while(cnode->child) { gaim_blist_remove_buddy((GaimBuddy*)cnode->child); } } else { if(ops) ops->remove(gaimbuddylist, cnode); if(gnode->child == cnode) gnode->child = cnode->next; if(cnode->prev) cnode->prev->next = cnode->next; if(cnode->next) cnode->next->prev = cnode->prev; g_free(contact); } } void gaim_blist_remove_buddy (GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *cnode, *node = (GaimBlistNode*)buddy; GaimGroup *group; struct _gaim_hbuddy hb; cnode = node->parent; group = (GaimGroup *)cnode->parent; if(GAIM_BUDDY_IS_ONLINE(buddy)) { ((GaimContact*)cnode)->online--; if(((GaimContact*)cnode)->online == 0) group->online--; } if(gaim_account_is_connected(buddy->account)) { ((GaimContact*)cnode)->currentsize--; if(((GaimContact*)cnode)->currentsize == 0) group->currentsize--; } ((GaimContact*)cnode)->totalsize--; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; if(cnode->child == node) { cnode->child = node->next; } if(((GaimContact*)cnode)->priority == buddy) { gaim_contact_compute_priority_buddy((GaimContact*)cnode); ops->update(gaimbuddylist, cnode); } hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb.account = buddy->account; hb.group = ((GaimBlistNode*)buddy)->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, &hb); g_free(hb.name); if(buddy->timer > 0) gaim_timeout_remove(buddy->timer); if (buddy->icon != NULL) gaim_buddy_icon_unref(buddy->icon); ops->remove(gaimbuddylist, node); g_hash_table_destroy(buddy->node.settings); g_free(buddy->name); g_free(buddy->alias); g_free(buddy); if(!cnode->child) gaim_blist_remove_contact((GaimContact*)cnode); } void gaim_blist_remove_chat (GaimChat *chat) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *node = (GaimBlistNode*)chat; GaimGroup *group; gnode = node->parent; group = (GaimGroup *)gnode; if(gnode->child == node) gnode->child = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; group->totalsize--; if (gaim_account_is_connected(chat->account)) { group->currentsize--; group->online--; } ops->remove(gaimbuddylist, node); g_hash_table_destroy(chat->components); g_free(chat->alias); g_free(chat); } void gaim_blist_remove_group (GaimGroup *group) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node = (GaimBlistNode*)group; GList *l; if(node->child) { char *buf; int count = 0; GaimBlistNode *child = node->child; while(child) { count++; child = child->next; } buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed " "because its account was not logged in." " This buddy and the group were not " "removed.\n", "%d buddies from group %s were not " "removed because their accounts were " "not logged in. These buddies and " "the group were not removed.\n", count), count, group->name); gaim_notify_error(NULL, NULL, _("Group not removed"), buf); g_free(buf); return; } if(gaimbuddylist->root == node) gaimbuddylist->root = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; for (l = gaim_connections_get_all(); l != NULL; l = l->next) { GaimConnection *gc = (GaimConnection *)l->data; if (gaim_connection_get_state(gc) == GAIM_CONNECTED) serv_remove_group(gc, group->name); } ops->remove(gaimbuddylist, node); g_free(group->name); g_free(group); } GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact) { return contact->priority; } const char *gaim_get_buddy_alias_only(GaimBuddy *b) { if(!b) return NULL; if(b->alias && b->alias[0]) { return b->alias; } else if (b->server_alias != NULL && gaim_prefs_get_bool("/core/buddies/use_server_alias")) { return b->server_alias; } return NULL; } const char * gaim_get_buddy_alias (GaimBuddy *buddy) { const char *ret; if(!buddy) return _("Unknown"); ret= gaim_get_buddy_alias_only(buddy); return ret ? ret : buddy->name; } const char *gaim_chat_get_name(GaimChat *chat) { if(chat->alias && *chat->alias) { return chat->alias; } else { struct proto_chat_entry *pce; GList *parts, *tmp; char *ret; parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc); pce = parts->data; ret = g_hash_table_lookup(chat->components, pce->identifier); for(tmp = parts; tmp; tmp = tmp->next) g_free(tmp->data); g_list_free(parts); return ret; } } GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name) { GaimBuddy *buddy; struct _gaim_hbuddy hb; GaimBlistNode *group; if (!gaimbuddylist) return NULL; if ((name == NULL) || (*name == '\0')) return NULL; hb.account = account; hb.name = g_strdup(gaim_normalize(account, name)); for(group = gaimbuddylist->root; group; group = group->next) { hb.group = group; if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) { g_free(hb.name); return buddy; } } g_free(hb.name); return NULL; } GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, GaimGroup *group) { struct _gaim_hbuddy hb; GaimBuddy *ret; if (!gaimbuddylist) return NULL; if (!name) return NULL; hb.name = g_strdup(gaim_normalize(account, name)); hb.account = account; hb.group = (GaimBlistNode*)group; ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb); g_free(hb.name); return ret; } GSList *gaim_find_buddies(GaimAccount *account, const char *name) { struct buddy *buddy; struct _gaim_hbuddy hb; GaimBlistNode *group; GSList *ret = NULL; if (!gaimbuddylist) return NULL; if (!name) return NULL; hb.name = g_strdup(gaim_normalize(account, name)); hb.account = account; for(group = gaimbuddylist->root; group; group = group->next) { hb.group = group; if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL) ret = g_slist_append(ret, buddy); } g_free(hb.name); return ret; } GaimGroup *gaim_find_group(const char *name) { GaimBlistNode *node; if (!gaimbuddylist) return NULL; node = gaimbuddylist->root; while(node) { if (!strcmp(((GaimGroup *)node)->name, name)) return (GaimGroup *)node; node = node->next; } return NULL; } GaimChat * gaim_blist_find_chat(GaimAccount *account, const char *name) { char *chat_name; GaimChat *chat; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info = NULL; struct proto_chat_entry *pce; GaimBlistNode *node, *group; GList *parts; g_return_val_if_fail(gaim_get_blist() != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); if(!gaim_account_is_connected(account)) return NULL; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if(prpl_info->find_blist_chat != NULL) return prpl_info->find_blist_chat(account, name); for (group = gaimbuddylist->root; group != NULL; group = group->next) { for (node = group->child; node != NULL; node = node->next) { if (GAIM_BLIST_NODE_IS_CHAT(node)) { chat = (GaimChat*)node; if(account != chat->account) continue; parts = prpl_info->chat_info( gaim_account_get_connection(chat->account)); pce = parts->data; chat_name = g_hash_table_lookup(chat->components, pce->identifier); if (chat->account == account && chat_name != NULL && name != NULL && !strcmp(chat_name, name)) { return chat; } } } } return NULL; } GaimGroup * gaim_chat_get_group(GaimChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return (GaimGroup *)(((GaimBlistNode *)chat)->parent); } GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy) { if (!buddy) return NULL; if (((GaimBlistNode *)buddy)->parent == NULL) return NULL; return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent); } GSList *gaim_group_get_accounts(GaimGroup *g) { GSList *l = NULL; GaimBlistNode *gnode, *cnode, *bnode; gnode = (GaimBlistNode *)g; for(cnode = gnode->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { if(!g_slist_find(l, ((GaimChat *)cnode)->account)) l = g_slist_append(l, ((GaimChat *)cnode)->account); } else if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { for(bnode = cnode->child; bnode; bnode = bnode->next) { if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { if(!g_slist_find(l, ((GaimBuddy *)bnode)->account)) l = g_slist_append(l, ((GaimBuddy *)bnode)->account); } } } } return l; } void gaim_blist_add_account(GaimAccount *account) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode, *bnode; if(!gaimbuddylist) return; if(!ops) return; for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for(cnode = gnode->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { gboolean recompute = FALSE; for(bnode = cnode->child; bnode; bnode = bnode->next) { if(GAIM_BLIST_NODE_IS_BUDDY(bnode) && ((GaimBuddy*)bnode)->account == account) { recompute = TRUE; ((GaimContact*)cnode)->currentsize++; if(((GaimContact*)cnode)->currentsize == 1) ((GaimGroup*)gnode)->currentsize++; ops->update(gaimbuddylist, bnode); } } if(recompute || gaim_blist_node_get_bool(cnode, "show_offline")) { gaim_contact_compute_priority_buddy((GaimContact*)cnode); ops->update(gaimbuddylist, cnode); } } else if(GAIM_BLIST_NODE_IS_CHAT(cnode) && ((GaimChat*)cnode)->account == account) { ((GaimGroup *)gnode)->online++; ((GaimGroup *)gnode)->currentsize++; ops->update(gaimbuddylist, cnode); } } ops->update(gaimbuddylist, gnode); } } void gaim_blist_remove_account(GaimAccount *account) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode, *bnode; if (!gaimbuddylist) return; for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for(cnode = gnode->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { gboolean recompute = FALSE; for(bnode = cnode->child; bnode; bnode = bnode->next) { if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; if(account == ((GaimBuddy *)bnode)->account) { recompute = TRUE; if(((GaimBuddy*)bnode)->present == GAIM_BUDDY_ONLINE || ((GaimBuddy*)bnode)->present == GAIM_BUDDY_SIGNING_ON) { ((GaimContact*)cnode)->online--; if(((GaimContact*)cnode)->online == 0) ((GaimGroup*)gnode)->online--; } ((GaimContact*)cnode)->currentsize--; if(((GaimContact*)cnode)->currentsize == 0) ((GaimGroup*)gnode)->currentsize--; ((GaimBuddy*)bnode)->present = GAIM_BUDDY_OFFLINE; ((GaimBuddy*)bnode)->uc = 0; ((GaimBuddy*)bnode)->idle = 0; ((GaimBuddy*)bnode)->evil = 0; if(ops) ops->remove(gaimbuddylist, bnode); } } if(recompute) { gaim_contact_compute_priority_buddy((GaimContact*)cnode); if(ops) ops->update(gaimbuddylist, cnode); } } else if(GAIM_BLIST_NODE_IS_CHAT(cnode) && ((GaimChat*)cnode)->account == account) { ((GaimGroup*)gnode)->currentsize--; ((GaimGroup*)gnode)->online--; if(ops) ops->remove(gaimbuddylist, cnode); } } } } void gaim_blist_parse_toc_buddy_list(GaimAccount *account, char *config) { char *c; char current[256]; GList *bud = NULL; if (config != NULL) { /* skip "CONFIG:" (if it exists) */ c = strncmp(config + 6 /* sizeof(struct sflap_hdr) */ , "CONFIG:", strlen("CONFIG:")) ? strtok(config, "\n") : strtok(config + 6 /* sizeof(struct sflap_hdr) */ + strlen("CONFIG:"), "\n"); do { if (c == NULL) break; if (*c == 'g') { char *utf8 = NULL; utf8 = gaim_utf8_try_convert(c + 2); if (utf8 == NULL) { g_strlcpy(current, _("Invalid Groupname"), sizeof(current)); } else { g_strlcpy(current, utf8, sizeof(current)); g_free(utf8); } if (!gaim_find_group(current)) { GaimGroup *g = gaim_group_new(current); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } } else if (*c == 'b') { /*&& !gaim_find_buddy(user, c + 2)) {*/ char nm[80], sw[388], *a, *utf8 = NULL; if ((a = strchr(c + 2, ':')) != NULL) { *a++ = '\0'; /* nul the : */ } g_strlcpy(nm, c + 2, sizeof(nm)); if (a) { utf8 = gaim_utf8_try_convert(a); if (utf8 == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "toc blist", "Failed to convert alias for " "'%s' to UTF-8\n", nm); } } if (utf8 == NULL) { sw[0] = '\0'; } else { /* This can leave a partial sequence at the end, * but who cares? */ g_strlcpy(sw, utf8, sizeof(sw)); g_free(utf8); } if (!gaim_find_buddy(account, nm)) { GaimBuddy *b = gaim_buddy_new(account, nm, sw); GaimGroup *g = gaim_find_group(current); gaim_blist_add_buddy(b, NULL, g, gaim_blist_get_last_child((GaimBlistNode*)g)); bud = g_list_append(bud, g_strdup(nm)); } } else if (*c == 'p') { gaim_privacy_permit_add(account, c + 2, TRUE); } else if (*c == 'd') { gaim_privacy_deny_add(account, c + 2, TRUE); } else if (!strncmp("toc", c, 3)) { sscanf(c + strlen(c) - 1, "%d", &account->perm_deny); gaim_debug(GAIM_DEBUG_MISC, "toc blist", "permdeny: %d\n", account->perm_deny); if (account->perm_deny == 0) account->perm_deny = GAIM_PRIVACY_ALLOW_ALL; } else if (*c == 'm') { sscanf(c + 2, "%d", &account->perm_deny); gaim_debug(GAIM_DEBUG_MISC, "toc blist", "permdeny: %d\n", account->perm_deny); if (account->perm_deny == 0) account->perm_deny = GAIM_PRIVACY_ALLOW_ALL; } } while ((c = strtok(NULL, "\n"))); if(account->gc) { if(bud) { GList *node = bud; serv_add_buddies(account->gc, bud); while(node) { g_free(node->data); node = node->next; } } serv_set_permit_deny(account->gc); } g_list_free(bud); } } #if 0 /* translate an AIM 3 buddylist (*.lst) to a Gaim buddylist */ static GString *translate_lst(FILE *src_fp) { char line[BUF_LEN], *line2; char *name; int i; GString *dest = g_string_new("m 1\n"); while (fgets(line, BUF_LEN, src_fp)) { line2 = g_strchug(line); if (strstr(line2, "group") == line2) { name = strpbrk(line2, " \t\n\r\f") + 1; dest = g_string_append(dest, "g "); for (i = 0; i < strcspn(name, "\n\r"); i++) if (name[i] != '\"') dest = g_string_append_c(dest, name[i]); dest = g_string_append_c(dest, '\n'); } if (strstr(line2, "buddy") == line2) { name = strpbrk(line2, " \t\n\r\f") + 1; dest = g_string_append(dest, "b "); for (i = 0; i < strcspn(name, "\n\r"); i++) if (name[i] != '\"') dest = g_string_append_c(dest, name[i]); dest = g_string_append_c(dest, '\n'); } } return dest; } /* translate an AIM 4 buddylist (*.blt) to Gaim format */ static GString *translate_blt(FILE *src_fp) { int i; char line[BUF_LEN]; char *buddy; GString *dest = g_string_new("m 1\n"); while (strstr(fgets(line, BUF_LEN, src_fp), "Buddy") == NULL); while (strstr(fgets(line, BUF_LEN, src_fp), "list") == NULL); while (1) { fgets(line, BUF_LEN, src_fp); g_strchomp(line); if (strchr(line, '}') != NULL) break; if (strchr(line, '{') != NULL) { /* Syntax starting with "<group> {" */ dest = g_string_append(dest, "g "); buddy = g_strchug(strtok(line, "{")); for (i = 0; i < strlen(buddy); i++) if (buddy[i] != '\"') dest = g_string_append_c(dest, buddy[i]); dest = g_string_append_c(dest, '\n'); while (strchr(fgets(line, BUF_LEN, src_fp), '}') == NULL) { gboolean pounce = FALSE; char *e; g_strchomp(line); buddy = g_strchug(line); gaim_debug(GAIM_DEBUG_MISC, "AIM 4 blt import", "buddy: \"%s\"\n", buddy); dest = g_string_append(dest, "b "); if (strchr(buddy, '{') != NULL) { /* buddy pounce, etc */ char *pos = strchr(buddy, '{') - 1; *pos = 0; pounce = TRUE; } if ((e = strchr(buddy, '\"')) != NULL) { *e = '\0'; buddy++; } dest = g_string_append(dest, buddy); dest = g_string_append_c(dest, '\n'); if (pounce) do fgets(line, BUF_LEN, src_fp); while (!strchr(line, '}')); } } else { /* Syntax "group buddy buddy ..." */ buddy = g_strchug(strtok(line, " \n")); dest = g_string_append(dest, "g "); if (strchr(buddy, '\"') != NULL) { dest = g_string_append(dest, &buddy[1]); dest = g_string_append_c(dest, ' '); buddy = g_strchug(strtok(NULL, " \n")); while (strchr(buddy, '\"') == NULL) { dest = g_string_append(dest, buddy); dest = g_string_append_c(dest, ' '); buddy = g_strchug(strtok(NULL, " \n")); } buddy[strlen(buddy) - 1] = '\0'; dest = g_string_append(dest, buddy); } else { dest = g_string_append(dest, buddy); } dest = g_string_append_c(dest, '\n'); while ((buddy = g_strchug(strtok(NULL, " \n"))) != NULL) { dest = g_string_append(dest, "b "); if (strchr(buddy, '\"') != NULL) { dest = g_string_append(dest, &buddy[1]); dest = g_string_append_c(dest, ' '); buddy = g_strchug(strtok(NULL, " \n")); while (strchr(buddy, '\"') == NULL) { dest = g_string_append(dest, buddy); dest = g_string_append_c(dest, ' '); buddy = g_strchug(strtok(NULL, " \n")); } buddy[strlen(buddy) - 1] = '\0'; dest = g_string_append(dest, buddy); } else { dest = g_string_append(dest, buddy); } dest = g_string_append_c(dest, '\n'); } } } return dest; } static GString *translate_gnomeicu(FILE *src_fp) { char line[BUF_LEN]; GString *dest = g_string_new("m 1\ng Buddies\n"); while (strstr(fgets(line, BUF_LEN, src_fp), "NewContacts") == NULL); while (fgets(line, BUF_LEN, src_fp)) { char *eq; g_strchomp(line); if (line[0] == '\n' || line[0] == '[') break; eq = strchr(line, '='); if (!eq) break; *eq = ':'; eq = strchr(eq, ','); if (eq) *eq = '\0'; dest = g_string_append(dest, "b "); dest = g_string_append(dest, line); dest = g_string_append_c(dest, '\n'); } return dest; } #endif static gchar *get_screenname_filename(const char *name) { gchar **split; gchar *good; gchar *ret; split = g_strsplit(name, G_DIR_SEPARATOR_S, -1); good = g_strjoinv(NULL, split); g_strfreev(split); ret = g_utf8_strup(good, -1); g_free(good); return ret; } static gboolean gaim_blist_read(const char *filename); static void do_import(GaimAccount *account, const char *filename) { GString *buf = NULL; char first[64]; char path[PATHSIZE]; int len; FILE *f; struct stat st; if (filename) { g_snprintf(path, sizeof(path), "%s", filename); } else { char *g_screenname = get_screenname_filename(account->username); const char *username; char *file = gaim_user_dir(); GaimProtocol prpl_num; int protocol; prpl_num = gaim_account_get_protocol(account); protocol = prpl_num; /* TODO Somehow move this checking into prpls */ if (prpl_num == GAIM_PROTO_OSCAR) { if ((username = gaim_account_get_username(account)) != NULL) { protocol = (isalpha(*username) ? GAIM_PROTO_TOC : GAIM_PROTO_ICQ); } } if (file != (char *)NULL) { snprintf(path, PATHSIZE, "%s" G_DIR_SEPARATOR_S "%s.%d.blist", file, g_screenname, protocol); g_free(g_screenname); } else { g_free(g_screenname); return; } } if (stat(path, &st)) { gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Unable to stat %s.\n", path); return; } if (!(f = fopen(path, "r"))) { gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Unable to open %s.\n", path); return; } fgets(first, 64, f); if ((first[0] == '\n') || (first[0] == '\r' && first[1] == '\n')) fgets(first, 64, f); #if 0 if (!g_ascii_strncasecmp(first, "<xml", strlen("<xml"))) { /* new gaim XML buddy list */ gaim_blist_read(path); /* We really don't need to bother doing stuf like translating AIM 3 buddy lists anymore */ } else if (!g_ascii_strncasecmp(first, "Config {", strlen("Config {"))) { /* AIM 4 buddy list */ gaim_debug(GAIM_DEBUG_MISC, "blist import", "aim 4\n"); rewind(f); buf = translate_blt(f); } else if (strstr(first, "group") != NULL) { /* AIM 3 buddy list */ gaim_debug(GAIM_DEBUG_MISC, "blist import", "aim 3\n"); rewind(f); buf = translate_lst(f); } else if (!g_ascii_strncasecmp(first, "[User]", strlen("[User]"))) { /* GnomeICU (hopefully) */ gaim_debug(GAIM_DEBUG_MISC, "blist import", "gnomeicu\n"); rewind(f); buf = translate_gnomeicu(f); } else #endif if (first[0] == 'm') { /* Gaim buddy list - no translation */ char buf2[BUF_LONG * 2]; buf = g_string_new(""); rewind(f); while (1) { len = fread(buf2, 1, BUF_LONG * 2 - 1, f); if (len <= 0) break; buf2[len] = '\0'; buf = g_string_append(buf, buf2); if (len != BUF_LONG * 2 - 1) break; } } fclose(f); if (buf) { buf = g_string_prepend(buf, "toc_set_config {"); buf = g_string_append(buf, "}\n"); gaim_blist_parse_toc_buddy_list(account, buf->str); g_string_free(buf, TRUE); } } gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account) { GaimBlistNode *cnode, *bnode; for(cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { for(bnode = cnode->child; bnode; bnode = bnode->next) { if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { GaimBuddy *buddy = (GaimBuddy *)bnode; if((!account && gaim_account_is_connected(buddy->account)) || buddy->account == account) return TRUE; } } } else if(GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *chat = (GaimChat *)cnode; if((!account && gaim_account_is_connected(chat->account)) || chat->account == account) return TRUE; } } return FALSE; } static gboolean blist_safe_to_write = FALSE; static void parse_setting(GaimBlistNode *node, xmlnode *setting) { const char *name = xmlnode_get_attrib(setting, "name"); const char *type = xmlnode_get_attrib(setting, "type"); char *value = xmlnode_get_data(setting); if(!value) return; if(!type || !strcmp(type, "string")) gaim_blist_node_set_string(node, name, value); else if(!strcmp(type, "bool")) gaim_blist_node_set_bool(node, name, atoi(value)); else if(!strcmp(type, "int")) gaim_blist_node_set_int(node, name, atoi(value)); g_free(value); } static void parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode) { GaimAccount *account; GaimBuddy *buddy; char *name = NULL, *alias = NULL; const char *acct_name, *proto, *protocol; xmlnode *x; acct_name = xmlnode_get_attrib(bnode, "account"); protocol = xmlnode_get_attrib(bnode, "protocol"); proto = xmlnode_get_attrib(bnode, "proto"); if(!acct_name || (!proto && !protocol)) return; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if(!account) return; if((x = xmlnode_get_child(bnode, "name"))) name = xmlnode_get_data(x); if(!name) return; if((x = xmlnode_get_child(bnode, "alias"))) alias = xmlnode_get_data(x); buddy = gaim_buddy_new(account, name, alias); gaim_blist_add_buddy(buddy, contact, group, gaim_blist_get_last_child((GaimBlistNode*)contact)); for(x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) { parse_setting((GaimBlistNode*)buddy, x); } g_free(name); if(alias) g_free(alias); } static void parse_contact(GaimGroup *group, xmlnode *cnode) { GaimContact *contact = gaim_contact_new(); xmlnode *x; const char *alias; gaim_blist_add_contact(contact, group, gaim_blist_get_last_child((GaimBlistNode*)group)); if((alias = xmlnode_get_attrib(cnode, "alias"))) { gaim_contact_set_alias(contact, alias); } for(x = cnode->child; x; x = x->next) { if(x->type != XMLNODE_TYPE_TAG) continue; if(!strcmp(x->name, "buddy")) parse_buddy(group, contact, x); else if(!strcmp(x->name, "setting")) parse_setting((GaimBlistNode*)contact, x); } /* if the contact is empty, don't keep it around. it causes problems */ if(!((GaimBlistNode*)contact)->child) gaim_blist_remove_contact(contact); } static void parse_chat(GaimGroup *group, xmlnode *cnode) { GaimChat *chat; GaimAccount *account; const char *acct_name, *proto, *protocol; xmlnode *x; char *alias = NULL; GHashTable *components; acct_name = xmlnode_get_attrib(cnode, "account"); protocol = xmlnode_get_attrib(cnode, "protocol"); proto = xmlnode_get_attrib(cnode, "proto"); if(!acct_name || (!proto && !protocol)) return; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if(!account) return; if((x = xmlnode_get_child(cnode, "alias"))) alias = xmlnode_get_data(x); components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for(x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) { const char *name; char *value; name = xmlnode_get_attrib(x, "name"); value = xmlnode_get_data(x); g_hash_table_replace(components, g_strdup(name), value); } chat = gaim_chat_new(account, alias, components); gaim_blist_add_chat(chat, group, gaim_blist_get_last_child((GaimBlistNode*)group)); for(x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) { parse_setting((GaimBlistNode*)chat, x); } if(alias) g_free(alias); } static void parse_group(xmlnode *groupnode) { const char *name = xmlnode_get_attrib(groupnode, "name"); GaimGroup *group; xmlnode *cnode; if(!name) name = _("Buddies"); group = gaim_group_new(name); gaim_blist_add_group(group, gaim_blist_get_last_sibling(gaimbuddylist->root)); for(cnode = groupnode->child; cnode; cnode = cnode->next) { if(cnode->type != XMLNODE_TYPE_TAG) continue; if(!strcmp(cnode->name, "setting")) parse_setting((GaimBlistNode*)group, cnode); else if(!strcmp(cnode->name, "contact") || !strcmp(cnode->name, "person")) parse_contact(group, cnode); else if(!strcmp(cnode->name, "chat")) parse_chat(group, cnode); } } static gboolean gaim_blist_read(const char *filename) { GError *error; gchar *contents = NULL; gsize length; xmlnode *gaim, *blist, *privacy; gaim_debug(GAIM_DEBUG_INFO, "blist import", "Reading %s\n", filename); if(!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Error reading blist: %s\n", error->message); g_error_free(error); return FALSE; } gaim = xmlnode_from_str(contents, length); if(!gaim) { FILE *backup; char *name; gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Error parsing %s\n", filename); name = g_build_filename(gaim_user_dir(), "blist.xml~", NULL); if((backup = fopen(name, "w"))) { fwrite(contents, length, 1, backup); fclose(backup); chmod(name, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "blist load", "Unable to write backup %s\n", name); } g_free(name); g_free(contents); return FALSE; } g_free(contents); blist = xmlnode_get_child(gaim, "blist"); if(blist) { xmlnode *groupnode; for(groupnode = xmlnode_get_child(blist, "group"); groupnode; groupnode = xmlnode_get_next_twin(groupnode)) { parse_group(groupnode); } } privacy = xmlnode_get_child(gaim, "privacy"); if(privacy) { xmlnode *anode; for(anode = privacy->child; anode; anode = anode->next) { xmlnode *x; GaimAccount *account; const char *acct_name, *proto, *mode, *protocol; acct_name = xmlnode_get_attrib(anode, "name"); protocol = xmlnode_get_attrib(anode, "protocol"); proto = xmlnode_get_attrib(anode, "proto"); mode = xmlnode_get_attrib(anode, "mode"); if(!acct_name || (!proto && !protocol) || !mode) continue; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if(!account) continue; account->perm_deny = atoi(mode); for(x = anode->child; x; x = x->next) { char *name; if(x->type != XMLNODE_TYPE_TAG) continue; if(!strcmp(x->name, "permit")) { name = xmlnode_get_data(x); gaim_privacy_permit_add(account, name, TRUE); g_free(name); } else if(!strcmp(x->name, "block")) { name = xmlnode_get_data(x); gaim_privacy_deny_add(account, name, TRUE); g_free(name); } } } } gaim_debug(GAIM_DEBUG_INFO, "blist import", "Finished reading %s\n", filename); xmlnode_free(gaim); return TRUE; } void gaim_blist_load() { GList *accts; char *user_dir = gaim_user_dir(); char *filename; char *msg; blist_safe_to_write = TRUE; if(!user_dir) return; filename = g_build_filename(user_dir, "blist.xml", NULL); if(g_file_test(filename, G_FILE_TEST_EXISTS)) { if(!gaim_blist_read(filename)) { msg = g_strdup_printf(_("An error was encountered parsing your " "buddy list. It has not been loaded, " "and the old file has moved to blist.xml~.")); gaim_notify_error(NULL, NULL, _("Buddy List Error"), msg); g_free(msg); } } else if(g_list_length(gaim_accounts_get_all())) { /* read in the old lists, then save to the new format */ for(accts = gaim_accounts_get_all(); accts; accts = accts->next) { do_import(accts->data, NULL); } gaim_blist_save(); } g_free(filename); } void gaim_blist_request_add_buddy(GaimAccount *account, const char *username, const char *group, const char *alias) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_buddy != NULL) ui_ops->request_add_buddy(account, username, group, alias); } void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, const char *alias) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_chat != NULL) ui_ops->request_add_chat(account, group, alias); } void gaim_blist_request_add_group(void) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_group != NULL) ui_ops->request_add_group(); } static void blist_print_setting(const char *key, struct gaim_blist_node_setting *setting, FILE *file, int indent) { char *key_val, *data_val = NULL; const char *type = NULL; int i; if(!key) return; switch(setting->type) { case GAIM_BLIST_NODE_SETTING_BOOL: type = "bool"; data_val = g_strdup_printf("%d", setting->value.boolean); break; case GAIM_BLIST_NODE_SETTING_INT: type = "int"; data_val = g_strdup_printf("%d", setting->value.integer); break; case GAIM_BLIST_NODE_SETTING_STRING: if(!setting->value.string) return; type = "string"; data_val = g_markup_escape_text(setting->value.string, -1); break; } /* this can't happen */ if(!type || !data_val) return; for(i=0; i<indent; i++) fprintf(file, "\t"); key_val = g_markup_escape_text(key, -1); fprintf(file, "<setting name=\"%s\" type=\"%s\">%s</setting>\n", key_val, type, data_val); g_free(key_val); g_free(data_val); } static void blist_print_group_settings(gpointer key, gpointer data, gpointer user_data) { blist_print_setting(key, data, user_data, 3); } static void blist_print_buddy_settings(gpointer key, gpointer data, gpointer user_data) { blist_print_setting(key, data, user_data, 5); } static void blist_print_cnode_settings(gpointer key, gpointer data, gpointer user_data) { blist_print_setting(key, data, user_data, 4); } static void blist_print_chat_components(gpointer key, gpointer data, gpointer user_data) { char *key_val; char *data_val; FILE *file = user_data; if(!key || !data) return; key_val = g_markup_escape_text(key, -1); data_val = g_markup_escape_text(data, -1); fprintf(file, "\t\t\t\t<component name=\"%s\">%s</component>\n", key_val, data_val); g_free(key_val); g_free(data_val); } static void print_buddy(FILE *file, GaimBuddy *buddy) { char *bud_name = g_markup_escape_text(buddy->name, -1); char *bud_alias = NULL; char *acct_name = g_markup_escape_text(buddy->account->username, -1); int proto_num = gaim_account_get_protocol(buddy->account); if(buddy->alias) bud_alias= g_markup_escape_text(buddy->alias, -1); fprintf(file, "\t\t\t\t<buddy account=\"%s\" proto=\"%s\"", acct_name, gaim_account_get_protocol_id(buddy->account)); if(proto_num != -1) fprintf(file, " protocol=\"%d\"", proto_num); fprintf(file, ">\n"); fprintf(file, "\t\t\t\t\t<name>%s</name>\n", bud_name); if(bud_alias) { fprintf(file, "\t\t\t\t\t<alias>%s</alias>\n", bud_alias); } g_hash_table_foreach(buddy->node.settings, blist_print_buddy_settings, file); fprintf(file, "\t\t\t\t</buddy>\n"); g_free(bud_name); g_free(bud_alias); g_free(acct_name); } static void gaim_blist_write(FILE *file, GaimAccount *exp_acct) { GList *accounts; GSList *buds; GaimBlistNode *gnode, *cnode, *bnode; fprintf(file, "<?xml version='1.0' encoding='UTF-8' ?>\n"); fprintf(file, "<gaim version=\"1\">\n"); fprintf(file, "\t<blist>\n"); for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { GaimGroup *group; if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; group = (GaimGroup *)gnode; if(!exp_acct || gaim_group_on_account(group, exp_acct)) { char *group_name = g_markup_escape_text(group->name, -1); fprintf(file, "\t\t<group name=\"%s\">\n", group_name); g_hash_table_foreach(group->node.settings, blist_print_group_settings, file); for(cnode = gnode->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { GaimContact *contact = (GaimContact*)cnode; fprintf(file, "\t\t\t<contact"); if(contact->alias) { char *alias = g_markup_escape_text(contact->alias, -1); fprintf(file, " alias=\"%s\"", alias); g_free(alias); } fprintf(file, ">\n"); for(bnode = cnode->child; bnode; bnode = bnode->next) { if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { GaimBuddy *buddy = (GaimBuddy *)bnode; if(!exp_acct || buddy->account == exp_acct) { print_buddy(file, buddy); } } } g_hash_table_foreach(cnode->settings, blist_print_cnode_settings, file); fprintf(file, "\t\t\t</contact>\n"); } else if(GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *chat = (GaimChat *)cnode; if(!exp_acct || chat->account == exp_acct) { char *acct_name = g_markup_escape_text(chat->account->username, -1); int proto_num = gaim_account_get_protocol(chat->account); fprintf(file, "\t\t\t<chat proto=\"%s\" account=\"%s\"", gaim_account_get_protocol_id(chat->account), acct_name); if(proto_num != -1) fprintf(file, " protocol=\"%d\"", proto_num); fprintf(file, ">\n"); if(chat->alias) { char *chat_alias = g_markup_escape_text(chat->alias, -1); fprintf(file, "\t\t\t\t<alias>%s</alias>\n", chat_alias); g_free(chat_alias); } g_hash_table_foreach(chat->components, blist_print_chat_components, file); g_hash_table_foreach(chat->node.settings, blist_print_cnode_settings, file); fprintf(file, "\t\t\t</chat>\n"); g_free(acct_name); } } } fprintf(file, "\t\t</group>\n"); g_free(group_name); } } fprintf(file, "\t</blist>\n"); fprintf(file, "\t<privacy>\n"); for(accounts = gaim_accounts_get_all(); accounts != NULL; accounts = accounts->next) { GaimAccount *account = accounts->data; char *acct_name = g_markup_escape_text(account->username, -1); int proto_num = gaim_account_get_protocol(account); if(!exp_acct || account == exp_acct) { fprintf(file, "\t\t<account proto=\"%s\" name=\"%s\" " "mode=\"%d\"", gaim_account_get_protocol_id(account), acct_name, account->perm_deny); if(proto_num != -1) fprintf(file, " protocol=\"%d\"", proto_num); fprintf(file, ">\n"); for(buds = account->permit; buds; buds = buds->next) { char *bud_name = g_markup_escape_text(buds->data, -1); fprintf(file, "\t\t\t<permit>%s</permit>\n", bud_name); g_free(bud_name); } for(buds = account->deny; buds; buds = buds->next) { char *bud_name = g_markup_escape_text(buds->data, -1); fprintf(file, "\t\t\t<block>%s</block>\n", bud_name); g_free(bud_name); } fprintf(file, "\t\t</account>\n"); } g_free(acct_name); } fprintf(file, "\t</privacy>\n"); fprintf(file, "</gaim>\n"); } void gaim_blist_save() { FILE *file; char *user_dir = gaim_user_dir(); char *filename; char *filename_real; if(!user_dir) return; if(!blist_safe_to_write) { gaim_debug(GAIM_DEBUG_WARNING, "blist save", "AHH!! Tried to write the blist before we read it!\n"); return; } file = fopen(user_dir, "r"); if(!file) mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR); else fclose(file); filename = g_build_filename(user_dir, "blist.xml.save", NULL); if((file = fopen(filename, "w"))) { gaim_blist_write(file, NULL); fclose(file); chmod(filename, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "blist save", "Unable to write %s\n", filename); g_free(filename); return; } filename_real = g_build_filename(user_dir, "blist.xml", NULL); if(rename(filename, filename_real) < 0) gaim_debug(GAIM_DEBUG_ERROR, "blist save", "Error renaming %s to %s\n", filename, filename_real); g_free(filename); g_free(filename_real); } static void gaim_blist_node_setting_free(struct gaim_blist_node_setting *setting) { switch(setting->type) { case GAIM_BLIST_NODE_SETTING_BOOL: case GAIM_BLIST_NODE_SETTING_INT: break; case GAIM_BLIST_NODE_SETTING_STRING: g_free(setting->value.string); break; } g_free(setting); } static void gaim_blist_node_initialize_settings(GaimBlistNode* node) { if(node->settings) return; node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)gaim_blist_node_setting_free); } void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key) { g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); g_hash_table_remove(node->settings, key); } void gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean value) { struct gaim_blist_node_setting *setting; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); setting = g_new0(struct gaim_blist_node_setting, 1); setting->type = GAIM_BLIST_NODE_SETTING_BOOL; setting->value.boolean = value; g_hash_table_replace(node->settings, g_strdup(key), setting); } gboolean gaim_blist_node_get_bool(GaimBlistNode* node, const char *key) { struct gaim_blist_node_setting *setting; g_return_val_if_fail(node != NULL, FALSE); g_return_val_if_fail(node->settings != NULL, FALSE); g_return_val_if_fail(key != NULL, FALSE); setting = g_hash_table_lookup(node->settings, key); if(!setting) return FALSE; g_return_val_if_fail(setting->type == GAIM_BLIST_NODE_SETTING_BOOL, FALSE); return setting->value.boolean; } void gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int value) { struct gaim_blist_node_setting *setting; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); setting = g_new0(struct gaim_blist_node_setting, 1); setting->type = GAIM_BLIST_NODE_SETTING_INT; setting->value.integer = value; g_hash_table_replace(node->settings, g_strdup(key), setting); } int gaim_blist_node_get_int(GaimBlistNode* node, const char *key) { struct gaim_blist_node_setting *setting; g_return_val_if_fail(node != NULL, 0); g_return_val_if_fail(node->settings != NULL, 0); g_return_val_if_fail(key != NULL, 0); setting = g_hash_table_lookup(node->settings, key); if(!setting) return 0; g_return_val_if_fail(setting->type == GAIM_BLIST_NODE_SETTING_INT, 0); return setting->value.integer; } void gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *value) { struct gaim_blist_node_setting *setting; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); setting = g_new0(struct gaim_blist_node_setting, 1); setting->type = GAIM_BLIST_NODE_SETTING_STRING; setting->value.string = g_strdup(value); g_hash_table_replace(node->settings, g_strdup(key), setting); } const char *gaim_blist_node_get_string(GaimBlistNode* node, const char *key) { struct gaim_blist_node_setting *setting; g_return_val_if_fail(node != NULL, NULL); g_return_val_if_fail(node->settings != NULL, NULL); g_return_val_if_fail(key != NULL, NULL); setting = g_hash_table_lookup(node->settings, key); if(!setting) return NULL; g_return_val_if_fail(setting->type == GAIM_BLIST_NODE_SETTING_STRING, NULL); return setting->value.string; } /* XXX: this is compatibility stuff. Remove after.... oh, I dunno... 0.77 or so */ void gaim_group_set_setting(GaimGroup *g, const char *key, const char *value) { gaim_debug_warning("blist", "gaim_group_set_setting() is deprecated\n"); gaim_blist_node_set_string((GaimBlistNode*)g, key, value); } const char *gaim_group_get_setting(GaimGroup *g, const char *key) { gaim_debug_warning("blist", "gaim_group_get_setting() is deprecated\n"); return gaim_blist_node_get_string((GaimBlistNode*)g, key); } void gaim_chat_set_setting(GaimChat *c, const char *key, const char *value) { gaim_debug_warning("blist", "gaim_chat_set_setting() is deprecated\n"); gaim_blist_node_set_string((GaimBlistNode*)c, key, value); } const char *gaim_chat_get_setting(GaimChat *c, const char *key) { gaim_debug_warning("blist", "gaim_chat_get_setting() is deprecated\n"); return gaim_blist_node_get_string((GaimBlistNode*)c, key); } void gaim_buddy_set_setting(GaimBuddy *b, const char *key, const char *value) { gaim_debug_warning("blist", "gaim_buddy_set_setting() is deprecated\n"); gaim_blist_node_set_string((GaimBlistNode*)b, key, value); } const char *gaim_buddy_get_setting(GaimBuddy *b, const char *key) { gaim_debug_warning("blist", "gaim_buddy_get_setting() is deprecated\n"); return gaim_blist_node_get_string((GaimBlistNode*)b, key); } /* XXX: end compat crap */ GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n) { GList *menu = NULL; g_return_val_if_fail(n, NULL); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-extended-menu", n, &menu); return menu; } GaimBlistNodeAction * gaim_blist_node_action_new(char *label, void (*callback)(GaimBlistNode *, gpointer), gpointer data) { GaimBlistNodeAction *act = g_new0(GaimBlistNodeAction, 1); act->label = label; act->callback = callback; act->data = data; return act; } int gaim_blist_get_group_size(GaimGroup *group, gboolean offline) { if(!group) return 0; return offline ? group->totalsize : group->currentsize; } int gaim_blist_get_group_online_count(GaimGroup *group) { if(!group) return 0; return group->online; } void gaim_blist_set_ui_ops(GaimBlistUiOps *ops) { blist_ui_ops = ops; } GaimBlistUiOps * gaim_blist_get_ui_ops(void) { return blist_ui_ops; } void * gaim_blist_get_handle(void) { static int handle; return &handle; } void gaim_blist_init(void) { void *handle = gaim_blist_get_handle(); gaim_signal_register(handle, "buddy-away", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-back", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-idle", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-unidle", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-idle-updated", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-signed-on", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-signed-off", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0); gaim_signal_register(handle, "blist-node-extended-menu", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_NODE), gaim_value_new(GAIM_TYPE_BOXED, "GList **")); } void gaim_blist_uninit(void) { gaim_signals_unregister_by_instance(gaim_blist_get_handle()); }