Mercurial > pidgin
view src/imgstore.c @ 9162:82aa3bc494de
[gaim-migrate @ 9947]
I reckon I should add the new file. I even went and updated the win32
Makefile. As a side note, wing's patch stuck it all in yahoo.c, so he
should make sure I didn't mess anything up moving it to its own file.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Wed, 02 Jun 2004 01:11:23 +0000 |
parents | 4ff4c34b7500 |
children | 8bda65b88e49 |
line wrap: on
line source
/** * @file imgstore.h IM Image Store API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <glib.h> #include <debug.h> #include <imgstore.h> static GSList *imgstore = NULL; static int nextid = 0; /** * Stored image * * Represents a single IM image awaiting display and/or transmission. * Now that this type is basicly private too, these two structs could * probably be combined. */ struct _GaimStoredImage { char *data; /**< The image data. */ size_t size; /**< The image data's size. */ char *filename; /**< The filename (for the UI) */ }; typedef struct { int id; int refcount; GaimStoredImage *img; } GaimStoredImagePriv; /* private functions */ static GaimStoredImagePriv *gaim_imgstore_get_priv(int id) { GSList *tmp = imgstore; GaimStoredImagePriv *priv = NULL; g_return_val_if_fail(id > 0, NULL); while (tmp && !priv) { GaimStoredImagePriv *tmp_priv = tmp->data; if (tmp_priv->id == id) priv = tmp_priv; tmp = tmp->next; } if (!priv) gaim_debug(GAIM_DEBUG_ERROR, "imgstore", "failed to find image id %d\n", id); return priv; } static void gaim_imgstore_free_priv(GaimStoredImagePriv *priv) { GaimStoredImage *img = NULL; g_return_if_fail(priv != NULL); img = priv->img; if (img) { if (img->data) g_free(img->data); if (img->filename) g_free(img->filename); g_free(img); } gaim_debug(GAIM_DEBUG_INFO, "imgstore", "freed image id %d\n", priv->id); g_free(priv); imgstore = g_slist_remove(imgstore, priv); } /* public functions */ int gaim_imgstore_add(const void *data, size_t size, const char *filename) { GaimStoredImagePriv *priv; GaimStoredImage *img; g_return_val_if_fail(data != NULL, 0); g_return_val_if_fail(size > 0, 0); img = g_new0(GaimStoredImage, 1); img->data = g_memdup(data, size); img->size = size; img->filename = g_strdup(filename); priv = g_new0(GaimStoredImagePriv, 1); priv->id = ++nextid; priv->refcount = 1; priv->img = img; imgstore = g_slist_append(imgstore, priv); gaim_debug(GAIM_DEBUG_INFO, "imgstore", "added image id %d\n", priv->id); return priv->id; } GaimStoredImage *gaim_imgstore_get(int id) { GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); g_return_val_if_fail(priv != NULL, NULL); gaim_debug(GAIM_DEBUG_INFO, "imgstore", "retrieved image id %d\n", priv->id); return priv->img; } gpointer gaim_imgstore_get_data(GaimStoredImage *i) { return i->data; } size_t gaim_imgstore_get_size(GaimStoredImage *i) { return i->size; } const char *gaim_imgstore_get_filename(GaimStoredImage *i) { return i->filename; } void gaim_imgstore_ref(int id) { GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); g_return_if_fail(priv != NULL); (priv->refcount)++; gaim_debug(GAIM_DEBUG_INFO, "imgstore", "referenced image id %d (count now %d)\n", priv->id, priv->refcount); } void gaim_imgstore_unref(int id) { GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); g_return_if_fail(priv != NULL); g_return_if_fail(priv->refcount > 0); (priv->refcount)--; gaim_debug(GAIM_DEBUG_INFO, "imgstore", "unreferenced image id %d (count now %d)\n", priv->id, priv->refcount); if (priv->refcount == 0) gaim_imgstore_free_priv(priv); }