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[gaim-migrate @ 17778] SF Patch #1598994 from lexande Fixes SF Bug #1581999 Original Description: "The gaim 2.0.0beta5 log reader plugin uses the "Date" XML field in MSN logs, the format of which varies between locales, leading to logs being displayed on incorrect/future dates in locales that do not use the MM/DD/YYYY format. This patch fixes the plugin to use the "DateTime" field which has YYYY-MM-DD date in all locales." I totally Warmenhovened this patch. My approach: "I'm using the Date, Time, and DateTime fields. If I can determine that the log matches the current timezone, it'll display 100% properly in the log viewer. If it has a reasonable offset, it'll display as the original time, sort in the right place, but not have a timezone abbreviation. If the offset is bogus or I can't parse the Date or Time field, it'll display in UTC, but still sort properly. I think this is as ideal as is possible, given the data we have to work with." You don't have to understand this. ;) committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 19 Nov 2006 06:54:38 +0000
parents 7acebc9d043f
children cc3c50816cc9
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For information on writing a plugin for Gaim, go
http://gaim.sourceforge.net/api/ and see the HOWTOs in the
"Related Pages" section.

You can also generate this documentation locally by installing
doxygen and graphviz dot, then running "make docs" in the Gaim
source tree.  The documentation will be in the docs/html directory.

This next paragraph is old and possibly out of date:
Compilation of the plugins is fairly straight-forward; there is a
Makefile in this directory that has a rule for making the .so file
from a .c file. No modification of the Makefile should be necessary,
unless if you simply want to type 'make' to have it made; otherwise,
'make filename.so' will take filename.c and make the .so plugin from
it. If you need to link in with extra libraries, you can set the
environment variable PLUGIN_LIBS to be the libraries you want to link
with.

It should be possible to compile plugins outside of the Gaim source
tree, which is a much cleaner solution.