view PROGRAMMING_NOTES @ 8560:832fd9b754d0

[gaim-migrate @ 9304] " Here's a patch for the problem larsl_school reported on #gaim on the 13th, mostly taken from the irc plugin. Whenever an incoming im (or chat message) doesn't parse as utf-8, it will be automatically interpreted as a byte stream in a fallback character set, (defaulting to iso-8859-1), and converted to utf-8. It adds an option to the zephyr plugin, "Encoding", which is a translateable string. It still sends outgoing messages as utf-8 though. (06:57:06) larsl_school: Hello, I'm using Gaim 0.71 in school and when I get a Zephyr message containing swedish characters from the zwrite client, Gaim just displays the whole message as an empty string? (07:04:00) larsl_school: In the logs it looks like GAIM is using UTF-8, but the messages from zwrite are coded as extended ASCII. Can I make GAIM understand extended ASCII (or at least display the parts of the message that is normal ASCII)?" --Arun A Tharuvai apparently there are TWO gaim zepher users! committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 02 Apr 2004 06:06:45 +0000
parents 10b5ac17fdd6
children da88e2cd5c53
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

- When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary
  because the Windows dir separator '\' is being used to escape characters, when
  paths are read in from the .gaimrc file.

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)