Mercurial > pidgin
view README.CVS @ 8560:832fd9b754d0
[gaim-migrate @ 9304]
" Here's a patch for the problem larsl_school reported on
#gaim on the 13th, mostly taken from the irc plugin.
Whenever
an incoming im (or chat message) doesn't parse as
utf-8, it will be automatically interpreted as a byte
stream in a fallback
character set, (defaulting to iso-8859-1), and converted to
utf-8. It adds an option to the zephyr plugin,
"Encoding",
which is a translateable string. It still sends outgoing
messages as utf-8 though.
(06:57:06) larsl_school: Hello, I'm using Gaim 0.71 in
school and when I get a Zephyr message containing
swedish characters from the zwrite client, Gaim just
displays the whole message as an empty string?
(07:04:00) larsl_school: In the logs it looks like GAIM
is using UTF-8, but the messages from zwrite are coded
as extended ASCII. Can I make GAIM understand extended
ASCII (or at least display the parts of the message
that is normal ASCII)?" --Arun A Tharuvai
apparently there are TWO gaim zepher users!
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 02 Apr 2004 06:06:45 +0000 |
parents | 17a446f5e99b |
children | e4a27c9aec4c |
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If you plan to use gaim CVS, PLEASE read this message in its entirety! Gaim is a fast-moving project with a somewhat regular release schedule. Due to the rate of gaim development, CVS undergoes frequent bursts of massive changes, often leaving behind brokenness and partial functionality while the responsible developers rewrite some portion of code or seek to add new features. What this all boils down to is that CVS _WILL_ sometimes be broken. Because of this, we ask that users who are not interested in personally tracking down bugs and fixing them (without a lot of assistance from the developers!) avoid CVS and use releases. Since releases will be made often, this should not prevent anyone from using the newest, shiniest features -- but it will prevent users from having to deal with ugly development bugs that we already know about but haven't gotten around to fixing. If you are interested in hacking on gaim, please read README and HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that they may be somewhat out of date at times.) Win32 developers, please read README.mingw. By far the best documentation, however, is the documented code. Not all parts of gaim have yet been documented, but the major subsystems are falling fast. If you have doxygen, you can use the Doxyfile in the toplevel directory to generate pretty documentation. Otherwise (or even if you do!), the header files for each subsystem contain documentation for the functions they contain. For instance, conversation.h contains documentation for the entire gaim_conversation_* API, and account.h contains documentation for the gaim_account_* API. If you have questions, please feel free to contact the gaim developers by email at gaim-devel@lists.sourceforge.net, on IRC at irc.freenode.net in #gaim, or via the sourceforge forums at http://www.sourceforge.net/projects/gaim. Please do as much homework as you can before contacting us; the more you know about your question, the faster and more effectively we can help you! Send patches to gaim-devel@lists.sourceforge.net or post them in the Sourceforge forums at http://www.sourceforge.net/projects/gaim.