view src/core.h @ 4617:858979ab3867

[gaim-migrate @ 4908] Big Changes: -Rewrote some of the perl stuff so perl scripts can change a few of their parameters -Receiving a file with AIM over oscar works pretty well Now, the "nitty gritty": Very minor change to prefs.c: In the plugins details tab, I changed "URL" to "Web Site." I was just going to fix the tabbing, but silvestrij suggested changing it to "Web site," and I thought that sounded good. I think it fits better, too. I dunno, maybe that's just me. "Get Capabilities" has stopped working for some reason. I'm just going to blame AOL. It's really not important anyway, and some people wanted it taken off. It is now #ifdef 0'ed out. I'll remove it completely if it continues to no longer function. I took out a few plugin_event calls from oscar.c and put them in core code. "event_error" should be, uh, "evented" when there is an error signing on. Hopefully no one was using this. It's really pretty useless. The parameter is now the reason for not being able to connect rather than the archaic toc error code. I screwed around with how perl functions are called some. There was way the hell too much malloc'ing going on here. I think all in all it's an improvement, though I'm still not a big fan of how changes to parameters propagate to the actual memory. I really think it would be nice if the perl stuff was made into a C plugin. It's just so much cleaner. Especially if someone wanted to write, say, a python or tcl interpreter. That's how xchat2 does it. I just think that would be really slick. Like butter. Or ice. Very unlike Velcro. I added a "Change Password" Protocol Action for ICQ over oscar. This was really pretty easy. I'd like to thank my housemate Andrew for complaining a lot that having to use Windows ICQ to change his password was a pain. I rewrote a lot of the oscar file transfer stuff to use Christian's new xfer interface. This involved moving a few functions from ft.c to im.c, where they belong. I also removed all the #if 0'ed getfile functions. I'll be rewritting them soonish. Receiving a file should work perfectly, aside from maybe a small memleak when stuff is canceled. Sending a file is currently disabled. No ETA on when I'll have that working. I renamed pretty much all of the functions in im.c so they have kind of a scheme now. They should all be aim_im_bleh, since "im" is the family name. There comes a time when you must break the crap out of any clients that might be using libfaim in order to make stuff cleaner. Maybe. I got rid of the snac destructor stuff for now. I'll probably add it back later. I wasn't entirely comfortable with how it was done. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 26 Feb 2003 05:01:37 +0000
parents 7521e29658bc
children d19872836812
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _CORE_H_
#define _CORE_H_

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <sys/types.h>
#ifdef HAVE_ICONV
#include <iconv.h>
#endif

#ifdef HAVE_LANGINFO_CODESET
#include <langinfo.h>
#endif

#include <stdio.h>
#include <time.h>
#include <glib.h>
#ifdef GAIM_PLUGINS
#include <gmodule.h>
#endif

struct gaim_account;
struct group;
struct buddy;


#include "multi.h"
#include "conversation.h"
#include "ft.h"

/* Really user states are controlled by the PRPLs now. We just use this for event_away */
#define UC_UNAVAILABLE  1

/* This is far too long to be practical, but MSN users are probably used to long aliases */
#define SELF_ALIAS_LEN 400

struct gaim_account {
	char username[64];
	char alias[SELF_ALIAS_LEN]; 
	char password[32];
	char user_info[2048];
	int options;
	int protocol;
	/* prpls can use this to save information about the user,
	 * like which server to connect to, etc */
	char proto_opt[7][256];

	/* buddy icon file */
	char iconfile[256];

	struct gaim_connection *gc;
	gboolean connecting;

	GSList *permit;
	GSList *deny;
	int permdeny;
};

enum gaim_event {
	event_signon = 0,
	event_signoff,
	event_away,
	event_back,
	event_im_recv,
	event_im_send,
	event_buddy_signon,
	event_buddy_signoff,
	event_buddy_away,
	event_buddy_back,
	event_buddy_idle,
	event_buddy_unidle,
	event_blist_update,
	event_chat_invited,
	event_chat_join,
	event_chat_leave,
	event_chat_buddy_join,
	event_chat_buddy_leave,
	event_chat_recv,
	event_chat_send,
	event_warned,
	event_error,
	event_quit,
	event_new_conversation,
	event_set_info,
	event_draw_menu,
	event_im_displayed_sent,
	event_im_displayed_rcvd,
	event_chat_send_invite,
	event_got_typing,
	event_del_conversation,
	event_connecting,
	/* any others? it's easy to add... */
};

struct UI {
	GIOChannel *channel;
	guint inpa;
};

#define USE_PLUGINS GAIM_PLUGINS || USE_PERL
#define PLUGIN_API_VERSION 1
enum gaim_plugin_type {
	perl_script,
	plugin
};

struct gaim_plugin_description {	
	int api_version;
	gchar *name;
	gchar *version;
	gchar *description;
	gchar *authors;
	gchar *url;
	gchar *iconfile;
};

struct gaim_plugin {
	enum gaim_plugin_type type;
	void *handle;
	gchar path[128];
	struct gaim_plugin_description desc;
	gchar error[128];
	void *iter;
};

#ifdef GAIM_PLUGINS
struct gaim_callback {
	GModule *handle;
	enum gaim_event event;
	void *function;
	void *data;
};
#endif

#define BUDDY_ALIAS_MAXLEN 388	/* because MSN names can be 387 characters */

struct buddy {
	int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */
	char name[80];
	char alias[BUDDY_ALIAS_MAXLEN];
	char server_alias[BUDDY_ALIAS_MAXLEN];
	int present;
	int evil;
	time_t signon;
	time_t idle;
        int uc;
	guint caps; /* woohoo! */
	void *proto_data; /* what a hack */
	struct gaim_account *account; /* the connection it belongs to */
	GHashTable *settings;
};

struct group {
	int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */
	char name[80];
	GSList *members;
};

/* Globals in core.c */
extern GSList *uis;
extern GSList *groups;
extern int gaim_session;

/* Globals in plugins.c */
extern GList *plugins;
extern GList *probed_plugins;
extern GList *callbacks;

/* Functions in buddy.c */
extern struct buddy *find_buddy(struct gaim_account *, const char *);
extern struct group *find_group(const char *);
extern struct group *find_group_by_buddy(struct buddy *);
extern struct buddy *add_buddy(struct gaim_account *, const char *, const char *, const char *);
extern void remove_buddy(struct buddy *);
extern struct group *add_group(const char *);
extern void remove_group(struct group *);
extern void toc_build_config(struct gaim_account *, char *, int len, gboolean);
extern void parse_toc_buddy_list(struct gaim_account *, char *);
extern void signoff_blocked(struct gaim_connection *);
extern char* get_buddy_alias_only(struct buddy *);
extern char* get_buddy_alias(struct buddy *);
extern GSList *gaim_group_get_accounts(struct group *);
extern gboolean gaim_group_on_account(struct group *, struct gaim_account *);
extern void do_import(struct gaim_account *, const char *);
extern void gaim_blist_load();
extern void gaim_blist_save();
extern gboolean gaim_privacy_permit_add(struct gaim_account *, const char *);
extern gboolean gaim_privacy_permit_remove(struct gaim_account *, const char *);
extern gboolean gaim_privacy_deny_add(struct gaim_account *, const char *);
extern gboolean gaim_privacy_deny_remove(struct gaim_account *, const char *);
extern void gaim_buddy_set_setting(struct buddy *, const char *, const char *);
extern char *gaim_buddy_get_setting(struct buddy *, const char *);


/* Functions in core.c */
extern gint UI_write(struct UI *, guchar *, int);
extern void UI_build_write(struct UI *, guchar, guchar, ...);
extern void UI_broadcast(guchar *data, int);
extern void UI_build_broadcast(guchar, guchar, ...);
/* Don't ever use these; when gaim-core is done these will be
 * merged into the core's main() and won't be called directly */
extern int core_main();
extern void core_quit();

/* Functions in gaimrc.c */
extern void load_prefs();
extern void save_prefs();

/* Functions in perl.c */
#ifdef USE_PERL
extern void perl_end();
extern int perl_event(enum gaim_event, void *, void *, void *, void *, void *);
extern int perl_load_file(char *);
extern void perl_unload_file(struct gaim_plugin *);
extern void unload_perl_scripts();
extern void list_perl_scripts();
extern struct gaim_plugin *probe_perl(char *);
#endif

/* Functions in plugins.c */
#ifdef GAIM_PLUGINS
extern struct gaim_plugin *load_plugin(const char *);
extern void unload_plugin(struct gaim_plugin *);
extern struct gaim_plugin *reload_plugin(struct gaim_plugin *);
extern void gaim_signal_connect(GModule *, enum gaim_event, void *, void *);
extern void gaim_signal_disconnect(GModule *, enum gaim_event, void *);
extern void gaim_plugin_unload(GModule *);
extern void remove_all_plugins();
#endif
extern void gaim_probe_plugins();
extern int plugin_event(enum gaim_event, ...);
extern char *event_name(enum gaim_event);

/* Functions in server.c */
extern void serv_got_update(struct gaim_connection *, char *, int, int, time_t, time_t, int, guint);
extern void serv_got_im(struct gaim_connection *, char *, char *, guint32, time_t, gint);
extern void serv_got_typing(struct gaim_connection *, char *, int, int);
extern void serv_got_typing_stopped(struct gaim_connection *, char *);
extern void serv_got_eviled(struct gaim_connection *, char *, int);
extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *);
extern struct gaim_conversation *serv_got_joined_chat(struct gaim_connection *, int, char *);
extern void serv_got_chat_left(struct gaim_connection *, int);
extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t);
extern void serv_got_alias(struct gaim_connection *, char *, char *);
extern void serv_finish_login();

#endif /* _CORE_H_ */