view src/multi.h @ 4617:858979ab3867

[gaim-migrate @ 4908] Big Changes: -Rewrote some of the perl stuff so perl scripts can change a few of their parameters -Receiving a file with AIM over oscar works pretty well Now, the "nitty gritty": Very minor change to prefs.c: In the plugins details tab, I changed "URL" to "Web Site." I was just going to fix the tabbing, but silvestrij suggested changing it to "Web site," and I thought that sounded good. I think it fits better, too. I dunno, maybe that's just me. "Get Capabilities" has stopped working for some reason. I'm just going to blame AOL. It's really not important anyway, and some people wanted it taken off. It is now #ifdef 0'ed out. I'll remove it completely if it continues to no longer function. I took out a few plugin_event calls from oscar.c and put them in core code. "event_error" should be, uh, "evented" when there is an error signing on. Hopefully no one was using this. It's really pretty useless. The parameter is now the reason for not being able to connect rather than the archaic toc error code. I screwed around with how perl functions are called some. There was way the hell too much malloc'ing going on here. I think all in all it's an improvement, though I'm still not a big fan of how changes to parameters propagate to the actual memory. I really think it would be nice if the perl stuff was made into a C plugin. It's just so much cleaner. Especially if someone wanted to write, say, a python or tcl interpreter. That's how xchat2 does it. I just think that would be really slick. Like butter. Or ice. Very unlike Velcro. I added a "Change Password" Protocol Action for ICQ over oscar. This was really pretty easy. I'd like to thank my housemate Andrew for complaining a lot that having to use Windows ICQ to change his password was a pain. I rewrote a lot of the oscar file transfer stuff to use Christian's new xfer interface. This involved moving a few functions from ft.c to im.c, where they belong. I also removed all the #if 0'ed getfile functions. I'll be rewritting them soonish. Receiving a file should work perfectly, aside from maybe a small memleak when stuff is canceled. Sending a file is currently disabled. No ETA on when I'll have that working. I renamed pretty much all of the functions in im.c so they have kind of a scheme now. They should all be aim_im_bleh, since "im" is the family name. There comes a time when you must break the crap out of any clients that might be using libfaim in order to make stuff cleaner. Maybe. I got rid of the snac destructor stuff for now. I'll probably add it back later. I wasn't entirely comfortable with how it was done. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 26 Feb 2003 05:01:37 +0000
parents 3196d9044a45
children 7bdda84b5431
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _MULTI_H_
#define _MULTI_H_

#include "core.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	int edittype; /* XXX CUI: this is ui-specific and should be removed */

	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;
	guint32 flags;

	/* erg. */
	char *checkbox;

	/* all connections need an input watcher */
	int inpa;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct gaim_account *account;

	char username[64];
	char displayname[128];
	char password[32];
	guint keepalive;

	/* stuff needed for per-connection idle times */
	guint idle_timer;
	time_t login_time;
	time_t lastsent;
	int is_idle;
	time_t correction_time;

	char *away;		/* set by protos, is NULL when not away, or set *
				 * to "" or a custom message when away */
	char *away_state;	/* updated by serv_set_away, keeps the last set *
				 * away type */
	int is_auto_away;	/* used by idle.c */

	int evil;		/* warning level for AIM (why is this here?) */
	gboolean wants_to_die;	/* defaults to FALSE */
};

#define OPT_CONN_HTML		0x00000001
/* set this flag on a gc if you want serv_got_im to autoreply when away */
#define OPT_CONN_AUTO_RESP	0x00000002

struct proto_user_opt {
	char *label;
	char *def;
	int pos;
};

struct proto_actions_menu {
	char *label;
	void (*callback)(struct gaim_connection *);
	struct gaim_connection *gc;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(struct gaim_connection *, char *);
	struct gaim_connection *gc;
};

struct proto_chat_entry {
	char *label;
	char *def;
	gboolean is_int;
	int min;
	int max;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

/* number of accounts that are currently in the process of connecting */
extern int connecting_count;

struct gaim_account *gaim_account_new(const char *, int, int);
struct gaim_connection *new_gaim_conn(struct gaim_account *);
void destroy_gaim_conn(struct gaim_connection *);

void regenerate_user_list();

void account_online(struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);
void hide_login_progress_notice(struct gaim_connection *, char *);
void hide_login_progress_error(struct gaim_connection *, char *);

#endif /* _MULTI_H_ */