view src/sound.h @ 4617:858979ab3867

[gaim-migrate @ 4908] Big Changes: -Rewrote some of the perl stuff so perl scripts can change a few of their parameters -Receiving a file with AIM over oscar works pretty well Now, the "nitty gritty": Very minor change to prefs.c: In the plugins details tab, I changed "URL" to "Web Site." I was just going to fix the tabbing, but silvestrij suggested changing it to "Web site," and I thought that sounded good. I think it fits better, too. I dunno, maybe that's just me. "Get Capabilities" has stopped working for some reason. I'm just going to blame AOL. It's really not important anyway, and some people wanted it taken off. It is now #ifdef 0'ed out. I'll remove it completely if it continues to no longer function. I took out a few plugin_event calls from oscar.c and put them in core code. "event_error" should be, uh, "evented" when there is an error signing on. Hopefully no one was using this. It's really pretty useless. The parameter is now the reason for not being able to connect rather than the archaic toc error code. I screwed around with how perl functions are called some. There was way the hell too much malloc'ing going on here. I think all in all it's an improvement, though I'm still not a big fan of how changes to parameters propagate to the actual memory. I really think it would be nice if the perl stuff was made into a C plugin. It's just so much cleaner. Especially if someone wanted to write, say, a python or tcl interpreter. That's how xchat2 does it. I just think that would be really slick. Like butter. Or ice. Very unlike Velcro. I added a "Change Password" Protocol Action for ICQ over oscar. This was really pretty easy. I'd like to thank my housemate Andrew for complaining a lot that having to use Windows ICQ to change his password was a pain. I rewrote a lot of the oscar file transfer stuff to use Christian's new xfer interface. This involved moving a few functions from ft.c to im.c, where they belong. I also removed all the #if 0'ed getfile functions. I'll be rewritting them soonish. Receiving a file should work perfectly, aside from maybe a small memleak when stuff is canceled. Sending a file is currently disabled. No ETA on when I'll have that working. I renamed pretty much all of the functions in im.c so they have kind of a scheme now. They should all be aim_im_bleh, since "im" is the family name. There comes a time when you must break the crap out of any clients that might be using libfaim in order to make stuff cleaner. Maybe. I got rid of the snac destructor stuff for now. I'll probably add it back later. I wasn't entirely comfortable with how it was done. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 26 Feb 2003 05:01:37 +0000
parents 4b1e24835bbf
children 4691c5936c01
line wrap: on
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/**
 * @file sound.h Sound API
 *
 * gaim
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of conversation.
 */

typedef enum _GaimSoundEventID
{
	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	GAIM_SOUND_SEND,             /**< Send an IM.                           */
	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */
} GaimSoundEventID;

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Lets the sound subsystem know when the sound output method has changed.
 */
void gaim_sound_change_output_method();

/**
 * Properly shuts down the sound system.
 */
void gaim_sound_quit();

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 */
void gaim_sound_play_file(char *filename);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 */
void gaim_sound_play_event(GaimSoundEventID event);

/**
 * Mutes or un-mutes sounds.
 *
 * @param mute The mute state.
 */
void gaim_sound_set_mute(gboolean mute);

/**
 * Gets mute state for sounds.
 *
 * @return The mute state.
 */
gboolean gaim_sound_get_mute();

/**
 * Mutes or un-mutes login sounds.
 *
 * @param mute The mute state.
 */
void gaim_sound_set_login_mute(gboolean mute);

/**
 * Set sound file for an event.
 *
 * @param event The event.
 * @param filename The sound file.
 */
void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename);

/** Get sound file for an event.
 *
 * @param event The event.
 * @return The filename if set, otherwise @c NULL.
 */
char *gaim_sound_get_event_file(GaimSoundEventID event);

/**
 * Get the prefs option for an event.
 *
 * @param event The event.
 * @return The option.
 */
guint gaim_sound_get_event_option(GaimSoundEventID event);

/**
 * Get the label for an event.
 *
 * @param event The event.
 * @return The label.
 */
char *gaim_sound_get_event_label(GaimSoundEventID event);

/**
 * Set sound command for command mode.
 *
 * @param cmd The command.
 */
void gaim_sound_set_command(const char *cmd);

/**
 * Get sound command for command mode.
 *
 * @return The command if set, otherwise @c NULL.
 */
char *gaim_sound_get_command();

/*@}*/

#endif /* _GAIM_SOUND_H_ */