view doc/sound-signals.dox @ 14660:8617e34e30da

[gaim-migrate @ 17406] It was discussed on gaim-devel a little while ago that having group counts on collapsed groups might be a good idea, so here that is. It's not perfect, there seem to be some redrawing issues here, the blist row doesn't get redrawn until you select a different row, but I'm not sure that there's anything to do about that (and even if there is I don't know what). committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Sat, 30 Sep 2006 03:08:47 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et