Mercurial > pidgin
view src/media.c @ 12112:875f59f9c0bb
[gaim-migrate @ 14412]
A better interface for iterating the buddy list from none other than Sadrul
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Wed, 16 Nov 2005 08:27:17 +0000 |
parents | 90d7e0f342fa |
children | 31b91bfab029 |
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/** * @file media.c Voice and Video API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #ifdef HAVE_VV #include "media.h" #include "mediastream.h" #include "msilbcdec.h" /* msrtpsend.o and msrtprecv.o aren't used within the core, so * the linker chooses not to link them. I want plugins to be able * to depend on them, so I reference symbols from them here. */ static void * dummy1 = ms_rtp_send_new; static void * dummy2 = ms_rtp_recv_new; struct _GaimVoiceChat { GaimConnection *gc; char *name; GaimMediaState state; void *proto_data; void *ui_data; MSFilter *speaker; MSFilter *microphone; MSSync *timer; }; static GaimMediaUiOps *media_ui_ops = NULL; void gaim_media_init() { ms_init(); ms_ilbc_codec_init(); ms_speex_codec_init(); ortp_init(); } GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name) { GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1); SndCard *card; vc->gc = gc; vc->name = g_strdup(name); card = snd_card_manager_get_card(snd_card_manager,0); vc->speaker = snd_card_create_write_filter(card); vc->microphone = snd_card_create_read_filter(card); vc->timer = ms_timer_new(); ms_sync_attach(vc->timer, vc->microphone); if (media_ui_ops) media_ui_ops->new_voice_chat(vc); return vc; } void gaim_voice_chat_destroy(GaimVoiceChat *vc) { if (media_ui_ops) media_ui_ops->destroy(vc); g_free(vc); } const char *gaim_voice_chat_get_name(GaimVoiceChat *vc) { return vc->name; } void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name) { g_free(vc->name); vc->name = g_strdup(name); } GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc) { return vc->gc; } void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc) { return vc->ui_data; } void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data) { vc->ui_data = data; } void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc) { return vc->proto_data; } void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data) { vc->proto_data = data; } void gaim_media_set_ui_ops(GaimMediaUiOps *ops) { media_ui_ops = ops; } GaimMediaUiOps *gaim_media_get_ui_ops(void) { return media_ui_ops; } GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc) { return vc->state; } void gaim_voice_chat_accept(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept) return; prpl_info->media_prpl_ops->accept(vc); } void gaim_voice_chat_reject(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject) return; prpl_info->media_prpl_ops->reject(vc); } void gaim_voice_chat_terminate(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate) return; prpl_info->media_prpl_ops->terminate(vc); } void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state) { vc->state = state; printf("State: %d\n",state); if (media_ui_ops) media_ui_ops->state_change(vc, state); } void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker) { if (microphone) *microphone = vc->microphone; if (speaker) *speaker = vc->speaker; } MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc) { return vc->timer; } void gaim_voice_chat_start_streams(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters) prpl_info->media_prpl_ops->init_filters(vc); ms_start(vc->timer); } #endif /* HAVE_VV */