Mercurial > pidgin
view src/cmds.h @ 12669:879f90dbd21f
[gaim-migrate @ 15012]
SF Patch #1392411 from Sadrul
"I started using Gaim or IRC, and it seems it uses
", & for characters like ", & in the away
message. This patch strips html-stuff from an away
message for IRC before setting it. This makes the said
characters appear correctly in /whois."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 29 Dec 2005 01:30:08 +0000 |
parents | 19de830330cf |
children | ca559e2b1d0a |
line wrap: on
line source
/** * @file cmds.h Commands API * @ingroup core * * Copyright (C) 2003 Timothy Ringenbach <omarvo@hotmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAIM_CMDS_H_ #define _GAIM_CMDS_H_ #include "conversation.h" /**************************************************************************/ /** @name Structures */ /**************************************************************************/ /*@{*/ typedef enum _GaimCmdPriority GaimCmdPriority; typedef enum _GaimCmdFlag GaimCmdFlag; typedef enum _GaimCmdStatus GaimCmdStatus; typedef enum _GaimCmdRet GaimCmdRet; enum _GaimCmdStatus { GAIM_CMD_STATUS_OK, GAIM_CMD_STATUS_FAILED, GAIM_CMD_STATUS_NOT_FOUND, GAIM_CMD_STATUS_WRONG_ARGS, GAIM_CMD_STATUS_WRONG_PRPL, GAIM_CMD_STATUS_WRONG_TYPE, }; enum _GaimCmdRet { GAIM_CMD_RET_OK, /**< Everything's okay. Don't look for another command to call. */ GAIM_CMD_RET_FAILED, /**< The command failed, but stop looking.*/ GAIM_CMD_RET_CONTINUE, /**< Continue, looking for other commands with the same name to call. */ }; #define GAIM_CMD_FUNC(func) ((GaimCmdFunc)func) typedef GaimCmdRet (*GaimCmdFunc)(GaimConversation *, const gchar *cmd, gchar **args, gchar **error, void *data); typedef guint GaimCmdId; enum _GaimCmdPriority { GAIM_CMD_P_VERY_LOW = -1000, GAIM_CMD_P_LOW = 0, GAIM_CMD_P_DEFAULT = 1000, GAIM_CMD_P_PRPL = 2000, GAIM_CMD_P_PLUGIN = 3000, GAIM_CMD_P_ALIAS = 4000, GAIM_CMD_P_HIGH = 5000, GAIM_CMD_P_VERYHIGH = 6000, }; enum _GaimCmdFlag { GAIM_CMD_FLAG_IM = 0x01, GAIM_CMD_FLAG_CHAT = 0x02, GAIM_CMD_FLAG_PRPL_ONLY = 0x04, GAIM_CMD_FLAG_ALLOW_WRONG_ARGS = 0x08, }; /*@}*/ #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Commands API */ /**************************************************************************/ /*@{*/ /** * Register a new command with the core. * * The command will only happen if commands are enabled, * which is a UI pref. UIs don't have to support commands at all. * * @param cmd The command. This should be a UTF8 (or ASCII) string, with no spaces * or other white space. * @param args This tells Gaim how to parse the arguments to the command for you. * If what the user types doesn't match, Gaim will keep looking for another * command, unless the flag @c GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed in f. * This string contains no whitespace, and uses a single character for each argument. * The recognized characters are: * 'w' Matches a single word. * 'W' Matches a single word, with formatting. * 's' Matches the rest of the arguments after this point, as a single string. * 'S' Same as 's' but with formatting. * If args is the empty string, then the command accepts no arguments. * The args passed to callback func will be a @c NULL terminated array of null * terminated strings, and will always match the number of arguments asked for, * unless GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed. * @param p This is the priority. Higher priority commands will be run first, and usually the * first command will stop any others from being called. * @param f These are the flags. You need to at least pass one of GAIM_CMD_FLAG_IM or * GAIM_CMD_FLAG_CHAT (can may pass both) in order for the command to ever actually * be called. * @param prpl_id This is the prpl's id string. This is only meaningful is the proper flag is set. * @param func This is the function to call when someone enters this command. * @param helpstr This is a whitespace sensitive, UTF-8, HTML string describing how to use the command. * The preferred format of this string shall be the commands name, followed by a space * and any arguments it accpets (if it takes any arguments, otherwise no space), follow * by a colon, two spaces, and a description of the command in sentence form. No slash * before the command name. * @param data User defined data to pass to the GaimCmdFunc * @return A GaimCmdId. This is only used for calling gaim_cmd_unregister. * Returns 0 on failure. */ GaimCmdId gaim_cmd_register(const gchar *cmd, const gchar *args, GaimCmdPriority p, GaimCmdFlag f, const gchar *prpl_id, GaimCmdFunc func, const gchar *helpstr, void *data); /** * Unregister a command with the core. * * All registered commands must be unregistered, if they're registered by a plugin * or something else that might go away. Normally this is called when the plugin * unloads itself. * * @param id The GaimCmdId to unregister. */ void gaim_cmd_unregister(GaimCmdId id); /** * Do a command. * * Normally the UI calls this to perform a command. This might also be useful * if aliases are ever implemented. * * @param conv The conversation the command was typed in. * @param cmdline The command the user typed (including all arguments) as a single string. * The caller doesn't have to do any parsing, except removing the command * prefix, which the core has no knowledge of. cmd should not contain any * formatting, and should be in plain text (no html entities). * @param markup This is the same as cmd, but is the formatted version. It should be in * HTML, with < > and &, at least, escaped to html entities, and should * include both the default formatting and any extra manual formatting. * @param errormsg If the command failed errormsg is filled in with the appropriate error * message. It must be freed by the caller with g_free(). * @return A GaimCmdStatus indicated if the command succeeded or failed. */ GaimCmdStatus gaim_cmd_do_command(GaimConversation *conv, const gchar *cmdline, const gchar *markup, gchar **errormsg); /** * List registered commands. * * Returns a GList (which must be freed by the caller) of all commands * that are valid in the context of conv, or all commands, if conv is * @c NULL. Don't keep this list around past the main loop, or anything else * that might unregister a command, as the char*'s used get freed then. * * @param conv The conversation, or @c NULL. * @return A GList of const char*, which must be freed with g_list_free(). */ GList *gaim_cmd_list(GaimConversation *conv); /** * Get the help string for a command. * * Returns the help strings for a given command in the form of a GList, * one node for each matching command. * * @param conv The conversation, or @c NULL for no context. * @param cmd The command. No wildcards accepted, but returns help for all * commands if @c NULL. * @return A GList of const char*s, which is the help string * for that command. */ GList *gaim_cmd_help(GaimConversation *conv, const gchar *cmd); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CMDS_H_ */