view src/protocols/oscar/util.c @ 13253:87a7c3077c19

[gaim-migrate @ 15619] More cleaning up of oscar. Renamed some functions to be more clear. Got rid of some stuff that wasn't used. Inlined some small things in conn.c that were only used once. The goals of all this are 1. Non-blocking I/O for all connections 2. p2p stuff won't use the same struct as oscar connections, because that's stupid 3. The oscar PRPL should be less scary committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 12 Feb 2006 21:27:04 +0000
parents f260d319bbbc
children 6519aeb66b31
line wrap: on
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/*
 * Gaim's oscar protocol plugin
 * This file is the legal property of its developers.
 * Please see the AUTHORS file distributed alongside this file.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

/*
 * A little bit of this
 * A little bit of that
 * It started with a kiss
 * Now we're up to bat
 */

#include "oscar.h"
#include <ctype.h>

#ifdef _WIN32
#include "win32dep.h"
#endif

/*
 * Tokenizing functions.  Used to portably replace strtok/sep.
 *   -- DMP.
 *
 */
faim_export int aimutil_tokslen(char *toSearch, int theindex, char dl)
{
	int curCount = 1;
	char *next;
	char *last;
	int toReturn;

	last = toSearch;
	next = strchr(toSearch, dl);

	while(curCount < theindex && next != NULL) {
		curCount++;
		last = next + 1;
		next = strchr(last, dl);
	}

	if ((curCount < theindex) || (next == NULL))
		toReturn = strlen(toSearch) - (curCount - 1);
	else
		toReturn = next - toSearch - (curCount - 1);

	return toReturn;
}

faim_export int aimutil_itemcnt(char *toSearch, char dl)
{
	int curCount;
	char *next;

	curCount = 1;

	next = strchr(toSearch, dl);

	while(next != NULL) {
		curCount++;
		next = strchr(next + 1, dl);
	}

	return curCount;
}

faim_export char *aimutil_itemindex(char *toSearch, int theindex, char dl)
{
	int curCount;
	char *next;
	char *last;
	char *toReturn;

	curCount = 0;

	last = toSearch;
	next = strchr(toSearch, dl);

	while (curCount < theindex && next != NULL) {
		curCount++;
		last = next + 1;
		next = strchr(last, dl);
	}

	if (curCount < theindex) {
		toReturn = malloc(sizeof(char));
		*toReturn = '\0';
	}
	next = strchr(last, dl);

	if (curCount < theindex) {
		toReturn = malloc(sizeof(char));
		*toReturn = '\0';
	} else {
		if (next == NULL) {
			toReturn = malloc((strlen(last) + 1) * sizeof(char));
			strcpy(toReturn, last);
		} else {
			toReturn = malloc((next - last + 1) * sizeof(char));
			memcpy(toReturn, last, (next - last));
			toReturn[next - last] = '\0';
		}
	}
	return toReturn;
}

/**
 * Calculate the checksum of a given icon.
 *
 */
faim_export guint16 aimutil_iconsum(const guint8 *buf, int buflen)
{
	guint32 sum;
	int i;

	for (i=0, sum=0; i+1<buflen; i+=2)
		sum += (buf[i+1] << 8) + buf[i];
	if (i < buflen)
		sum += buf[i];
	sum = ((sum & 0xffff0000) >> 16) + (sum & 0x0000ffff);

	return sum;
}

/**
 * Check if the given screen name is a valid AIM screen name.
 * Example: BobDole
 * Example: Henry_Ford@mac.com
 *
 * @return 1 if the screen name is valid, 0 if not.
 */
static int aim_snvalid_aim(const char *sn)
{
	int i;

	for (i = 0; sn[i] != '\0'; i++) {
		if (!isalnum(sn[i]) && (sn[i] != ' ') &&
			(sn[i] != '@') && (sn[i] != '.') &&
			(sn[i] != '_') && (sn[i] != '-'))
			return 0;
	}

	return 1;
}

/**
 * Check if the given screen name is a valid ICQ screen name.
 * Example: 1234567
 *
 * @return 1 if the screen name is valid, 0 if not.
 */
static int aim_snvalid_icq(const char *sn)
{
	int i;

	for (i = 0; sn[i] != '\0'; i++) {
		if (!isdigit(sn[i]))
			return 0;
	}

	return 1;
}

/**
 * Check if the given screen name is a valid SMS screen name.
 * Example: +19195551234
 *
 * @return 1 if the screen name is valid, 0 if not.
 */
static int aim_snvalid_sms(const char *sn)
{
	int i;

	if (sn[0] != '+')
		return 0;

	for (i = 1; sn[i] != '\0'; i++) {
		if (!isdigit(sn[i]))
			return 0;
	}

	return 1;
}

/**
 * Check if the given screen name is a valid oscar screen name.
 *
 * @return 1 if the screen name is valid, 0 if not.
 */
faim_export int aim_snvalid(const char *sn)
{
	if ((sn == NULL) || (*sn == '\0'))
		return 0;

	if (isalpha(sn[0]))
		return aim_snvalid_aim(sn);
	else if (isdigit(sn[0]))
		return aim_snvalid_icq(sn);
	else if (sn[0] == '+')
		return aim_snvalid_sms(sn);

	return 0;
}

/**
 * Determine if a given screen name is an ICQ screen name 
 * (i.e. it begins with a number).
 *
 * @sn A valid AIM or ICQ screen name.
 * @return 1 if the screen name is an ICQ screen name.  Otherwise 0
 *         is returned.
 */
faim_export int aim_sn_is_icq(const char *sn)
{
	if (isalpha(sn[0]))
		return 0;
	return 1;
}

/**
 * Determine if a given screen name is an SMS number
 * (i.e. it begins with a +).
 *
 * @sn A valid AIM or ICQ screen name.
 * @return 1 if the screen name is an SMS number.  Otherwise 0
 *         is returned.
 */
faim_export int aim_sn_is_sms(const char *sn)
{
	if (sn[0] != '+')
		return 0;
	return 1;
}

/*
* int snlen(const char *)
* 
* This takes a screen name and returns its length without
* spaces.  If there are no spaces in the SN, then the 
* return is equal to that of strlen().
*
*/
faim_export int aim_snlen(const char *sn)
{
	int i = 0;

	if (!sn)
		return 0;

	while (*sn != '\0') {
		if (*sn != ' ')
			i++;
		sn++;
	}

	return i;
}

/*
* int sncmp(const char *, const char *)
*
* This takes two screen names and compares them using the rules
* on screen names for AIM/AOL.  Mainly, this means case and space
* insensitivity (all case differences and spacing differences are
* ignored, with the exception that screen names can not start with 
* a space).
*
* Return: 0 if equal
*     non-0 if different
*
*/
faim_export int aim_sncmp(const char *sn1, const char *sn2)
{

	if ((sn1 == NULL) || (sn2 == NULL))
		return -1;

	do {
		while (*sn2 == ' ')
			sn2++;
		while (*sn1 == ' ')
			sn1++;
		if (toupper(*sn1) != toupper(*sn2))
			return 1;
	} while ((*sn1 != '\0') && sn1++ && sn2++);

	return 0;
}