Mercurial > pidgin
view src/sound.h @ 6630:889279abb909
[gaim-migrate @ 7154]
I thought about the problem with the yahoo profile languages. I
haven't yet a solution, which solves the whole problem.
But I think, I have a good idea, how to deal with non-English profiles
in the meantime before this solution comes. non-English profiles are
empty white pages in the moment (without my patch).
The original patch already shows a link and a message for adult
profiles.
My patch makes the same for non-English languages.
How it works:
- at first it checks, if the page is in English
(it looks for the words "Last Updated:", I think this is good,
because every English profile has these words)
- if the page is not in English, it finds the profile name in the
title (which is always English)
- it prints a message and a link which points to the profile page of
the user
Luke, can you please look at the patch and especially to my comments
and messages. Please correct my English, if something doesn't sound
good.
I think, the patch can be included in gaim-0.68. It should not have
any side effects."
at very least it has fewwer side effects.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Tue, 26 Aug 2003 01:44:22 +0000 |
parents | 158196b2db19 |
children | feb3d21a7794 |
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/** * @file sound.h Sound API * * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOUND_H_ #define _GAIM_SOUND_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of sound. */ typedef enum _GaimSoundEventID { GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ GAIM_SOUND_RECEIVE, /**< Receive an IM. */ GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ GAIM_SOUND_SEND, /**< Send an IM. */ GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ GAIM_NUM_SOUNDS /**< Total number of sounds. */ } GaimSoundEventID; typedef struct _GaimSoundUiOps { void (*init)(void); void (*shutdown)(void); void (*play_file)(const char *filename); void (*play_event)(GaimSoundEventID event); } GaimSoundUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Sets the UI sound operations * * @param ops The UI sound operations structure. */ void gaim_set_sound_ui_ops(GaimSoundUiOps *ops); /** * Gets the UI sound operations * * @return The UI sound operations structure. */ GaimSoundUiOps *gaim_get_sound_ui_ops(void); /** * Initializes the sound subsystem */ void gaim_sound_init(void); /** * Shuts down the sound subsystem */ void gaim_sound_shutdown(void); /** * Plays the specified sound file. * * @param filename The file to play. */ void gaim_sound_play_file(const char *filename); /** * Plays the sound associated with the specified event. * * @param event The event. */ void gaim_sound_play_event(GaimSoundEventID event); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_SOUND_H_ */