view gtk/plugins/iconaway.c @ 15000:89ae31668a9c

[gaim-migrate @ 17779] I'm committing this to get it out of my tree... As mentioned on gaim-devel, this normalizes some stuff. Mark wants to standardize on "username" instead. For recognition purposes, I'd prefer that, but using "screen name" is potentially useful in that users might not enter their OS username. In any case, it's not a huge deal to me either way. I believe the consensus before was for "screen name", and barring a consensus to change, "screen name" is the status quo anyway, so I'm making things consistent. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 19 Nov 2006 07:00:25 +0000
parents 009db0b357b5
children
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/* gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "gtkgaim.h"

#include "conversation.h"
#include "signals.h"
#include "version.h"

#include "gtkconv.h"
#include "gtkplugin.h"

#define ICONAWAY_PLUGIN_ID "gtk-iconaway"

static void
iconify_windows(GaimAccount *account, GaimStatus *old, GaimStatus *newstatus)
{
	GaimPresence *presence;
	GaimGtkWindow *win;
	GList *windows;

	presence = gaim_status_get_presence(newstatus);

	if (gaim_presence_is_available(presence))
		return;

	gaim_blist_set_visible(FALSE);

	for (windows = gaim_gtk_conv_windows_get_list();
		 windows != NULL;
		 windows = windows->next) {

		win = (GaimGtkWindow *)windows->data;

		gtk_window_iconify(GTK_WINDOW(win->window));
	}
}

/*
 *  EXPORTED FUNCTIONS
 */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(gaim_accounts_get_handle(), "account-status-changed",
						plugin, GAIM_CALLBACK(iconify_windows), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	ICONAWAY_PLUGIN_ID,                               /**< id             */
	N_("Iconify on Away"),                            /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Iconifies the buddy list and your conversations when you go away."),
	                                                  /**  description    */
	N_("Iconifies the buddy list and your conversations when you go away."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(iconaway, init_plugin, info)