view libgaim/Makefile.am @ 15000:89ae31668a9c

[gaim-migrate @ 17779] I'm committing this to get it out of my tree... As mentioned on gaim-devel, this normalizes some stuff. Mark wants to standardize on "username" instead. For recognition purposes, I'd prefer that, but using "screen name" is potentially useful in that users might not enter their OS username. In any case, it's not a huge deal to me either way. I believe the consensus before was for "screen name", and barring a consensus to change, "screen name" is the status quo anyway, so I'm making things consistent. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 19 Nov 2006 07:00:25 +0000
parents 5b389aacc06b
children 3f639d4991cb
line wrap: on
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EXTRA_DIST = \
		dbus-analyze-functions.py \
		dbus-analyze-types.py \
		gaim-notifications-example \
		gaim-remote \
		gaim-send \
		gaim-send-async \
		gaim-url-handler \
		Makefile.mingw \
		win32/global.mak \
		win32/libc_interface.c \
		win32/libc_interface.h \
		win32/libc_internal.h \
		win32/libgaimrc.rc.in \
		win32/rules.mak \
		win32/targets.mak \
		win32/wgaimerror.h \
		win32/win32dep.c \
		win32/giowin32.c \
		win32/win32dep.h

if USE_GCONFTOOL
GCONF_DIR=gconf
endif

SUBDIRS = $(GCONF_DIR) plugins protocols

gaim_coresources = \
	account.c \
	accountopt.c \
	blist.c \
	buddyicon.c \
	cipher.c \
	circbuffer.c \
	cmds.c \
	connection.c \
	conversation.c \
	core.c \
	debug.c \
	desktopitem.c \
	eventloop.c \
	ft.c \
	idle.c \
	imgstore.c \
	log.c \
	mime.c \
	network.c \
	ntlm.c \
	notify.c \
	plugin.c \
	pluginpref.c \
	pounce.c \
	prefix.c \
	prefs.c \
	privacy.c \
	proxy.c \
	prpl.c \
	request.c \
	roomlist.c \
	savedstatuses.c \
	server.c \
	signals.c \
	dnsquery.c \
	dnssrv.c\
	status.c \
	stringref.c \
	stun.c \
	sound.c \
	sslconn.c \
	upnp.c \
	util.c \
	value.c \
	xmlnode.c \
	whiteboard.c

gaim_coreheaders = \
	account.h \
	accountopt.h \
	blist.h \
	buddyicon.h \
	cipher.h \
	circbuffer.h \
	cmds.h \
	connection.h \
	conversation.h \
	core.h \
	dbus-maybe.h \
	debug.h \
	desktopitem.h \
	eventloop.h \
	ft.h \
	gaim.h \
	idle.h \
	imgstore.h \
	log.h \
	mime.h \
	network.h \
	notify.h \
	ntlm.h \
	plugin.h \
	pluginpref.h \
	pounce.h \
	prefs.h \
	privacy.h \
	proxy.h \
	prpl.h \
	request.h \
	roomlist.h \
	savedstatuses.h \
	server.h \
	signals.h \
	dnsquery.h \
	dnssrv.h \
	status.h \
	stringref.h \
	stun.h \
	sound.h \
	sslconn.h \
	upnp.h \
	util.h \
	value.h \
	version.h \
	xmlnode.h \
	whiteboard.h

if ENABLE_DBUS

CLEANFILES = \
	dbus-bindings.c \
	dbus-client-binding.c \
	dbus-client-binding.h \
	dbus-types.c \
	dbus-types.h \
	gaim-client-bindings.c \
	gaim-client-bindings.h \
	gaim.service

# gaim dbus server

dbus_sources  = dbus-server.c dbus-useful.c
dbus_headers  = dbus-bindings.h dbus-gaim.h dbus-server.h dbus-useful.h dbus-define-api.h

dbus_exported = dbus-useful.h dbus-define-api.h account.h blist.h buddyicon.h connection.h conversation.h core.h log.h roomlist.h savedstatuses.h status.h server.h xmlnode.h

gaim_build_coreheaders = $(addprefix $(srcdir)/, $(gaim_coreheaders))
dbus_build_exported = $(addprefix $(srcdir)/, $(dbus_exported))

dbus-types.c: dbus-analyze-types.py $(gaim_coreheaders)
	cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --pattern=GAIM_DBUS_DEFINE_TYPE\(%s\) > $@

dbus-types.h: dbus-analyze-types.py $(dbus_coreheaders)
	cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --pattern=GAIM_DBUS_DECLARE_TYPE\(%s\) > $@

dbus-bindings.c: dbus-analyze-functions.py $(dbus_exported)
	cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py > $@

dbus-server.$(OBJEXT): dbus-bindings.c dbus-types.c dbus-types.h
dbus-server.lo: dbus-bindings.c dbus-types.c dbus-types.h
$(libgaim_la_OBJECTS): dbus-types.h

# libgaim-client

libgaim_client_lib = libgaim-client.la

libgaim_client_la_SOURCES = gaim-client.c gaim-client.h

libgaim_client_la_LIBADD = $(DBUS_LIBS)

gaim-client-bindings.c: dbus-analyze-functions.py $(dbus_exported)
	cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py --client > $@

gaim-client-bindings.h: dbus-analyze-types.py dbus-analyze-functions.py $(gaim_coreheaders) $(dbus_exported)
	cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --keyword=enum --verbatim > $@
	cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py --client --headers >> $@

$(libgaim_client_la_OBJECTS): gaim-client-bindings.h gaim-client-bindings.c

# gaim-client-example

gaim_client_example_SOURCES = gaim-client-example.c

gaim_client_example_DEPENDENCIES = @LIBOBJS@ libgaim-client.la

gaim_client_example_LDADD = \
	@LIBOBJS@ \
	libgaim-client.la \
	$(GLIB_LIBS) \
	$(DBUS_LIBS)

bin_PROGRAMS = gaim-client-example

gaim-client-example.$(OBJEXT): gaim-client-bindings.h

# scripts

bin_SCRIPTS = gaim-remote gaim-send gaim-send-async gaim-url-handler

endif

lib_LTLIBRARIES = libgaim.la $(libgaim_client_lib)

libgaim_la_SOURCES = \
	$(gaim_coresources) \
	$(dbus_sources)

noinst_HEADERS= \
	internal.h \
	prefix.h

libgaimincludedir=$(includedir)/gaim
libgaiminclude_HEADERS = \
	$(gaim_coreheaders) \
	$(dbus_headers)

libgaim_la_DEPENDENCIES = @LIBOBJS@ $(STATIC_LINK_LIBS)
libgaim_la_LDFLAGS = -export-dynamic
libgaim_la_LIBADD = \
	@LIBOBJS@ \
	$(DBUS_LIBS) \
	$(GLIB_LIBS) \
	$(LIBXML_LIBS) \
	$(LIBNM_LIBS) \
	$(STATIC_LINK_LIBS) \
	$(INTLLIBS) \
	-lm

AM_CPPFLAGS = \
	-DBR_PTHREADS=0 \
	-DDATADIR=\"$(datadir)\" \
	-DLIBDIR=\"$(libdir)/gaim/\" \
	-DLOCALEDIR=\"$(datadir)/locale\" \
	-DSYSCONFDIR=\"$(sysconfdir)\" \
	$(GLIB_CFLAGS) \
	$(DEBUG_CFLAGS) \
	$(DBUS_CFLAGS) \
	$(LIBXML_CFLAGS) \
	$(LIBNM_CFLAGS)