view libgaim/protocols/msn/dialog.c @ 15000:89ae31668a9c

[gaim-migrate @ 17779] I'm committing this to get it out of my tree... As mentioned on gaim-devel, this normalizes some stuff. Mark wants to standardize on "username" instead. For recognition purposes, I'd prefer that, but using "screen name" is potentially useful in that users might not enter their OS username. In any case, it's not a huge deal to me either way. I believe the consensus before was for "screen name", and barring a consensus to change, "screen name" is the status quo anyway, so I'm making things consistent. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 19 Nov 2006 07:00:25 +0000
parents 60b1bc8dbf37
children e354528c4163
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/**
 * @file dialog.c Dialog functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "msn.h"
#include "dialog.h"

typedef struct
{
	GaimConnection *gc;
	char *who;
	char *group;
	gboolean add;

} MsnAddRemData;

/* Remove the buddy referenced by the MsnAddRemData before the serverside list is changed.
 * If the buddy will be added, he'll be added back; if he will be removed, he won't be. */
static void
msn_complete_sync_issue(MsnAddRemData *data)
{
	GaimBuddy *buddy;
	GaimGroup *group = NULL;

	if (data->group != NULL)
		group = gaim_find_group(data->group);
	
	if (group != NULL)
		buddy = gaim_find_buddy_in_group(gaim_connection_get_account(data->gc), data->who, group);
	else
		buddy = gaim_find_buddy(gaim_connection_get_account(data->gc), data->who);
	
	if (buddy != NULL)
		gaim_blist_remove_buddy(buddy);
}

static void
msn_add_cb(MsnAddRemData *data)
{
	MsnSession *session;
	MsnUserList *userlist;

	msn_complete_sync_issue(data);

	session = data->gc->proto_data;
	userlist = session->userlist;

	msn_userlist_add_buddy(userlist, data->who, MSN_LIST_FL, data->group);

	g_free(data->group);
	g_free(data->who);
	g_free(data);
}

static void
msn_rem_cb(MsnAddRemData *data)
{
	MsnSession *session;
	MsnUserList *userlist;

	msn_complete_sync_issue(data);

	session = data->gc->proto_data;
	userlist = session->userlist;

	msn_userlist_rem_buddy(userlist, data->who, MSN_LIST_FL, data->group);

	g_free(data->group);
	g_free(data->who);
	g_free(data);
}

void
msn_show_sync_issue(MsnSession *session, const char *passport,
					const char *group_name)
{
	GaimConnection *gc;
	GaimAccount *account;
	MsnAddRemData *data;
	char *msg, *reason;

	account = session->account;
	gc = gaim_account_get_connection(account);

	data        = g_new0(MsnAddRemData, 1);
	data->who   = g_strdup(passport);
	data->group = g_strdup(group_name);
	data->gc    = gc;

	msg = g_strdup_printf(_("Buddy list synchronization issue in %s (%s)"),
						  gaim_account_get_username(account),
						  gaim_account_get_protocol_name(account));

	if (group_name != NULL)
	{
		reason = g_strdup_printf(_("%s on the local list is "
								   "inside the group \"%s\" but not on "
								   "the server list. "
								   "Do you want this buddy to be added?"),
								 passport, group_name);
	}
	else
	{
		reason = g_strdup_printf(_("%s is on the local list but "
								   "not on the server list. "
								   "Do you want this buddy to be added?"),
								 passport);
	}

	gaim_request_action(gc, NULL, msg, reason, GAIM_DEFAULT_ACTION_NONE, 
						data, 2,
						_("Yes"), G_CALLBACK(msn_add_cb),
						_("No"), G_CALLBACK(msn_rem_cb));

	g_free(reason);
	g_free(msg);
}