view console/libgnt/gnt.h @ 14793:8a0cfee11af8

[gaim-migrate @ 17558] Introduce actions. You can specify the bindings for the actions. Right now, only the tree and the entry widget have them. The manual includes the details. I believe Ethan had suggested something like this a while back. It made sense, so here it is. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sat, 21 Oct 2006 21:08:24 +0000
parents 62bb53609a36
children 0eb7846f9e7e
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#include <glib.h>
#include "gntwidget.h"
#include "gntcolors.h"
#include "gntkeys.h"

void gnt_init();

void gnt_main();

gboolean gnt_ascii_only();

void gnt_screen_occupy(GntWidget *widget);

void gnt_screen_release(GntWidget *widget);

void gnt_screen_update(GntWidget *widget);

void gnt_screen_take_focus(GntWidget *widget);

void gnt_screen_resize_widget(GntWidget *widget, int width, int height);

void gnt_screen_move_widget(GntWidget *widget, int x, int y);

void gnt_screen_rename_widget(GntWidget *widget, const char *text);

gboolean gnt_widget_has_focus(GntWidget *widget);

void gnt_widget_set_urgent(GntWidget *widget);

void gnt_register_action(const char *label, void (*callback)());

gboolean gnt_screen_menu_show(gpointer menu);

void gnt_quit();