view console/libgnt/gntcolors.h @ 14793:8a0cfee11af8

[gaim-migrate @ 17558] Introduce actions. You can specify the bindings for the actions. Right now, only the tree and the entry widget have them. The manual includes the details. I believe Ethan had suggested something like this a while back. It made sense, so here it is. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sat, 21 Oct 2006 21:08:24 +0000
parents 39b0124a455d
children 1c8f1dc50685
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#ifndef GNT_COLORS_H
#define GNT_COLORS_H

#include <glib.h>

typedef enum
{
	GNT_COLOR_NORMAL = 1,
	GNT_COLOR_HIGHLIGHT,		/* eg. when a button is selected */
	GNT_COLOR_DISABLED,		/* eg. when a button is disabled */
	GNT_COLOR_HIGHLIGHT_D,	/* eg. when a button is selected, but some other window is in focus */
	GNT_COLOR_TEXT_NORMAL,
	GNT_COLOR_TEXT_INACTIVE,	/* when the entry is out of focus */
	GNT_COLOR_MNEMONIC,
	GNT_COLOR_MNEMONIC_D,
	GNT_COLOR_SHADOW,
	GNT_COLOR_TITLE,
	GNT_COLOR_TITLE_D,
	GNT_COLOR_URGENT,       /* this is for the 'urgent' windows */
	GNT_COLORS
} GntColorType;

enum
{
	GNT_COLOR_BLACK = 0,
	GNT_COLOR_RED,
	GNT_COLOR_GREEN,
	GNT_COLOR_BLUE,
	GNT_COLOR_WHITE,
	GNT_COLOR_GRAY,
	GNT_COLOR_DARK_GRAY,
	GNT_TOTAL_COLORS
};

/* populate some default colors */
void gnt_init_colors();

void gnt_uninit_colors();

#if GLIB_CHECK_VERSION(2,6,0)
void gnt_colors_parse(GKeyFile *kfile);

void gnt_color_pairs_parse(GKeyFile *kfile);
#endif

#endif