view libgaim/prpl.h @ 14313:8a2b571f9990

[gaim-migrate @ 17005] a prpl's set_idle function can be called before the login function this is because the signing-on signal is emitted, and there's a callback to check idle and update all the prpls attached to that signal this meant that if you were idle, and got disconnected from jabber, upon attempting to reconnect, you'd segfault I've changed how jabber handles idle updates to work around this. someone may want to audit the other prpls, to make sure their set_idle callbacks (if any) don't assume the connection is up committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Wed, 23 Aug 2006 16:36:58 +0000
parents 60b1bc8dbf37
children 8ed6ef220b2d
line wrap: on
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/**
 * @file prpl.h Protocol Plugin functions
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* this file should be all that prpls need to include. therefore, by including
 * this file, they should get glib, proxy, gaim_connection, prpl, etc. */

#ifndef _GAIM_PRPL_H_
#define _GAIM_PRPL_H_

typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo;

/**************************************************************************/
/** @name Basic Protocol Information                                      */
/**************************************************************************/

typedef enum {
	GAIM_ICON_SCALE_DISPLAY = 0x01,		/**< We scale the icon when we display it */
	GAIM_ICON_SCALE_SEND = 0x02			/**< We scale the icon before we send it to the server */
} GaimIconScaleRules;


/**
 * A description of a Buddy Icon specification.  This tells Gaim what kind of image file
 * it should give this prpl, and what kind of image file it should expect back.
 * Dimensions less than 1 should be ignored and the image not scaled.
 */
typedef struct {
	char *format;                       /**< This is a comma-delimited list of image formats or NULL if icons are not supported.
					     * The core nor the prpl will actually check to see if the data it's given matches this, it's entirely
					     * up to the UI to do what it wants */
	int min_width;                          /**< The minimum width of this icon  */
	int min_height;                         /**< The minimum height of this icon */
	int max_width;                          /**< The maximum width of this icon  */
	int max_height;                         /**< The maximum height of this icon */
	GaimIconScaleRules scale_rules;		/**< How to stretch this icon */
} GaimBuddyIconSpec;

/**
 * This \#define exists just to make it easier to fill out the buddy icon
 * field in the prpl info struct for protocols that couldn't care less.
 */
#define NO_BUDDY_ICONS {NULL, 0, 0, 0, 0, 0}

#include "blist.h"
#include "conversation.h"
#include "ft.h"
#include "proxy.h"
#include "plugin.h"
#include "roomlist.h"
#include "status.h"
#include "whiteboard.h"

struct proto_chat_entry {
	const char *label;
	const char *identifier;
	gboolean required;
	gboolean is_int;
	int min;
	int max;
	gboolean secret;
};

/**
 * Protocol options
 *
 * These should all be stuff that some plugins can do and others can't.
 */
typedef enum
{
	/**
	 * Use a unique name, not an alias, for chat rooms.
	 *
	 * Jabber lets you choose what name you want for chat.
	 * So it shouldn't be pulling the alias for when you're in chat;
	 * it gets annoying.
	 */
	OPT_PROTO_UNIQUE_CHATNAME = 0x00000004,

	/**
	 * Chat rooms have topics.
	 *
	 * IRC and Jabber support this.
	 */
	OPT_PROTO_CHAT_TOPIC = 0x00000008,

	/**
	 * Don't require passwords for sign-in.
	 *
	 * Zephyr doesn't require passwords, so there's no
	 * need for a password prompt.
	 */
	OPT_PROTO_NO_PASSWORD = 0x00000010,

	/**
	 * Notify on new mail.
	 *
	 * MSN and Yahoo notify you when you have new mail.
	 */
	OPT_PROTO_MAIL_CHECK = 0x00000020,

	/**
	 * Images in IMs.
	 *
	 * Oscar lets you send images in direct IMs.
	 */
	OPT_PROTO_IM_IMAGE = 0x00000040,

	/**
	 * Allow passwords to be optional.
	 *
	 * Passwords in IRC are optional, and are needed for certain
	 * functionality.
	 */
	OPT_PROTO_PASSWORD_OPTIONAL = 0x00000080,

	/**
	 * Allows font size to be specified in sane point size
	 *
	 * Probably just Jabber and Y!M
	 */
	OPT_PROTO_USE_POINTSIZE = 0x00000100,

	/**
	 * Set the Register button active when screenname is not given.
	 *
	 * Gadu-Gadu doesn't need a screenname to register new account.
	 */
	OPT_PROTO_REGISTER_NOSCREENNAME = 0x00000200,

} GaimProtocolOptions;

/**
 * A protocol plugin information structure.
 *
 * Every protocol plugin initializes this structure. It is the gateway
 * between gaim and the protocol plugin.  Many of this callbacks can be
 * NULL.  If a callback must be implemented, it has a comment indicating so.
 */
struct _GaimPluginProtocolInfo
{
	GaimProtocolOptions options;  /**< Protocol options.          */

	GList *user_splits;      /* A GList of GaimAccountUserSplit */
	GList *protocol_options; /* A GList of GaimAccountOption    */

	GaimBuddyIconSpec icon_spec; /* The icon spec. */

	/**
	 * Returns the base icon name for the given buddy and account.
	 * If buddy is NULL, it will return the name to use for the account's
	 * icon.  This must be implemented.
	 */
	const char *(*list_icon)(GaimAccount *account, GaimBuddy *buddy);

	/**
	 * Fills the four char**'s with string identifiers for "emblems"
	 * that the UI will interpret and display as relevant
	 */
	void (*list_emblems)(GaimBuddy *buddy, const char **se, const char **sw,
						  const char **nw, const char **ne);

	/**
	 * Gets a short string representing this buddy's status.  This will
	 * be shown on the buddy list.
	 */
	char *(*status_text)(GaimBuddy *buddy);

	/**
	 * Allows the prpl to add text to a buddy's tooltip.
	 */
	void (*tooltip_text)(GaimBuddy *buddy, GString *str, gboolean full);

	/**
	 * This must be implemented, and must add at least the offline
	 * and online states.
	 */
	GList *(*status_types)(GaimAccount *account);

	GList *(*blist_node_menu)(GaimBlistNode *node);
	GList *(*chat_info)(GaimConnection *);
	GHashTable *(*chat_info_defaults)(GaimConnection *, const char *chat_name);

	/* All the server-related functions */

	/** This must be implemented. */
	void (*login)(GaimAccount *);

	/** This must be implemented. */
	void (*close)(GaimConnection *);

	/**
	 * This PRPL function should return a positive value on success.
	 * If the message is too big to be sent, return -E2BIG.  If
	 * the account is not connected, return -ENOTCONN.  If the
	 * PRPL is unable to send the message for another reason, return
	 * some other negative value.  You can use one of the valid
	 * errno values, or just big something.  If the message should
	 * not be echoed to the conversation window, return 0.
	 */
	int  (*send_im)(GaimConnection *, const char *who,
					const char *message,
					GaimMessageFlags flags);

	void (*set_info)(GaimConnection *, const char *info);
	unsigned int (*send_typing)(GaimConnection *, const char *name, GaimTypingState state);
	void (*get_info)(GaimConnection *, const char *who);
	void (*set_status)(GaimAccount *account, GaimStatus *status);

	void (*set_idle)(GaimConnection *, int idletime);
	void (*change_passwd)(GaimConnection *, const char *old_pass,
						  const char *new_pass);
	void (*add_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group);
	void (*add_buddies)(GaimConnection *, GList *buddies, GList *groups);
	void (*remove_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group);
	void (*remove_buddies)(GaimConnection *, GList *buddies, GList *groups);
	void (*add_permit)(GaimConnection *, const char *name);
	void (*add_deny)(GaimConnection *, const char *name);
	void (*rem_permit)(GaimConnection *, const char *name);
	void (*rem_deny)(GaimConnection *, const char *name);
	void (*set_permit_deny)(GaimConnection *);
	void (*join_chat)(GaimConnection *, GHashTable *components);
	void (*reject_chat)(GaimConnection *, GHashTable *components);
	char *(*get_chat_name)(GHashTable *components);
	void (*chat_invite)(GaimConnection *, int id,
						const char *who, const char *message);
	void (*chat_leave)(GaimConnection *, int id);
	void (*chat_whisper)(GaimConnection *, int id,
						 const char *who, const char *message);
	int  (*chat_send)(GaimConnection *, int id, const char *message, GaimMessageFlags flags);
	void (*keepalive)(GaimConnection *);

	/* new user registration */
	void (*register_user)(GaimAccount *);

	/* get "chat buddy" info and away message */
	void (*get_cb_info)(GaimConnection *, int, const char *who);
	void (*get_cb_away)(GaimConnection *, int, const char *who);

	/* save/store buddy's alias on server list/roster */
	void (*alias_buddy)(GaimConnection *, const char *who,
						const char *alias);

	/* change a buddy's group on a server list/roster */
	void (*group_buddy)(GaimConnection *, const char *who,
						const char *old_group, const char *new_group);

	/* rename a group on a server list/roster */
	void (*rename_group)(GaimConnection *, const char *old_name,
						 GaimGroup *group, GList *moved_buddies);

	void (*buddy_free)(GaimBuddy *);

	void (*convo_closed)(GaimConnection *, const char *who);

	const char *(*normalize)(const GaimAccount *, const char *);

	void (*set_buddy_icon)(GaimConnection *, const char *filename);

	void (*remove_group)(GaimConnection *gc, GaimGroup *group);

	char *(*get_cb_real_name)(GaimConnection *gc, int id, const char *who);

	void (*set_chat_topic)(GaimConnection *gc, int id, const char *topic);

	GaimChat *(*find_blist_chat)(GaimAccount *account, const char *name);

	/* room listing prpl callbacks */
	GaimRoomlist *(*roomlist_get_list)(GaimConnection *gc);
	void (*roomlist_cancel)(GaimRoomlist *list);
	void (*roomlist_expand_category)(GaimRoomlist *list, GaimRoomlistRoom *category);

	/* file transfer callbacks */
	gboolean (*can_receive_file)(GaimConnection *, const char *who);
	void (*send_file)(GaimConnection *, const char *who, const char *filename);
	GaimXfer *(*new_xfer)(GaimConnection *, const char *who);
	gboolean (*offline_message)(const GaimBuddy *buddy);

	GaimWhiteboardPrplOps *whiteboard_prpl_ops;
};

#define GAIM_IS_PROTOCOL_PLUGIN(plugin) \
	((plugin)->info->type == GAIM_PLUGIN_PROTOCOL)

#define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \
	((GaimPluginProtocolInfo *)(plugin)->info->extra_info)

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Protocol Plugin API                                             */
/**************************************************************************/
/*@{*/

/**
 * Notifies Gaim that an account's idle state and time have changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account.
 * @param idle      The user's idle state.
 * @param idle_time The user's idle time.
 */
void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
								time_t idle_time);

/**
 * Notifies Gaim of an account's log-in time.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account    The account the user is on.
 * @param login_time The user's log-in time.
 */
void gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time);

/**
 * Notifies Gaim that an account's status has changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account the user is on.
 * @param status_id The status ID.
 * @param ...       A NULL-terminated list of attribute IDs and values,
 *                  beginning with the value for @a attr_id.
 */
void gaim_prpl_got_account_status(GaimAccount *account,
								  const char *status_id, ...);
/**
 * Notifies Gaim that a user's idle state and time have changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account the user is on.
 * @param name      The screen name of the user.
 * @param idle      The user's idle state.
 * @param idle_time The user's idle time.  This is the time at
 *                  which the user became idle, in seconds since
 *                  the epoch.
 */
void gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
							 gboolean idle, time_t idle_time);

/**
 * Notifies Gaim of a user's log-in time.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account    The account the user is on.
 * @param name       The screen name of the user.
 * @param login_time The user's log-in time.
 */
void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
								   time_t login_time);

/**
 * Notifies Gaim that a user's status has changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account the user is on.
 * @param name      The screen name of the user.
 * @param status_id The status ID.
 * @param ...       A NULL-terminated list of attribute IDs and values,
 *                  beginning with the value for @a attr_id.
 */
void gaim_prpl_got_user_status(GaimAccount *account, const char *name,
							   const char *status_id, ...);
/**
 * Informs the server that an account's status changed.
 *
 * @param account    The account the user is on.
 * @param old_status The previous status.
 * @param new_status The status that was activated, or deactivated
 *                   (in the case of independent statuses).
 */
void gaim_prpl_change_account_status(GaimAccount *account,
									 GaimStatus *old_status,
									 GaimStatus *new_status);

/**
 * Retrieves the list of stock status types from a prpl.
 *
 * @param account The account the user is on.
 * @param presence The presence for which we're going to get statuses
 *
 * @return List of statuses
 */
GList *gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence);

/*@}*/

/**************************************************************************/
/** @name Protocol Plugin Subsystem API                                   */
/**************************************************************************/
/*@{*/

/**
 * Finds a protocol plugin structure of the specified type.
 *
 * @param id The protocol plugin;
 */
GaimPlugin *gaim_find_prpl(const char *id);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _PRPL_H_ */