Mercurial > pidgin
view libgaim/roomlist.h @ 14313:8a2b571f9990
[gaim-migrate @ 17005]
a prpl's set_idle function can be called before the login function
this is because the signing-on signal is emitted, and there's a callback to check idle and update all the prpls attached to that signal
this meant that if you were idle, and got disconnected from jabber, upon attempting to reconnect, you'd segfault
I've changed how jabber handles idle updates to work around this. someone may want to audit the other prpls, to make sure their set_idle callbacks (if any) don't assume the connection is up
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Wed, 23 Aug 2006 16:36:58 +0000 |
parents | 60b1bc8dbf37 |
children |
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/** * @file roomlist.h Room List API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_ROOMLIST_H_ #define _GAIM_ROOMLIST_H_ typedef struct _GaimRoomlist GaimRoomlist; typedef struct _GaimRoomlistRoom GaimRoomlistRoom; typedef struct _GaimRoomlistField GaimRoomlistField; typedef struct _GaimRoomlistUiOps GaimRoomlistUiOps; /** * The types of rooms. * * These are ORable flags. */ typedef enum { GAIM_ROOMLIST_ROOMTYPE_CATEGORY = 0x01, /**< It's a category, but not a room you can join. */ GAIM_ROOMLIST_ROOMTYPE_ROOM = 0x02 /**< It's a room, like the kind you can join. */ } GaimRoomlistRoomType; /** * The types of fields. */ typedef enum { GAIM_ROOMLIST_FIELD_BOOL, GAIM_ROOMLIST_FIELD_INT, GAIM_ROOMLIST_FIELD_STRING /**< We do a g_strdup on the passed value if it's this type. */ } GaimRoomlistFieldType; #include "account.h" #include "glib.h" /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * Represents a list of rooms for a given connection on a given protocol. */ struct _GaimRoomlist { GaimAccount *account; /**< The account this list belongs to. */ GList *fields; /**< The fields. */ GList *rooms; /**< The list of rooms. */ gboolean in_progress; /**< The listing is in progress. */ gpointer ui_data; /**< UI private data. */ gpointer proto_data; /** Prpl private data. */ guint ref; /**< The reference count. */ }; /** * Represents a room. */ struct _GaimRoomlistRoom { GaimRoomlistRoomType type; /**< The type of room. */ gchar *name; /**< The name of the room. */ GList *fields; /**< Other fields. */ GaimRoomlistRoom *parent; /**< The parent room, or NULL. */ gboolean expanded_once; /**< A flag the UI uses to avoid multiple expand prpl cbs. */ }; /** * A field a room might have. */ struct _GaimRoomlistField { GaimRoomlistFieldType type; /**< The type of field. */ gchar *label; /**< The i18n user displayed name of the field. */ gchar *name; /**< The internal name of the field. */ gboolean hidden; /**< Hidden? */ }; /** * The room list ops to be filled out by the UI. */ struct _GaimRoomlistUiOps { void (*show_with_account)(GaimAccount *account); /**< Force the ui to pop up a dialog and get the list */ void (*create)(GaimRoomlist *list); /**< A new list was created. */ void (*set_fields)(GaimRoomlist *list, GList *fields); /**< Sets the columns. */ void (*add_room)(GaimRoomlist *list, GaimRoomlistRoom *room); /**< Add a room to the list. */ void (*in_progress)(GaimRoomlist *list, gboolean flag); /**< Are we fetching stuff still? */ void (*destroy)(GaimRoomlist *list); /**< We're destroying list. */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Room List API */ /**************************************************************************/ /*@{*/ /** * This is used to get the room list on an account, asking the UI * to pop up a dialog with the specified account already selected, * and pretend the user clicked the get list button. * While we're pretending, predend I didn't say anything about dialogs * or buttons, since this is the core. * * @param account The account to get the list on. */ void gaim_roomlist_show_with_account(GaimAccount *account); /** * Returns a newly created room list object. * * It has an initial reference count of 1. * * @param account The account that's listing rooms. * @return The new room list handle. */ GaimRoomlist *gaim_roomlist_new(GaimAccount *account); /** * Increases the reference count on the room list. * * @param list The object to ref. */ void gaim_roomlist_ref(GaimRoomlist *list); /** * Decreases the reference count on the room list. * * The room list will be destroyed when this reaches 0. * * @param list The room list object to unref and possibly * destroy. */ void gaim_roomlist_unref(GaimRoomlist *list); /** * Set the different field types and their names for this protocol. * * This must be called before gaim_roomlist_room_add(). * * @param list The room list. * @param fields A GList of GaimRoomlistField's. UI's are encouraged * to default to displaying them in the order given. */ void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields); /** * Set the "in progress" state of the room list. * * The UI is encouraged to somehow hint to the user * whether or not we're busy downloading a room list or not. * * @param list The room list. * @param in_progress We're downloading it, or we're not. */ void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress); /** * Gets the "in progress" state of the room list. * * The UI is encouraged to somehow hint to the user * whether or not we're busy downloading a room list or not. * * @param list The room list. * @return True if we're downloading it, or false if we're not. */ gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list); /** * Adds a room to the list of them. * * @param list The room list. * @param room The room to add to the list. The GList of fields must be in the same order as was given in gaim_roomlist_set_fields(). */ void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room); /** * Returns a GaimRoomlist structure from the prpl, and * instructs the prpl to start fetching the list. * * @param gc The GaimConnection to have get a list. * * @return A GaimRoomlist* or @c NULL if the protocol * doesn't support that. */ GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc); /** * Tells the prpl to stop fetching the list. * If this is possible and done, the prpl will * call set_in_progress with @c FALSE and possibly * unref the list if it took a reference. * * @param list The room list to cancel a get_list on. */ void gaim_roomlist_cancel_get_list(GaimRoomlist *list); /** * Tells the prpl that a category was expanded. * * On some protocols, the rooms in the category * won't be fetched until this is called. * * @param list The room list. * @param category The category that was expanded. The expression * (category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) * must be true. */ void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category); /*@}*/ /**************************************************************************/ /** @name Room API */ /**************************************************************************/ /*@{*/ /** * Creates a new room, to be added to the list. * * @param type The type of room. * @param name The name of the room. * @param parent The room's parent, if any. * * @return A new room. */ GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name, GaimRoomlistRoom *parent); /** * Adds a field to a room. * * @param list The room list the room belongs to. * @param room The room. * @param field The field to append. Strings get g_strdup'd internally. */ void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field); /** * Join a room, given a GaimRoomlistRoom and it's associated GaimRoomlist. * * @param list The room list the room belongs to. * @param room The room to join. */ void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room); /*@}*/ /**************************************************************************/ /** @name Room Field API */ /**************************************************************************/ /*@{*/ /** * Creates a new field. * * @param type The type of the field. * @param label The i18n'ed, user displayable name. * @param name The internal name of the field. * @param hidden Hide the field. * * @return A new GaimRoomlistField, ready to be added to a GList and passed to * gaim_roomlist_set_fields(). */ GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type, const gchar *label, const gchar *name, gboolean hidden); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used in all gaim room lists. * * @param ops The UI operations structure. */ void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ops); /** * Returns the gaim window UI operations structure to be used in * new windows. * * @return A filled-out GaimRoomlistUiOps structure. */ GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_ROOMLIST_H_ */