view src/imgstore.c @ 11052:8a68c933a5dd

[gaim-migrate @ 12990] Patch #1227165 from sadrul This patch probes plugins when the plugin page is loaded in preferences. This allows users to activate newly installed plugins without restarting Gaim. The only way I can see this being a problem is if you installed a plugin which was version-compatible but binary incompatible. (For example, you're working on Gaim HEAD and change a public struct in a way that's binary backwards incompatible, build a plugin against it, install the plugin, and open the preferences page of a running copy of Gaim from before the change.) Even then, depending on the particular plugin and binary incompatibility, you might have to activate the plugin before Gaim would crash. So, unless I'm missing something, this should be safe. Let's see how it goes. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 03 Jul 2005 05:28:57 +0000
parents 4ff4c34b7500
children 8bda65b88e49
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/**
 * @file imgstore.h IM Image Store API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
*/

#include <glib.h>
#include <debug.h>
#include <imgstore.h>

static GSList *imgstore = NULL;
static int nextid = 0;

/**
 * Stored image
 *
 * Represents a single IM image awaiting display and/or transmission.
 * Now that this type is basicly private too, these two structs could
 * probably be combined.
 */
struct _GaimStoredImage
{
	char *data;		/**< The image data.		*/
	size_t size;		/**< The image data's size.	*/
	char *filename;		/**< The filename (for the UI)	*/
};

typedef struct
{
	int id;
	int refcount;
	GaimStoredImage *img;
} GaimStoredImagePriv;

/* private functions */

static GaimStoredImagePriv *gaim_imgstore_get_priv(int id) {
	GSList *tmp = imgstore;
	GaimStoredImagePriv *priv = NULL;

	g_return_val_if_fail(id > 0, NULL);

	while (tmp && !priv) {
		GaimStoredImagePriv *tmp_priv = tmp->data;

		if (tmp_priv->id == id)
			priv = tmp_priv;

		tmp = tmp->next;
	}

	if (!priv)
		gaim_debug(GAIM_DEBUG_ERROR, "imgstore", "failed to find image id %d\n", id);

	return priv;
}

static void gaim_imgstore_free_priv(GaimStoredImagePriv *priv) {
	GaimStoredImage *img = NULL;

	g_return_if_fail(priv != NULL);

	img = priv->img;
	if (img) {
		if (img->data)
			g_free(img->data);
		if (img->filename)
			g_free(img->filename);
		g_free(img);
	}

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "freed image id %d\n", priv->id);

	g_free(priv);

	imgstore = g_slist_remove(imgstore, priv);
}

/* public functions */

int gaim_imgstore_add(const void *data, size_t size, const char *filename) {
	GaimStoredImagePriv *priv;
	GaimStoredImage *img;

	g_return_val_if_fail(data != NULL, 0);
	g_return_val_if_fail(size > 0, 0);

	img = g_new0(GaimStoredImage, 1);
	img->data = g_memdup(data, size);
	img->size = size;
	img->filename = g_strdup(filename);

	priv = g_new0(GaimStoredImagePriv, 1);
	priv->id = ++nextid;
	priv->refcount = 1;
	priv->img = img;

	imgstore = g_slist_append(imgstore, priv);
	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "added image id %d\n", priv->id);

	return priv->id;
}

GaimStoredImage *gaim_imgstore_get(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_val_if_fail(priv != NULL, NULL);

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "retrieved image id %d\n", priv->id);

	return priv->img;
}

gpointer gaim_imgstore_get_data(GaimStoredImage *i) {
	return i->data;
}

size_t gaim_imgstore_get_size(GaimStoredImage *i) {
	return i->size;
}

const char *gaim_imgstore_get_filename(GaimStoredImage *i) {
	return i->filename;
}

void gaim_imgstore_ref(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_if_fail(priv != NULL);

	(priv->refcount)++;

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "referenced image id %d (count now %d)\n", priv->id, priv->refcount);
}

void gaim_imgstore_unref(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_if_fail(priv != NULL);
	g_return_if_fail(priv->refcount > 0);

	(priv->refcount)--;

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "unreferenced image id %d (count now %d)\n", priv->id, priv->refcount);

	if (priv->refcount == 0)
		gaim_imgstore_free_priv(priv);
}