view src/win32/global.mak @ 11052:8a68c933a5dd

[gaim-migrate @ 12990] Patch #1227165 from sadrul This patch probes plugins when the plugin page is loaded in preferences. This allows users to activate newly installed plugins without restarting Gaim. The only way I can see this being a problem is if you installed a plugin which was version-compatible but binary incompatible. (For example, you're working on Gaim HEAD and change a public struct in a way that's binary backwards incompatible, build a plugin against it, install the plugin, and open the preferences page of a running copy of Gaim from before the change.) Even then, depending on the particular plugin and binary incompatibility, you might have to activate the plugin before Gaim would crash. So, unless I'm missing something, this should be safe. Let's see how it goes. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 03 Jul 2005 05:28:57 +0000
parents 59ffe137176d
children cae2fb7e8594
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#
# global.mak
#
# This file should be included by all Makefile.mingw files for project
# wide definitions.
#

CC = gcc.exe

# Use -g flag when building debug version of Gaim (including plugins).
# Use -fnative-struct instead of -mms-bitfields when using mingw 1.1
# (gcc 2.95)
CFLAGS += -O2 -Wall -mno-cygwin -mms-bitfields

# If not specified, dlls are built with the default base address of 0x10000000.
# When loaded into a process address space a dll will be rebased if its base
# address colides with the base address of an existing dll.  To avoid rebasing 
# we do the following.  Rebasing can slow down the load time of dlls and it
# also renders debug info useless.
DLL_LD_FLAGS += -Wl,--enable-auto-image-base

VERSION := $(shell cat $(GAIM_TOP)/VERSION)

DEFINES += 	-DVERSION=\"$(VERSION)\" \
		-DHAVE_CONFIG_H