Mercurial > pidgin
view src/gtkeventloop.c @ 10734:8b2c81d9b271
[gaim-migrate @ 12336]
" Here's a simple patch that moves the focus to the Alias
textbox if a screenname has already been specified.
Basically, this covers the scenario where you've clicked
Add on someone in a chat window. I'm assuming that you
really want to add that person, so there's no need to
change the screenname. This moves the focus to the alias
box which is what I always want to type next." --rlaager
makes sense to me.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 26 Mar 2005 03:39:00 +0000 |
parents | 482fc53c969d |
children | 8e97c8befc0b |
line wrap: on
line source
/** * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation) * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #include "gtkeventloop.h" #include "eventloop.h" #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) typedef struct _GaimGtkIOClosure { GaimInputFunction function; guint result; gpointer data; } GaimGtkIOClosure; static void gaim_gtk_io_destroy(gpointer data) { g_free(data); } static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) { GaimGtkIOClosure *closure = data; GaimInputCondition gaim_cond = 0; if (condition & GAIM_GTK_READ_COND) gaim_cond |= GAIM_INPUT_READ; if (condition & GAIM_GTK_WRITE_COND) gaim_cond |= GAIM_INPUT_WRITE; #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: callback for %d, fd is %d\n", closure->result, g_io_channel_unix_get_fd(source)); #endif closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond); return TRUE; } static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, gpointer data) { GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1); GIOChannel *channel; GIOCondition cond = 0; closure->function = function; closure->data = data; if (condition & GAIM_INPUT_READ) cond |= GAIM_GTK_READ_COND; if (condition & GAIM_INPUT_WRITE) cond |= GAIM_GTK_WRITE_COND; channel = g_io_channel_unix_new(fd); closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy); #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: adding input watcher %d for fd %d\n", closure->result, fd); #endif g_io_channel_unref(channel); return closure->result; } static GaimEventLoopUiOps eventloop_ops = { g_timeout_add, (guint (*)(guint))g_source_remove, gaim_gtk_input_add, (guint (*)(guint))g_source_remove }; GaimEventLoopUiOps * gaim_gtk_eventloop_get_ui_ops(void) { return &eventloop_ops; }