Mercurial > pidgin
view src/connection.h @ 8986:8cf32769ba1b
[gaim-migrate @ 9761]
" This patch adds a Plugin Actions menu item after the
Account Actions menu. The Plugin Actions menu is
populated from the added 'actions' slot in
GaimPluginInfo. As a demonstration, the Idle Maker
plugin has been converted to no longer require GTK code
and the Preferences interface just to perform its
actions. Instead, it uses a Plugin Action to spawn a
Fields Request.
There's also a minor fix for consistency in the menu
building for buddy actions. The pre-existing method for
instructing a menu list to display a separator was to
insert a NULL rather than a proto_buddy_menu into the
GList of actions. The code for the buddy menus was
instead checking for a proto_buddy_menu with a '-'
label. This has been fixed, and it now correctly uses
NULL to indicate a separator."
"Date: 2004-05-16 02:25
Sender: taliesein
Logged In: YES
user_id=77326
I need to add a callback to this patch to watch for
loading/unloading of plugins (to determine when to rebuild
the menu). Since the appropriate way to handle Plugin
Actions is still mildly up for debate, I'm holding of on
correcting the patch until I know for sure whether I should
fix this patch, or scrap it and write a new one using a
different method."
"Date: 2004-05-18 12:26
Sender: taliesein
Logged In: YES
user_id=77326
I've completed changes to this patch to also add plugin load
and unload signals (it looks like plugin.c actually had
pre-signal callbacks in place, but they were never used or
converted to signals)
This patch now will correctly update the Plugin Action menu
as plugins load and unload."
I'm not entirely sure i like the ui of a plugins actions menu, but i think
that having some way for plugins to add actions on an account is a good
thing, and i'm not sure that every viable action fits under the accounts
actions menu. we may want to merge the two (the existing accounts actions
and this plugins actions), but both times it came up in #gaim no one seemed
to want to comment, and on one commented to the gaim-devel post either.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 20 May 2004 05:11:44 +0000 |
parents | 92cbf9713795 |
children | db1dc2d02020 |
line wrap: on
line source
/** * @file connection.h Connection API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref connection-signals */ #ifndef _GAIM_CONNECTION_H_ #define _GAIM_CONNECTION_H_ #include <stdlib.h> #include <time.h> typedef struct _GaimConnection GaimConnection; /** * Flags to change behavior of the client for a given connection. */ typedef enum { GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */ GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive background colors. */ GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */ GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */ GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */ GAIM_CONNECTION_NO_FONTSIZE = 0x0020 /**< Connection does not send/receive font sizes */ } GaimConnectionFlags; typedef enum { GAIM_DISCONNECTED = 0, /**< Disconnected. */ GAIM_CONNECTED, /**< Connected. */ GAIM_CONNECTING /**< Connecting. */ } GaimConnectionState; #include "account.h" #include "plugin.h" typedef struct { void (*connect_progress)(GaimConnection *gc, const char *text, size_t step, size_t step_count); void (*connected)(GaimConnection *gc); void (*disconnected)(GaimConnection *gc); void (*notice)(GaimConnection *gc, const char *text); void (*report_disconnect)(GaimConnection *gc, const char *text); } GaimConnectionUiOps; struct _GaimConnection { GaimPlugin *prpl; /**< The protocol plugin. */ GaimConnectionFlags flags; /**< Connection flags. */ GaimConnectionState state; /**< The connection state. */ GaimAccount *account; /**< The account being connected to. */ int inpa; /**< The input watcher. */ GSList *buddy_chats; /**< A list of active chats. */ void *proto_data; /**< Protocol-specific data. */ char *display_name; /**< The name displayed. */ guint keep_alive; /**< Keep-alive. */ guint idle_timer; /**< The idle timer. */ time_t login_time; /**< Time of login. */ time_t login_time_official; /**< Official time of login. */ time_t last_sent_time; /**< The time something was last sent. */ int is_idle; /**< Idle state of the connection. */ char *away; /**< The current away message, or NULL */ char *away_state; /**< The last away type. */ gboolean is_auto_away; /**< Whether or not it's auto-away. */ int evil; /**< Warning level for AIM (why is this here?) */ gboolean wants_to_die; /**< Wants to Die state. This is set when the user chooses to sign off, or when the protocol is disconnected and should not be automatically reconnected (incorrect password, etc.) */ guint disconnect_timeout; /**< Timer used for nasty stack tricks */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Connection API */ /**************************************************************************/ /*@{*/ /** * Creates a connection to the specified account. * * @param account The account the connection should be connecting to. * * @return The gaim connection. */ GaimConnection *gaim_connection_new(GaimAccount *account); /** * Destroys and closes a gaim connection. * * @param gc The gaim connection to destroy. */ void gaim_connection_destroy(GaimConnection *gc); /** * Signs a connection on. * * @param gc The connection to sign on. * * @see gaim_connection_disconnect() */ void gaim_connection_connect(GaimConnection *gc); /** * Registers a connection. * * @param gc The connection to register. */ void gaim_connection_register(GaimConnection *gc); /** * Signs a connection off. * * @param gc The connection to sign off. * * @see gaim_connection_connect() */ void gaim_connection_disconnect(GaimConnection *gc); /** * Sets the connection state. * * @param gc The connection. * @param state The connection state. */ void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); /** * Sets the connection's account. * * @param gc The connection. * @param account The account. */ void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); /** * Sets the connection's displayed name. * * @param gc The connection. * @param name The displayed name. */ void gaim_connection_set_display_name(GaimConnection *gc, const char *name); /** * Returns the connection state. * * @param gc The connection. * * @return The connection state. */ GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); /** * Returns the connection's account. * * @param gc The connection. * * @return The connection's account. */ GaimAccount *gaim_connection_get_account(const GaimConnection *gc); /** * Returns the connection's displayed name. * * @param gc The connection. * * @return The connection's displayed name. */ const char *gaim_connection_get_display_name(const GaimConnection *gc); /** * Updates the connection progress. * * @param gc The connection. * @param text Information on the current step. * @param step The current step. * @param count The total number of steps. */ void gaim_connection_update_progress(GaimConnection *gc, const char *text, size_t step, size_t count); /** * Displays a connection-specific notice. * * @param gc The connection. * @param text The notice text. */ void gaim_connection_notice(GaimConnection *gc, const char *text); /** * Closes a connection with an error. * * @param gc The connection. * @param reason The error text. */ void gaim_connection_error(GaimConnection *gc, const char *reason); /*@}*/ /**************************************************************************/ /** @name Connections API */ /**************************************************************************/ /*@{*/ /** * Disconnects from all connections. */ void gaim_connections_disconnect_all(void); /** * Returns a list of all active connections. * * @return A list of all active connections. */ GList *gaim_connections_get_all(void); /** * Returns a list of all connections in the process of connecting. * * @return A list of connecting connections. */ GList *gaim_connections_get_connecting(void); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for connections. * * @param ops The UI operations structure. */ void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops); /** * Returns the UI operations structure used for connections. * * @return The UI operations structure in use. */ GaimConnectionUiOps *gaim_connections_get_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Connections Subsystem */ /**************************************************************************/ /*@{*/ /** * Initializes the connections subsystem. */ void gaim_connections_init(void); /** * Uninitializes the connections subsystem. */ void gaim_connections_uninit(void); /** * Returns the handle to the connections subsystem. * * @return The connections subsystem handle. */ void *gaim_connections_get_handle(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CONNECTION_H_ */