Mercurial > pidgin
view src/debug.h @ 8986:8cf32769ba1b
[gaim-migrate @ 9761]
" This patch adds a Plugin Actions menu item after the
Account Actions menu. The Plugin Actions menu is
populated from the added 'actions' slot in
GaimPluginInfo. As a demonstration, the Idle Maker
plugin has been converted to no longer require GTK code
and the Preferences interface just to perform its
actions. Instead, it uses a Plugin Action to spawn a
Fields Request.
There's also a minor fix for consistency in the menu
building for buddy actions. The pre-existing method for
instructing a menu list to display a separator was to
insert a NULL rather than a proto_buddy_menu into the
GList of actions. The code for the buddy menus was
instead checking for a proto_buddy_menu with a '-'
label. This has been fixed, and it now correctly uses
NULL to indicate a separator."
"Date: 2004-05-16 02:25
Sender: taliesein
Logged In: YES
user_id=77326
I need to add a callback to this patch to watch for
loading/unloading of plugins (to determine when to rebuild
the menu). Since the appropriate way to handle Plugin
Actions is still mildly up for debate, I'm holding of on
correcting the patch until I know for sure whether I should
fix this patch, or scrap it and write a new one using a
different method."
"Date: 2004-05-18 12:26
Sender: taliesein
Logged In: YES
user_id=77326
I've completed changes to this patch to also add plugin load
and unload signals (it looks like plugin.c actually had
pre-signal callbacks in place, but they were never used or
converted to signals)
This patch now will correctly update the Plugin Action menu
as plugins load and unload."
I'm not entirely sure i like the ui of a plugins actions menu, but i think
that having some way for plugins to add actions on an account is a good
thing, and i'm not sure that every viable action fits under the accounts
actions menu. we may want to merge the two (the existing accounts actions
and this plugins actions), but both times it came up in #gaim no one seemed
to want to comment, and on one commented to the gaim-devel post either.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 20 May 2004 05:11:44 +0000 |
parents | fa6395637e2c |
children | 2ac21bf20e04 |
line wrap: on
line source
/** * @file debug.h Debug API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_DEBUG_H_ #define _GAIM_DEBUG_H_ #include <stdarg.h> /** * Debug levels. */ typedef enum { GAIM_DEBUG_ALL = 0, /**< All debug levels. */ GAIM_DEBUG_MISC, /**< General chatter. */ GAIM_DEBUG_INFO, /**< General operation Information. */ GAIM_DEBUG_WARNING, /**< Warnings. */ GAIM_DEBUG_ERROR, /**< Errors. */ GAIM_DEBUG_FATAL /**< Fatal errors. */ } GaimDebugLevel; /** * Debug UI operations. */ typedef struct { void (*print)(GaimDebugLevel level, const char *category, const char *format, va_list args); } GaimDebugUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Debug API */ /**************************************************************************/ /** * Outputs debug information. * * This differs from gaim_debug() in that it takes a va_list. * * @param level The debug level. * @param category The category (or @c NULL). * @param format The format string. * @param args The format parameters. * * @see gaim_debug() */ void gaim_debug_vargs(GaimDebugLevel level, const char *category, const char *format, va_list args); /** * Outputs debug information. * * @param level The debug level. * @param category The category (or @c NULL). * @param format The format string. */ void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...); /** * Outputs misc. level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_MISC as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_misc(const char *category, const char *format, ...); /** * Outputs info level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_INFO as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_info(const char *category, const char *format, ...); /** * Outputs warning level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_WARNING as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_warning(const char *category, const char *format, ...); /** * Outputs error level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_ERROR as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_error(const char *category, const char *format, ...); /** * Outputs fatal error level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_ERROR as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_fatal(const char *category, const char *format, ...); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used when outputting debug * information. * * @param ops The UI operations structure. */ void gaim_debug_set_ui_ops(GaimDebugUiOps *ops); /** * Returns the UI operations structure used when outputting debug * information. * * @return The UI operations structure in use. */ GaimDebugUiOps *gaim_debug_get_ui_ops(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_DEBUG_H_ */