view src/dnd-hints.h @ 8986:8cf32769ba1b

[gaim-migrate @ 9761] " This patch adds a Plugin Actions menu item after the Account Actions menu. The Plugin Actions menu is populated from the added 'actions' slot in GaimPluginInfo. As a demonstration, the Idle Maker plugin has been converted to no longer require GTK code and the Preferences interface just to perform its actions. Instead, it uses a Plugin Action to spawn a Fields Request. There's also a minor fix for consistency in the menu building for buddy actions. The pre-existing method for instructing a menu list to display a separator was to insert a NULL rather than a proto_buddy_menu into the GList of actions. The code for the buddy menus was instead checking for a proto_buddy_menu with a '-' label. This has been fixed, and it now correctly uses NULL to indicate a separator." "Date: 2004-05-16 02:25 Sender: taliesein Logged In: YES user_id=77326 I need to add a callback to this patch to watch for loading/unloading of plugins (to determine when to rebuild the menu). Since the appropriate way to handle Plugin Actions is still mildly up for debate, I'm holding of on correcting the patch until I know for sure whether I should fix this patch, or scrap it and write a new one using a different method." "Date: 2004-05-18 12:26 Sender: taliesein Logged In: YES user_id=77326 I've completed changes to this patch to also add plugin load and unload signals (it looks like plugin.c actually had pre-signal callbacks in place, but they were never used or converted to signals) This patch now will correctly update the Plugin Action menu as plugins load and unload." I'm not entirely sure i like the ui of a plugins actions menu, but i think that having some way for plugins to add actions on an account is a good thing, and i'm not sure that every viable action fits under the accounts actions menu. we may want to merge the two (the existing accounts actions and this plugins actions), but both times it came up in #gaim no one seemed to want to comment, and on one commented to the gaim-devel post either. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 20 May 2004 05:11:44 +0000
parents fa6395637e2c
children
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/**
 * @file dnd-hints.h Drag-and-Drop arrow hints
 * @ingroup gtkui
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
#ifndef _GAIM_DND_HINTS_H_
#define _GAIM_DND_HINTS_H_

#include <glib.h>
#include <gtk/gtkwidget.h>

/**
 * Conversation drag-and-drop arrow types.
 */
typedef enum
{
	HINT_ARROW_UP,    /**< Up arrow.    */
	HINT_ARROW_DOWN,  /**< Down arrow.  */
	HINT_ARROW_LEFT,  /**< Left arrow.  */
	HINT_ARROW_RIGHT  /**< Right arrow. */

} DndHintWindowId;

/**
 * Conversation drag-and-drop arrow positions.
 */
typedef enum {

	HINT_POSITION_RIGHT,  /**< Position to the right of a tab.  */
	HINT_POSITION_LEFT,   /**< Position to the left of a tab.   */
	HINT_POSITION_TOP,    /**< Position above a tab.            */
	HINT_POSITION_BOTTOM, /**< Position below a tab.            */
	HINT_POSITION_CENTER  /**< Position in the center of a tab. */

} DndHintPosition;

/**
 * Shows a drag-and-drop hint at the specified location.
 *
 * @param id The ID of the hint to show.
 * @param x  The X location to show it at.
 * @param y  The Y location to show it at.
 */
void dnd_hints_show(DndHintWindowId id, gint x, gint y);

/**
 * Hides the specified drag-and-drop hint.
 *
 * @param id The ID of the hint to hide.
 */
void dnd_hints_hide(DndHintWindowId id);

/**
 * Hides all drag-and-drop hints.
 */
void dnd_hints_hide_all(void);

/**
 * Shows a drag-and-drop hint relative to a widget.
 *
 * @param id     The ID of the hint.
 * @param widget The widget that the hint is relative to.
 * @param horiz  The horizontal relative position.
 * @param vert   The vertical relative position.
 */
void dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget,
							 DndHintPosition horiz, DndHintPosition vert);

#endif /* _GAIM_DND_HINTS_H_ */