Mercurial > pidgin
view src/pounce.c @ 8986:8cf32769ba1b
[gaim-migrate @ 9761]
" This patch adds a Plugin Actions menu item after the
Account Actions menu. The Plugin Actions menu is
populated from the added 'actions' slot in
GaimPluginInfo. As a demonstration, the Idle Maker
plugin has been converted to no longer require GTK code
and the Preferences interface just to perform its
actions. Instead, it uses a Plugin Action to spawn a
Fields Request.
There's also a minor fix for consistency in the menu
building for buddy actions. The pre-existing method for
instructing a menu list to display a separator was to
insert a NULL rather than a proto_buddy_menu into the
GList of actions. The code for the buddy menus was
instead checking for a proto_buddy_menu with a '-'
label. This has been fixed, and it now correctly uses
NULL to indicate a separator."
"Date: 2004-05-16 02:25
Sender: taliesein
Logged In: YES
user_id=77326
I need to add a callback to this patch to watch for
loading/unloading of plugins (to determine when to rebuild
the menu). Since the appropriate way to handle Plugin
Actions is still mildly up for debate, I'm holding of on
correcting the patch until I know for sure whether I should
fix this patch, or scrap it and write a new one using a
different method."
"Date: 2004-05-18 12:26
Sender: taliesein
Logged In: YES
user_id=77326
I've completed changes to this patch to also add plugin load
and unload signals (it looks like plugin.c actually had
pre-signal callbacks in place, but they were never used or
converted to signals)
This patch now will correctly update the Plugin Action menu
as plugins load and unload."
I'm not entirely sure i like the ui of a plugins actions menu, but i think
that having some way for plugins to add actions on an account is a good
thing, and i'm not sure that every viable action fits under the accounts
actions menu. we may want to merge the two (the existing accounts actions
and this plugins actions), but both times it came up in #gaim no one seemed
to want to comment, and on one commented to the gaim-devel post either.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 20 May 2004 05:11:44 +0000 |
parents | 1a016d979ce0 |
children | 0ad01d743f60 |
line wrap: on
line source
/** * @file pounce.c Buddy Pounce API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "pounce.h" #include "debug.h" #include "pounce.h" #include "util.h" typedef struct { GString *buffer; GaimPounce *pounce; GaimPounceEvent events; char *ui_name; char *pouncee; char *protocol_id; char *event_type; char *action_name; char *param_name; char *account_name; } PounceParserData; typedef struct { char *name; gboolean enabled; GHashTable *atts; } GaimPounceActionData; typedef struct { char *ui; GaimPounceCb cb; void (*new_pounce)(GaimPounce *); void (*free_pounce)(GaimPounce *); } GaimPounceHandler; static GHashTable *pounce_handlers = NULL; static GList *pounces = NULL; static guint pounces_save_timer = 0; static gboolean pounces_loaded = FALSE; static GaimPounceActionData * find_action_data(const GaimPounce *pounce, const char *name) { GaimPounceActionData *action; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); action = g_hash_table_lookup(pounce->actions, name); return action; } static void free_action_data(gpointer data) { GaimPounceActionData *action_data = data; g_free(action_data->name); g_hash_table_destroy(action_data->atts); g_free(action_data); } static gboolean pounces_save_cb(gpointer unused) { gaim_pounces_sync(); pounces_save_timer = 0; return FALSE; } static void schedule_pounces_save(void) { if (!pounces_save_timer) pounces_save_timer = gaim_timeout_add(5000, pounces_save_cb, NULL); } GaimPounce * gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event) { GaimPounce *pounce; GaimPounceHandler *handler; g_return_val_if_fail(ui_type != NULL, NULL); g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(event != 0, NULL); pounce = g_new0(GaimPounce, 1); pounce->ui_type = g_strdup(ui_type); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_action_data); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->new_pounce != NULL) handler->new_pounce(pounce); pounces = g_list_append(pounces, pounce); return pounce; } void gaim_pounce_destroy(GaimPounce *pounce) { GaimPounceHandler *handler; g_return_if_fail(pounce != NULL); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); pounces = g_list_remove(pounces, pounce); if (pounce->ui_type != NULL) g_free(pounce->ui_type); if (pounce->pouncee != NULL) g_free(pounce->pouncee); g_hash_table_destroy(pounce->actions); if (handler != NULL && handler->free_pounce != NULL) handler->free_pounce(pounce); g_free(pounce); schedule_pounces_save(); } void gaim_pounce_destroy_all_by_account(GaimAccount *account) { GaimAccount *pouncer; GaimPounce *pounce; GList *l, *l_next; g_return_if_fail(account != NULL); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; pouncer = gaim_pounce_get_pouncer(pounce); if (pouncer == account) gaim_pounce_destroy(pounce); } } void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events) { g_return_if_fail(pounce != NULL); g_return_if_fail(pounce != GAIM_POUNCE_NONE); pounce->events = events; schedule_pounces_save(); } void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncer != NULL); pounce->pouncer = pouncer; schedule_pounces_save(); } void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncee != NULL); if (pounce->pouncee != NULL) g_free(pounce->pouncee); pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee)); schedule_pounces_save(); } void gaim_pounce_set_save(GaimPounce *pounce, gboolean save) { g_return_if_fail(pounce != NULL); pounce->save = save; schedule_pounces_save(); } void gaim_pounce_action_register(GaimPounce *pounce, const char *name) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(name != NULL); if (g_hash_table_lookup(pounce->actions, name) != NULL) return; action_data = g_new0(GaimPounceActionData, 1); action_data->name = g_strdup(name); action_data->enabled = FALSE; action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); g_hash_table_insert(pounce->actions, g_strdup(name), action_data); schedule_pounces_save(); } void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, gboolean enabled) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); action_data->enabled = enabled; schedule_pounces_save(); } void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, const char *attr, const char *value) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); g_return_if_fail(attr != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); if (value == NULL) g_hash_table_remove(action_data->atts, attr); else g_hash_table_insert(action_data->atts, g_strdup(attr), g_strdup(value)); schedule_pounces_save(); } void gaim_pounce_set_data(GaimPounce *pounce, void *data) { g_return_if_fail(pounce != NULL); pounce->data = data; } GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE); return pounce->events; } GaimAccount * gaim_pounce_get_pouncer(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncer; } const char * gaim_pounce_get_pouncee(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncee; } gboolean gaim_pounce_get_save(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, FALSE); return pounce->save; } gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, FALSE); g_return_val_if_fail(action != NULL, FALSE); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, FALSE); return action_data->enabled; } const char * gaim_pounce_action_get_attribute(const GaimPounce *pounce, const char *action, const char *attr) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(action != NULL, NULL); g_return_val_if_fail(attr != NULL, NULL); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, NULL); return g_hash_table_lookup(action_data->atts, attr); } void * gaim_pounce_get_data(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->data; } void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce; GaimPounceHandler *handler; GList *l, *l_next; char *norm_pouncee; g_return_if_fail(pouncer != NULL); g_return_if_fail(pouncee != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->cb != NULL) { handler->cb(pounce, events, gaim_pounce_get_data(pounce)); if (!gaim_pounce_get_save(pounce)) gaim_pounce_destroy(pounce); } } } g_free(norm_pouncee); } GaimPounce * gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce = NULL; GList *l; char *norm_pouncee; g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) { pounce = (GaimPounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { break; } pounce = NULL; } g_free(norm_pouncee); return pounce; } /* XML Stuff */ static void free_parser_data(gpointer user_data) { PounceParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { PounceParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "pounce")) { const char *ui = g_hash_table_lookup(atts, "ui"); if (ui == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'ui' parameter for pounce!\n"); } else data->ui_name = g_strdup(ui); data->events = 0; } else if (!strcmp(element_name, "account")) { const char *protocol_id = g_hash_table_lookup(atts, "protocol"); if (protocol_id == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'protocol' parameter for account!\n"); } else data->protocol_id = g_strdup(protocol_id); } else if (!strcmp(element_name, "event")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for event!\n"); } else data->event_type = g_strdup(type); } else if (!strcmp(element_name, "action")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for action!\n"); } else data->action_name = g_strdup(type); } else if (!strcmp(element_name, "param")) { const char *param_name = g_hash_table_lookup(atts, "name"); if (param_name == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'name' parameter for param!\n"); } else data->param_name = g_strdup(param_name); } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { PounceParserData *data = user_data; gchar *buffer = NULL; if (data->buffer != NULL) { buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; } if (!strcmp(element_name, "account")) { data->account_name = g_strdup(buffer); } else if (!strcmp(element_name, "pouncee")) { data->pouncee = g_strdup(buffer); } else if (!strcmp(element_name, "event")) { if (!strcmp(data->event_type, "sign-on")) data->events |= GAIM_POUNCE_SIGNON; else if (!strcmp(data->event_type, "sign-off")) data->events |= GAIM_POUNCE_SIGNOFF; else if (!strcmp(data->event_type, "away")) data->events |= GAIM_POUNCE_AWAY; else if (!strcmp(data->event_type, "return-from-away")) data->events |= GAIM_POUNCE_AWAY_RETURN; else if (!strcmp(data->event_type, "idle")) data->events |= GAIM_POUNCE_IDLE; else if (!strcmp(data->event_type, "return-from-idle")) data->events |= GAIM_POUNCE_IDLE_RETURN; else if (!strcmp(data->event_type, "start-typing")) data->events |= GAIM_POUNCE_TYPING; else if (!strcmp(data->event_type, "stop-typing")) data->events |= GAIM_POUNCE_TYPING_STOPPED; g_free(data->event_type); data->event_type = NULL; } else if (!strcmp(element_name, "action")) { gaim_pounce_action_register(data->pounce, data->action_name); gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE); g_free(data->action_name); data->action_name = NULL; } else if (!strcmp(element_name, "param")) { gaim_pounce_action_set_attribute(data->pounce, data->action_name, data->param_name, buffer); g_free(data->param_name); data->param_name = NULL; } else if (!strcmp(element_name, "events")) { GaimAccount *account; account = gaim_accounts_find(data->account_name, data->protocol_id); g_free(data->account_name); g_free(data->protocol_id); data->account_name = NULL; data->protocol_id = NULL; if (account == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Account for pounce not found!\n"); } else { gaim_debug(GAIM_DEBUG_INFO, "pounce", "Creating pounce: %s, %s\n", data->ui_name, data->pouncee); data->pounce = gaim_pounce_new(data->ui_name, account, data->pouncee, data->events); } g_free(data->pouncee); data->pouncee = NULL; } else if (!strcmp(element_name, "save")) { gaim_pounce_set_save(data->pounce, TRUE); } else if (!strcmp(element_name, "pounce")) { data->pounce = NULL; data->events = 0; if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); data->ui_name = NULL; data->pounce = NULL; data->protocol_id = NULL; data->event_type = NULL; data->action_name = NULL; data->param_name = NULL; data->account_name = NULL; } if (buffer != NULL) g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { PounceParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser pounces_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_pounces_load(void) { gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; PounceParserData *parser_data; if (filename == NULL) { pounces_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error reading pounces: %s\n", error->message); g_free(filename); g_error_free(error); pounces_loaded = TRUE; return FALSE; } parser_data = g_new0(PounceParserData, 1); context = g_markup_parse_context_new(&pounces_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return TRUE; } static void write_action_parameter(gpointer key, gpointer value, gpointer user_data) { const char *name, *param_value; FILE *fp; param_value = (const char *)value; name = (const char *)key; fp = (FILE *)user_data; fprintf(fp, " <param name='%s'>%s</param>\n", name, param_value); } static void write_action_parameter_list(gpointer key, gpointer value, gpointer user_data) { GaimPounceActionData *action_data; const char *action; FILE *fp; action_data = (GaimPounceActionData *)value; action = (const char *)key; fp = (FILE *)user_data; if (!action_data->enabled) return; fprintf(fp, " <action type='%s'", action); if (g_hash_table_size(action_data->atts) == 0) { fprintf(fp, "/>\n"); } else { fprintf(fp, ">\n"); g_hash_table_foreach(action_data->atts, write_action_parameter, fp); fprintf(fp, " </action>\n"); } } static void gaim_pounces_write(FILE *fp, GaimPounce *pounce) { GaimAccount *pouncer; GaimPounceEvent events; char *pouncer_name; pouncer = gaim_pounce_get_pouncer(pounce); events = gaim_pounce_get_events(pounce); pouncer_name = g_markup_escape_text(gaim_account_get_username(pouncer), -1); fprintf(fp, " <pounce ui='%s'>\n", pounce->ui_type); fprintf(fp, " <account protocol='%s'>%s</account>\n", pouncer->protocol_id, pouncer_name); fprintf(fp, " <pouncee>%s</pouncee>\n", gaim_pounce_get_pouncee(pounce)); fprintf(fp, " <events>\n"); if (events & GAIM_POUNCE_SIGNON) fprintf(fp, " <event type='sign-on'/>\n"); if (events & GAIM_POUNCE_SIGNOFF) fprintf(fp, " <event type='sign-off'/>\n"); if (events & GAIM_POUNCE_AWAY) fprintf(fp, " <event type='away'/>\n"); if (events & GAIM_POUNCE_AWAY_RETURN) fprintf(fp, " <event type='return-from-away'/>\n"); if (events & GAIM_POUNCE_IDLE) fprintf(fp, " <event type='idle'/>\n"); if (events & GAIM_POUNCE_IDLE_RETURN) fprintf(fp, " <event type='return-from-idle'/>\n"); if (events & GAIM_POUNCE_TYPING) fprintf(fp, " <event type='start-typing'/>\n"); if (events & GAIM_POUNCE_TYPING_STOPPED) fprintf(fp, " <event type='stop-typing'/>\n"); fprintf(fp, " </events>\n"); fprintf(fp, " <actions>\n"); g_hash_table_foreach(pounce->actions, write_action_parameter_list, fp); fprintf(fp, " </actions>\n"); if (gaim_pounce_get_save(pounce)) fprintf(fp, " <save/>\n"); fprintf(fp, " </pounce>\n"); g_free(pouncer_name); } void gaim_pounces_sync(void) { FILE *fp; const char *user_dir = gaim_user_dir(); char *filename; char *filename_real; if (!pounces_loaded) { gaim_debug(GAIM_DEBUG_WARNING, "pounces", "Writing pounces to disk.\n"); schedule_pounces_save(); return; } if (user_dir == NULL) return; gaim_debug(GAIM_DEBUG_INFO, "pounces", "Writing pounces to disk.\n"); fp = fopen(user_dir, "r"); if (fp == NULL) mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR); else fclose(fp); filename = g_build_filename(user_dir, "pounces.xml.save", NULL); if ((fp = fopen(filename, "w")) != NULL) { GList *l; fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n"); fprintf(fp, "<pounces>\n"); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) gaim_pounces_write(fp, l->data); fprintf(fp, "</pounces>\n"); fclose(fp); chmod(filename, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Unable to write %s\n", filename); g_free(filename); return; } filename_real = g_build_filename(user_dir, "pounces.xml", NULL); if (rename(filename, filename_real) < 0) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error renaming %s to %s\n", filename, filename_real); } g_free(filename); g_free(filename_real); } void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, void (*new_pounce)(GaimPounce *pounce), void (*free_pounce)(GaimPounce *pounce)) { GaimPounceHandler *handler; g_return_if_fail(ui != NULL); g_return_if_fail(cb != NULL); handler = g_new0(GaimPounceHandler, 1); handler->ui = g_strdup(ui); handler->cb = cb; handler->new_pounce = new_pounce; handler->free_pounce = free_pounce; g_hash_table_insert(pounce_handlers, g_strdup(ui), handler); } void gaim_pounces_unregister_handler(const char *ui) { g_return_if_fail(ui != NULL); g_hash_table_remove(pounce_handlers, ui); } GList * gaim_pounces_get_all(void) { return pounces; } static void free_pounce_handler(gpointer user_data) { GaimPounceHandler *handler = (GaimPounceHandler *)user_data; g_free(handler->ui); g_free(handler); } static void buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event) { gaim_pounce_execute(buddy->account, buddy->name, event); } static void buddy_typing_cb(GaimConversation *conv, void *data) { GaimAccount *account = gaim_conversation_get_account(conv); const char *name = gaim_conversation_get_name(conv); if (gaim_find_buddy(account, name) != NULL) { GaimPounceEvent event; event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED); gaim_pounce_execute(account, name, event); } } void * gaim_pounces_get_handle(void) { static int pounce_handle; return &pounce_handle; } void gaim_pounces_init(void) { void *blist_handle = gaim_blist_get_handle(); void *conv_handle = gaim_conversations_get_handle(); void *handle = gaim_pounces_get_handle(); pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_pounce_handler); gaim_signal_connect(blist_handle, "buddy-idle", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_IDLE)); gaim_signal_connect(blist_handle, "buddy-unidle", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_IDLE_RETURN)); gaim_signal_connect(blist_handle, "buddy-away", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_AWAY)); gaim_signal_connect(blist_handle, "buddy-back", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_AWAY_RETURN)); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNON)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF)); gaim_signal_connect(conv_handle, "buddy-typing", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "buddy-typing-stopped", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); } void gaim_pounces_uninit() { if (pounces_save_timer != 0) { gaim_timeout_remove(pounces_save_timer); pounces_save_timer = 0; gaim_pounces_sync(); } gaim_signals_disconnect_by_handle(gaim_pounces_get_handle()); }