Mercurial > pidgin
view src/value.c @ 8986:8cf32769ba1b
[gaim-migrate @ 9761]
" This patch adds a Plugin Actions menu item after the
Account Actions menu. The Plugin Actions menu is
populated from the added 'actions' slot in
GaimPluginInfo. As a demonstration, the Idle Maker
plugin has been converted to no longer require GTK code
and the Preferences interface just to perform its
actions. Instead, it uses a Plugin Action to spawn a
Fields Request.
There's also a minor fix for consistency in the menu
building for buddy actions. The pre-existing method for
instructing a menu list to display a separator was to
insert a NULL rather than a proto_buddy_menu into the
GList of actions. The code for the buddy menus was
instead checking for a proto_buddy_menu with a '-'
label. This has been fixed, and it now correctly uses
NULL to indicate a separator."
"Date: 2004-05-16 02:25
Sender: taliesein
Logged In: YES
user_id=77326
I need to add a callback to this patch to watch for
loading/unloading of plugins (to determine when to rebuild
the menu). Since the appropriate way to handle Plugin
Actions is still mildly up for debate, I'm holding of on
correcting the patch until I know for sure whether I should
fix this patch, or scrap it and write a new one using a
different method."
"Date: 2004-05-18 12:26
Sender: taliesein
Logged In: YES
user_id=77326
I've completed changes to this patch to also add plugin load
and unload signals (it looks like plugin.c actually had
pre-signal callbacks in place, but they were never used or
converted to signals)
This patch now will correctly update the Plugin Action menu
as plugins load and unload."
I'm not entirely sure i like the ui of a plugins actions menu, but i think
that having some way for plugins to add actions on an account is a good
thing, and i'm not sure that every viable action fits under the accounts
actions menu. we may want to merge the two (the existing accounts actions
and this plugins actions), but both times it came up in #gaim no one seemed
to want to comment, and on one commented to the gaim-devel post either.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 20 May 2004 05:11:44 +0000 |
parents | fde4101fa183 |
children | 8bda65b88e49 |
line wrap: on
line source
/** * @file value.c Value wrapper API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "value.h" #define OUTGOING_FLAG 0x01 GaimValue * gaim_value_new(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); return value; } GaimValue * gaim_value_new_outgoing(GaimType type, ...) { GaimValue *value; va_list args; g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); value->type = type; va_start(args, type); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); va_end(args); value->flags |= OUTGOING_FLAG; return value; } void gaim_value_destroy(GaimValue *value) { g_return_if_fail(value != NULL); if (gaim_value_get_type(value) == GAIM_TYPE_BOXED) { if (value->u.specific_type != NULL) g_free(value->u.specific_type); } else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { if (value->data.string_data != NULL) g_free(value->data.string_data); } g_free(value); } GaimValue * gaim_value_dup(const GaimValue *value) { GaimValue *new_value; GaimType type; g_return_val_if_fail(value != NULL, NULL); type = gaim_value_get_type(value); if (type == GAIM_TYPE_SUBTYPE) { new_value = gaim_value_new(GAIM_TYPE_SUBTYPE, gaim_value_get_subtype(value)); } else if (type == GAIM_TYPE_BOXED) { new_value = gaim_value_new(GAIM_TYPE_BOXED, gaim_value_get_specific_type(value)); } else new_value = gaim_value_new(type); new_value->flags = value->flags; switch (type) { case GAIM_TYPE_CHAR: gaim_value_set_char(new_value, gaim_value_get_char(value)); break; case GAIM_TYPE_UCHAR: gaim_value_set_uchar(new_value, gaim_value_get_uchar(value)); break; case GAIM_TYPE_BOOLEAN: gaim_value_set_boolean(new_value, gaim_value_get_boolean(value)); break; case GAIM_TYPE_SHORT: gaim_value_set_short(new_value, gaim_value_get_short(value)); break; case GAIM_TYPE_USHORT: gaim_value_set_ushort(new_value, gaim_value_get_ushort(value)); break; case GAIM_TYPE_INT: gaim_value_set_int(new_value, gaim_value_get_int(value)); break; case GAIM_TYPE_UINT: gaim_value_set_uint(new_value, gaim_value_get_uint(value)); break; case GAIM_TYPE_LONG: gaim_value_set_long(new_value, gaim_value_get_long(value)); break; case GAIM_TYPE_ULONG: gaim_value_set_ulong(new_value, gaim_value_get_ulong(value)); break; case GAIM_TYPE_INT64: gaim_value_set_int64(new_value, gaim_value_get_int64(value)); break; case GAIM_TYPE_UINT64: gaim_value_set_uint64(new_value, gaim_value_get_uint64(value)); break; case GAIM_TYPE_STRING: gaim_value_set_string(new_value, gaim_value_get_string(value)); break; case GAIM_TYPE_OBJECT: gaim_value_set_object(new_value, gaim_value_get_object(value)); break; case GAIM_TYPE_POINTER: gaim_value_set_pointer(new_value, gaim_value_get_pointer(value)); break; case GAIM_TYPE_ENUM: gaim_value_set_enum(new_value, gaim_value_get_enum(value)); break; case GAIM_TYPE_BOXED: gaim_value_set_boxed(new_value, gaim_value_get_boxed(value)); break; default: break; } return new_value; } GaimType gaim_value_get_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN); return value->type; } unsigned int gaim_value_get_subtype(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0); return value->u.subtype; } const char * gaim_value_get_specific_type(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL); return value->u.specific_type; } gboolean gaim_value_is_outgoing(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return (value->flags & OUTGOING_FLAG); } void gaim_value_set_char(GaimValue *value, char data) { g_return_if_fail(value != NULL); value->data.char_data = data; } void gaim_value_set_uchar(GaimValue *value, unsigned char data) { g_return_if_fail(value != NULL); value->data.uchar_data = data; } void gaim_value_set_boolean(GaimValue *value, gboolean data) { g_return_if_fail(value != NULL); value->data.boolean_data = data; } void gaim_value_set_short(GaimValue *value, short data) { g_return_if_fail(value != NULL); value->data.short_data = data; } void gaim_value_set_ushort(GaimValue *value, unsigned short data) { g_return_if_fail(value != NULL); value->data.ushort_data = data; } void gaim_value_set_int(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_uint(GaimValue *value, unsigned int data) { g_return_if_fail(value != NULL); value->data.int_data = data; } void gaim_value_set_long(GaimValue *value, long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_ulong(GaimValue *value, unsigned long data) { g_return_if_fail(value != NULL); value->data.long_data = data; } void gaim_value_set_int64(GaimValue *value, gint64 data) { g_return_if_fail(value != NULL); value->data.int64_data = data; } void gaim_value_set_uint64(GaimValue *value, guint64 data) { g_return_if_fail(value != NULL); value->data.uint64_data = data; } void gaim_value_set_string(GaimValue *value, const char *data) { g_return_if_fail(value != NULL); if (value->data.string_data != NULL) g_free(value->data.string_data); value->data.string_data = (data == NULL ? NULL : g_strdup(data)); } void gaim_value_set_object(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.object_data = data; } void gaim_value_set_pointer(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.pointer_data = data; } void gaim_value_set_enum(GaimValue *value, int data) { g_return_if_fail(value != NULL); value->data.enum_data = data; } void gaim_value_set_boxed(GaimValue *value, void *data) { g_return_if_fail(value != NULL); value->data.boxed_data = data; } char gaim_value_get_char(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.char_data; } unsigned char gaim_value_get_uchar(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uchar_data; } gboolean gaim_value_get_boolean(const GaimValue *value) { g_return_val_if_fail(value != NULL, FALSE); return value->data.boolean_data; } short gaim_value_get_short(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.short_data; } unsigned short gaim_value_get_ushort(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.ushort_data; } int gaim_value_get_int(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } unsigned int gaim_value_get_uint(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int_data; } long gaim_value_get_long(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } unsigned long gaim_value_get_ulong(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.long_data; } gint64 gaim_value_get_int64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.int64_data; } guint64 gaim_value_get_uint64(const GaimValue *value) { g_return_val_if_fail(value != NULL, 0); return value->data.uint64_data; } const char * gaim_value_get_string(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.string_data; } void * gaim_value_get_object(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.object_data; } void * gaim_value_get_pointer(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.pointer_data; } int gaim_value_get_enum(const GaimValue *value) { g_return_val_if_fail(value != NULL, -1); return value->data.enum_data; } void * gaim_value_get_boxed(const GaimValue *value) { g_return_val_if_fail(value != NULL, NULL); return value->data.boxed_data; }