view plugins/psychic.c @ 13849:8d1c55309e3c

[gaim-migrate @ 16306] Keep track of the Yahoo! IMVironment specified by the people we're IMing with. When we reply to their IMs, we now send the same IMVironment instead of always sending an empty IMVironment because sending an empty IMVironment would reset their IMVironment back to nothing. This shouldn't negatively affect the Doodle stuff... but it didn't work for me when I tested it, so it's hard to tell. This is a change I made while at Meebo committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 22 Jun 2006 06:26:38 +0000
parents 85267a333422
children
line wrap: on
line source



#include "internal.h"

#include "account.h"
#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "status.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"


#define PLUGIN_ID       "core-psychic"
#define PLUGIN_NAME     N_("Psychic Mode")
#define PLUGIN_SUMMARY  N_("Psychic mode for incoming conversation")
#define PLUGIN_DESC     N_("Causes conversation windows to appear as other" \
			   " users begin to message you.  This works for" \
			   " AIM, ICQ, Jabber, Sametime, and Yahoo!")
#define PLUGIN_AUTHOR   "Christopher O'Brien <siege@preoccupied.net>"


#define PREFS_BASE    "/plugins/core/psychic"
#define PREF_BUDDIES  PREFS_BASE "/buddies_only"
#define PREF_NOTICE   PREFS_BASE "/show_notice"
#define PREF_STATUS   PREFS_BASE "/activate_online"


static void
buddy_typing_cb(GaimAccount *acct, const char *name, void *data) {
  GaimConversation *gconv;

  if(gaim_prefs_get_bool(PREF_STATUS) &&
     ! gaim_status_is_available(gaim_account_get_active_status(acct))) {
    gaim_debug_info("psychic", "not available, doing nothing\n");
    return;
  }

  if(gaim_prefs_get_bool(PREF_BUDDIES) &&
     ! gaim_find_buddy(acct, name)) {
    gaim_debug_info("psychic", "not in blist, doing nothing\n");
    return;
  }

  gconv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, acct);
  if(! gconv) {
    gaim_debug_info("psychic", "no previous conversation exists\n");
    gconv = gaim_conversation_new(GAIM_CONV_TYPE_IM, acct, name);
    gaim_conversation_present(gconv);

    if(gaim_prefs_get_bool(PREF_NOTICE)) {
      gaim_conversation_write(gconv, NULL,
			      /* This is a quote from Star Wars.  You should
			         probably not translate it literally.  If
				 you can't find a fitting cultural reference
				 in your language, consider translating
				 something like this instead:
				 "You feel a new message coming." */
			      _("You feel a disturbance in the force..."),
			      GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_NO_LOG | GAIM_MESSAGE_ACTIVE_ONLY,
			      time(NULL));
    }

    gaim_conv_im_set_typing_state(GAIM_CONV_IM(gconv), GAIM_TYPING);
  }
}


static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin) {

  GaimPluginPrefFrame *frame;
  GaimPluginPref *pref;
  
  frame = gaim_plugin_pref_frame_new();
  
  pref = gaim_plugin_pref_new_with_name(PREF_BUDDIES);
  gaim_plugin_pref_set_label(pref, _("Only enable for users on"
				     " the buddy list"));
  gaim_plugin_pref_frame_add(frame, pref);

  pref = gaim_plugin_pref_new_with_name(PREF_STATUS);
  gaim_plugin_pref_set_label(pref, _("Disable when away"));
  gaim_plugin_pref_frame_add(frame, pref);

  pref = gaim_plugin_pref_new_with_name(PREF_NOTICE);
  gaim_plugin_pref_set_label(pref, _("Display notification message in"
				     " conversations"));
  gaim_plugin_pref_frame_add(frame, pref);

  return frame;
}


static gboolean
plugin_load(GaimPlugin *plugin) {

  void *convs_handle;
  convs_handle = gaim_conversations_get_handle();

  gaim_signal_connect(convs_handle, "buddy-typing", plugin,
		      GAIM_CALLBACK(buddy_typing_cb), NULL);
  
  return TRUE;
}


static GaimPluginUiInfo prefs_info = {
  get_plugin_pref_frame,
  0,    /* page_num (Reserved) */
  NULL, /* frame (Reserved) */
};


static GaimPluginInfo info = {
  GAIM_PLUGIN_MAGIC,
  GAIM_MAJOR_VERSION,
  GAIM_MINOR_VERSION,
  GAIM_PLUGIN_STANDARD,   /**< type */
  NULL,                   /**< ui_requirement */
  0,                      /**< flags */
  NULL,                   /**< dependencies */
  GAIM_PRIORITY_DEFAULT,  /**< priority */
  
  PLUGIN_ID,              /**< id */
  PLUGIN_NAME,            /**< name */
  VERSION,                /**< version */
  PLUGIN_SUMMARY,         /**< summary */
  PLUGIN_DESC,            /**< description */
  PLUGIN_AUTHOR,          /**< author */
  GAIM_WEBSITE,           /**< homepage */
  
  plugin_load,            /**< load */
  NULL,                   /**< unload */
  NULL,                   /**< destroy */
  
  NULL,                   /**< ui_info */
  NULL,                   /**< extra_info */
  &prefs_info,            /**< prefs_info */
  NULL,                   /**< actions */
};


static void
init_plugin(GaimPlugin *plugin) {
  gaim_prefs_add_none(PREFS_BASE);
  gaim_prefs_add_bool(PREF_BUDDIES, FALSE);
  gaim_prefs_add_bool(PREF_NOTICE, TRUE);
  gaim_prefs_add_bool(PREF_STATUS, TRUE);
}


GAIM_INIT_PLUGIN(psychic, init_plugin, info)