Mercurial > pidgin
view src/win32/win32dep.h @ 13764:8d972f41b4de
[gaim-migrate @ 16176]
Fix bug# 1464061. I haven't fixed a bug in forever and I needed a break from my old house plumbing nightmares. It seems that some versions of ejabberd don't necessarily provide an error element and we should probably not crash when this happens.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Thu, 11 May 2006 01:35:30 +0000 |
parents | 202ce52b77a9 |
children |
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/* * gaim * * File: win32dep.h * * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WIN32DEP_H_ #define _WIN32DEP_H_ #include <shlobj.h> #include <winsock2.h> #include <process.h> #include "wgaimerror.h" #include "libc_interface.h" /* * PROTOS */ /** ** win32dep.c **/ /* Windows helper functions */ HINSTANCE wgaim_hinstance(void); FARPROC wgaim_find_and_loadproc(char*, char*); gboolean wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len); char* wgaim_escape_dirsep(char*); /* Determine Gaim paths */ char* wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */ char* wgaim_install_dir(void); char* wgaim_lib_dir(void); char* wgaim_locale_dir(void); char* wgaim_data_dir(void); /* Utility */ int wgaim_gz_decompress(const char* in, const char* out); int wgaim_gz_untar(const char* filename, const char* destdir); /* Misc */ void wgaim_notify_uri(const char *uri); /* init / cleanup */ void wgaim_init(HINSTANCE); void wgaim_cleanup(void); /* * MACROS */ /* * Gaim specific */ #define DATADIR wgaim_install_dir() #define LIBDIR wgaim_lib_dir() #define LOCALEDIR wgaim_locale_dir() #endif /* _WIN32DEP_H_ */