Mercurial > pidgin
view libpurple/example/nullclient.c @ 15727:8e08e961813c
I forgot to add the new mingw makefiles.
author | Daniel Atallah <daniel.atallah@gmail.com> |
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date | Mon, 26 Feb 2007 03:19:35 +0000 |
parents | cd02b303b81f |
children | 32c366eeeb99 |
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/* * pidgin * * Pidgin is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "account.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "eventloop.h" #include "ft.h" #include "log.h" #include "notify.h" #include "prefix.h" #include "prefs.h" #include "prpl.h" #include "pounce.h" #include "savedstatuses.h" #include "sound.h" #include "status.h" #include "util.h" #include "whiteboard.h" #include <glib.h> #include <string.h> #include <unistd.h> #include "defines.h" /** * The following eventloop functions are used in both pidgin and gaim-text. If your * application uses glib mainloop, you can safely use this verbatim. */ #define GAIM_GLIB_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) #define GAIM_GLIB_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) typedef struct _GaimGLibIOClosure { GaimInputFunction function; guint result; gpointer data; } GaimGLibIOClosure; static void gaim_glib_io_destroy(gpointer data) { g_free(data); } static gboolean gaim_glib_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) { GaimGLibIOClosure *closure = data; GaimInputCondition gaim_cond = 0; if (condition & GAIM_GLIB_READ_COND) gaim_cond |= GAIM_INPUT_READ; if (condition & GAIM_GLIB_WRITE_COND) gaim_cond |= GAIM_INPUT_WRITE; closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond); return TRUE; } static guint glib_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, gpointer data) { GaimGLibIOClosure *closure = g_new0(GaimGLibIOClosure, 1); GIOChannel *channel; GIOCondition cond = 0; closure->function = function; closure->data = data; if (condition & GAIM_INPUT_READ) cond |= GAIM_GLIB_READ_COND; if (condition & GAIM_INPUT_WRITE) cond |= GAIM_GLIB_WRITE_COND; channel = g_io_channel_unix_new(fd); closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, gaim_glib_io_invoke, closure, gaim_glib_io_destroy); g_io_channel_unref(channel); return closure->result; } static GaimEventLoopUiOps glib_eventloops = { g_timeout_add, g_source_remove, glib_input_add, g_source_remove, NULL }; /*** End of the eventloop functions. ***/ /*** Conversation uiops ***/ static void null_write_conv(GaimConversation *conv, const char *who, const char *alias, const char *message, GaimMessageFlags flags, time_t mtime) { const char *name; if (alias && *alias) name = alias; else if (who && *who) name = who; else name = NULL; printf("(%s) %s %s: %s\n", gaim_conversation_get_name(conv), gaim_utf8_strftime("(%H:%M:%S)", localtime(&mtime)), name, message); } static GaimConversationUiOps null_conv_uiops = { .write_conv = null_write_conv }; static void null_ui_init() { /** * This should initialize the UI components for all the modules. Here we * just initialize the UI for conversations. */ gaim_conversations_set_ui_ops(&null_conv_uiops); } static GaimCoreUiOps null_core_uiops = { NULL, NULL, null_ui_init, NULL }; static void init_libpurple() { /* Set a custom user directory (optional) */ gaim_util_set_user_dir(CUSTOM_USER_DIRECTORY); /* We do not want any debugging for now to keep the noise to a minimum. */ gaim_debug_set_enabled(FALSE); /* Set the core-uiops, which is used to * - initialize the ui specific preferences. * - initialize the debug ui. * - initialize the ui components for all the modules. * - uninitialize the ui components for all the modules when the core terminates. */ gaim_core_set_ui_ops(&null_core_uiops); /* Set the uiops for the eventloop. If your client is glib-based, you can safely * copy this verbatim. */ gaim_eventloop_set_ui_ops(&glib_eventloops); /* Set path to search for plugins. The core (libpurple) takes care of loading the * core-plugins, which includes the protocol-plugins. So it is not essential to add * any path here, but it might be desired, especially for ui-specific plugins. */ gaim_plugins_add_search_path(CUSTOM_PLUGIN_PATH); /* Now that all the essential stuff has been set, let's try to init the core. It's * necessary to provide a non-NULL name for the current ui to the core. This name * is used by stuff that depends on this ui, for example the ui-specific plugins. */ if (!gaim_core_init(UI_ID)) { /* Initializing the core failed. Terminate. */ fprintf(stderr, "libpurple initialization failed. Dumping core.\n" "Please report this!\n"); abort(); } /* Create and load the buddylist. */ gaim_set_blist(gaim_blist_new()); gaim_blist_load(); /* Load the preferences. */ gaim_prefs_load(); /* Load the desired plugins. The client should save the list of loaded plugins in * the preferences using gaim_plugins_save_loaded(PLUGIN_SAVE_PREF) */ gaim_plugins_load_saved(PLUGIN_SAVE_PREF); /* Load the pounces. */ gaim_pounces_load(); } static void signed_on(GaimConnection *gc, gpointer null) { GaimAccount *account = gaim_connection_get_account(gc); printf("Account connected: %s %s\n", account->username, account->protocol_id); } static void connect_to_signals_for_demonstration_purposes_only() { static int handle; gaim_signal_connect(gaim_connections_get_handle(), "signed-on", &handle, GAIM_CALLBACK(signed_on), NULL); } int main() { GList *iter; int i, num; GList *names = NULL; const char *prpl; char name[128]; char *password; GMainLoop *loop = g_main_loop_new(NULL, FALSE); GaimAccount *account; GaimSavedStatus *status; init_libpurple(); printf("libpurple initialized.\n"); iter = gaim_plugins_get_protocols(); for (i = 0; iter; iter = iter->next) { GaimPlugin *plugin = iter->data; GaimPluginInfo *info = plugin->info; if (info && info->name) { printf("\t%d: %s\n", i++, info->name); names = g_list_append(names, info->id); } } printf("Select the protocol [0-%d]: ", i-1); fgets(name, sizeof(name), stdin); sscanf(name, "%d", &num); prpl = g_list_nth_data(names, num); printf("Username: "); fgets(name, sizeof(name), stdin); name[strlen(name) - 1] = 0; /* strip the \n at the end */ /* Create the account */ account = gaim_account_new(name, prpl); /* Get the password for the account */ password = getpass("Password: "); gaim_account_set_password(account, password); /* It's necessary to enable the account first. */ gaim_account_set_enabled(account, UI_ID, TRUE); /* Now, to connect the account(s), create a status and activate it. */ status = gaim_savedstatus_new(NULL, GAIM_STATUS_AVAILABLE); gaim_savedstatus_activate(status); connect_to_signals_for_demonstration_purposes_only(); g_main_loop_run(loop); return 0; }