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view libgaim/win32/global.mak @ 14290:8f5cc79f5272
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committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
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date | Tue, 22 Aug 2006 15:46:59 +0000 |
parents | ab8a105eff62 |
children | 8793fc8f7064 |
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# # global.mak # # This file should be included by all Makefile.mingw files for project # wide definitions. # CC = gcc.exe GCCWARNINGS := -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef # Use -g flag when building debug version of Gaim (including plugins). # Use -fnative-struct instead of -mms-bitfields when using mingw 1.1 # (gcc 2.95) CFLAGS += -O2 -Wall $(GCCWARNINGS) -pipe -mno-cygwin -mms-bitfields -g # If not specified, dlls are built with the default base address of 0x10000000. # When loaded into a process address space a dll will be rebased if its base # address colides with the base address of an existing dll. To avoid rebasing # we do the following. Rebasing can slow down the load time of dlls and it # also renders debug info useless. DLL_LD_FLAGS += -Wl,--enable-auto-image-base VERSION := $(shell cat $(GAIM_TOP)/VERSION) DEFINES += -DVERSION=\"$(VERSION)\" \ -DHAVE_CONFIG_H