view src/gtksound.c @ 6371:8f94cce8faa5

[gaim-migrate @ 6876] I think I touched almost every file. Here's what happened. I started off fixing up the Makefile.am and configure.ac files to help with the core/UI split some. Then I got annoyed with the build_{allow,deny}_list() functions that everything used, and decided to core/UI split privacy. While doing that, I decided to redesign the dialog. So now, a lot has changed, but not really so much. Just that most files got affected. Oh yeah, and the UI stuff was taken out of internal.h and moved to gtkinternal.h. If you use this, please be aware of this change. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Tue, 05 Aug 2003 10:55:04 +0000
parents eb0fedc1ac09
children 74d1cd241a3d
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "gtkinternal.h"

#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif

#ifdef USE_AO
# include <ao/ao.h>
# include <audiofile.h>
#endif /* USE_AO */

#ifdef USE_NAS_AUDIO
# include <audio/audiolib.h>
# include <audio/soundlib.h>
#endif /* USE_NAS_AUDIO */

#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "sound.h"

#include "gtksound.h"


struct gaim_sound_event {
	char *label;
	char *pref;
	char *def;
};



static gboolean mute_login_sounds = FALSE;
static gboolean mute_sounds = FALSE;
static gboolean sound_initialized = FALSE;
static char *sound_cmd = NULL;

static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
	{N_("Buddy logs in"), "login", "arrive.wav"},
	{N_("Buddy logs out"), "logout", "leave.wav"},
	{N_("Message received"), "im_recv", "receive.wav"},
	{N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
	{N_("Message sent"), "send_im", "send.wav"},
	{N_("Person enters chat"), "join_chat", "arrive.wav"},
	{N_("Person leaves chat"), "left_chat", "leave.wav"},
	{N_("You talk in chat"), "send_chat_msg", "send.wav"},
	{N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, "pounce_default", "redalert.wav"},
	{N_("Someone says your name in chat"), "nick_said", "redalert.wav"}
};

#ifdef USE_AO
static int ao_driver = -1;
#endif /* USE_AO */

static void _pref_sound_method_changed(const char *name, GaimPrefType type,
		gpointer val, gpointer data);

static void gaim_gtk_sound_init(void)
{
	gaim_prefs_add_none("/gaim/gtk/sound");
	gaim_prefs_add_none("/gaim/gtk/sound/enabled");
	gaim_prefs_add_none("/gaim/gtk/sound/file");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/login", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/logout", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
	gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", "");
	gaim_prefs_add_bool("/gaim/gtk/sound/silent_signon", TRUE);
	gaim_prefs_add_string("/gaim/gtk/sound/command", "");
	gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");

#ifdef USE_AO
	gaim_debug(GAIM_DEBUG_INFO, "sound",
			"Initializing sound output drivers.\n");
	ao_initialize();
#endif /* USE_AO */

	gaim_prefs_connect_callback("/gaim/gtk/sound/method",
			_pref_sound_method_changed, NULL);
}


static void gaim_gtk_sound_shutdown(void)
{
#ifdef USE_AO
	ao_shutdown();
#endif
	sound_initialized = FALSE;
}

static void gaim_gtk_sound_play_file(const char *filename)
{
	const char *method;
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid_t pid;
#ifdef USE_AO
	AFfilehandle file;
#endif
#endif

	if (!sound_initialized)
		gaim_prefs_trigger_callback("/gaim/gtk/sound/method");

	if (mute_sounds)
		return;

	method = gaim_prefs_get_string("/gaim/gtk/sound/method");

	if (!strcmp(method, "beep")) {
		gdk_beep();
		return;
	}

	if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
		char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename);
		gaim_notify_error(NULL, NULL, tmp, NULL);
		g_free(tmp);
		return;
	}

#ifndef _WIN32
	if (!strcmp(method, "custom")) {
		const char *sound_cmd;
		char *command;
		GError *error = NULL;

		sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command");

		if (!sound_cmd || *sound_cmd == '\0') {
			gaim_notify_error(NULL, NULL,
							  _("Unable to play sound because the "
								"'Command' sound method has been chosen, "
								"but no command has been set."), NULL);
			return;
		}

		command = g_strdup_printf(sound_cmd, filename);

		if(!g_spawn_command_line_async(command, &error)) {
			char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message);
			gaim_notify_error(NULL, NULL, tmp, NULL);
			g_free(tmp);
			g_error_free(error);
		}

		g_free(command);
		return;
	}
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid = fork();
	if (pid < 0)
		return;
	else if (pid == 0) {
#ifdef USE_NAS_AUDIO
		if (!strcmp(method, "nas")) {
			if (play_file_nas(filename))
				_exit(0);
		}
#endif /* USE_NAS_AUDIO */

#ifdef USE_AO
		file = afOpenFile(filename, "rb", NULL);
		if(file) {
			ao_device *device;
			ao_sample_format format;
			int in_fmt;
			int bytes_per_frame;

			format.rate = afGetRate(file, AF_DEFAULT_TRACK);
			format.channels = afGetChannels(file, AF_DEFAULT_TRACK);
			afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt,
					&format.bits);

			/* XXX: libao doesn't seem to like 8-bit sounds, so we'll
			 * let libaudiofile make them a bit better for us */
			if(format.bits == 8)
				format.bits = 16;

			afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK,
					AF_SAMPFMT_TWOSCOMP, format.bits);

#if __BYTE_ORDER == __BIG_ENDIAN
			format.byte_format = AO_FMT_BIG;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_BIGENDIAN);
#elif __BYTE_ORDER == __LITTLE_ENDIAN
			format.byte_format = AO_FMT_LITTLE;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_LITTLEENDIAN);
#endif

			bytes_per_frame = format.bits * format.channels / 8;

			device = ao_open_live(ao_driver, &format, NULL);

			if(device) {
				int frames_read;
				char buf[4096];
				int buf_frames = sizeof(buf) / bytes_per_frame;

				while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK,
								buf, buf_frames))) {
					if(!ao_play(device, buf, frames_read * bytes_per_frame))
						break;
				}
				ao_close(device);
			}
			afCloseFile(file);
		}
		ao_shutdown();
#endif /* USE_AO */
		_exit(0);
	}
#else /* USE_NAS_AUDIO || USE_AO */
	gdk_beep();
	return;
#endif /* USE_NAS_AUDIO || USE_AO */
#else /* _WIN32 */
	gaim_debug(GAIM_DEBUG_INFO, "sound", "Playing %s\n", filename);

	if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
		gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
#endif /* _WIN32 */
}

static void gaim_gtk_sound_play_event(GaimSoundEventID event)
{
	char *enable_pref;
	char *file_pref;

	if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
		return;

	if (event >= GAIM_NUM_SOUNDS) {
		gaim_debug(GAIM_DEBUG_MISC, "sound",
				   "got request for unknown sound: %d\n", event);
		return;
	}

	enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
			sounds[event].pref);
	file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if (gaim_prefs_get_bool(enable_pref)) {
		char *filename = g_strdup(gaim_prefs_get_string(file_pref));
		if(!filename || !strlen(filename)) {
			if(filename) g_free(filename);
			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
		}

		gaim_sound_play_file(filename);
		g_free(filename);
	}

	g_free(enable_pref);
	g_free(file_pref);
}

static GaimSoundUiOps sound_ui_ops =
{
	gaim_gtk_sound_init,
	gaim_gtk_sound_shutdown,
	gaim_gtk_sound_play_file,
	gaim_gtk_sound_play_event
};

GaimSoundUiOps *gaim_get_gtk_sound_ui_ops(void)
{
	return &sound_ui_ops;
}


static void _pref_sound_method_changed(const char *name, GaimPrefType type,
		gpointer val, gpointer data) {
	sound_initialized = TRUE;

	if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method"))
		return;
#ifdef USE_AO
	ao_driver = -1;

	if(!strcmp(val, "esd"))
		ao_driver = ao_driver_id("esd");
	else if(!strcmp(val, "arts"))
		ao_driver = ao_driver_id("arts");
	else if(!strcmp(val, "automatic"))
		ao_driver = ao_default_driver_id();

	if(ao_driver != -1) {
		ao_info *info = ao_driver_info(ao_driver);
		gaim_debug(GAIM_DEBUG_INFO, "sound",
				   "Sound output driver loaded: %s\n", info->name);
	}
#endif /* USE_AO */
#ifdef USE_NAS
	if (!strcmp(val, "nas"))
		gaim_debug(GAIM_DEBUG_INFO, "sound",
				   "Sound output driver loaded: NAS output\n");
#endif /* USE_NAS */
}

#ifdef USE_NAS_AUDIO
static gboolean play_file_nas(const char *filename)
{
	AuServer *nas_serv;
	gboolean ret = FALSE;

	if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) {
		ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100);
		AuCloseServer(nas_serv);
	}

	return ret;
}

#endif /* USE_NAS_AUDIO */

void gaim_gtk_sound_set_mute(gboolean mute)
{
	mute_sounds = mute;
}

gboolean gaim_gtk_sound_get_mute()
{
	return mute_sounds;
}

void gaim_gtk_sound_set_login_mute(gboolean mute)
{
	mute_login_sounds = mute;
}

const char *gaim_gtk_sound_get_event_option(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return 0;

	return sounds[event].pref;
}

char *gaim_gtk_sound_get_event_label(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sounds[event].label;
}


void gaim_sound_set_command(const char *cmd)
{
	if(sound_cmd)
		g_free(sound_cmd);
	if(strlen(cmd) > 0)
		sound_cmd = g_strdup(cmd);
	else
		sound_cmd = NULL;
}

char *gaim_sound_get_command()
{
	return sound_cmd;
}