view libgaim/dbus-useful.c @ 14195:902c3aa4950a

[gaim-migrate @ 16867] Revamped the QQ proxy code. Fixed an infinite loop that was occurring if we hit qq_input_pending() with an unexpected value of cond. Rewrote part of qq_proxy.c so that we use Gaim's non-blocking dns lookups. Quieted some warnings created by new code in proxy.c and passed appropriate error messages to _qq_got_login(). Added some extra error handling to qq_proxy_write(). I was beginning to do major clean-up on this this code when I realized that once that clean-up is done, I will have duplicated a very large amount of code from proxy.c. Therefore, I am submitting this working code now and will later submit a patch to gaim-devel that will add support for UDP proxying in proxy.c, thus eliminating the need for such code in the individual prpls. committer: Tailor Script <tailor@pidgin.im>
author Mark Huetsch <markhuetsch>
date Sat, 19 Aug 2006 02:32:55 +0000
parents 60b1bc8dbf37
children
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#include <string.h>
#include <glib.h>

#include "dbus-useful.h"
#include "conversation.h"
#include "util.h"


GaimAccount *
gaim_accounts_find_ext(const char *name, const char *protocol_id,
		       gboolean (*account_test)(const GaimAccount *account))
{
	GaimAccount *result = NULL;
	GList *l;
	char *who;

	if (name)
		who = g_strdup(gaim_normalize(NULL, name));
	else
		who = NULL;

	for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
		GaimAccount *account = (GaimAccount *)l->data;

		if (who && strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who))
			continue;

		if (protocol_id && strcmp(account->protocol_id, protocol_id))
			continue;

		if (account_test && !account_test(account))
			continue;

		result = account;
		break;
	}

	g_free(who);

	return result;
}

GaimAccount *gaim_accounts_find_any(const char *name, const char *protocol)
{
	return gaim_accounts_find_ext(name, protocol, NULL);
}

GaimAccount *gaim_accounts_find_connected(const char *name, const char *protocol)
{
	return gaim_accounts_find_ext(name, protocol, gaim_account_is_connected);
}