view libgaim/eventloop.c @ 14195:902c3aa4950a

[gaim-migrate @ 16867] Revamped the QQ proxy code. Fixed an infinite loop that was occurring if we hit qq_input_pending() with an unexpected value of cond. Rewrote part of qq_proxy.c so that we use Gaim's non-blocking dns lookups. Quieted some warnings created by new code in proxy.c and passed appropriate error messages to _qq_got_login(). Added some extra error handling to qq_proxy_write(). I was beginning to do major clean-up on this this code when I realized that once that clean-up is done, I will have duplicated a very large amount of code from proxy.c. Therefore, I am submitting this working code now and will later submit a patch to gaim-devel that will add support for UDP proxying in proxy.c, thus eliminating the need for such code in the individual prpls. committer: Tailor Script <tailor@pidgin.im>
author Mark Huetsch <markhuetsch>
date Sat, 19 Aug 2006 02:32:55 +0000
parents 60b1bc8dbf37
children a6aad36ca735
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/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

guint
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_return_val_if_fail(eventloop_ui_ops != NULL, NULL);

	return eventloop_ui_ops;
}