Mercurial > pidgin
view src/eventloop.c @ 9787:904b757835ca
[gaim-migrate @ 10655]
after an utter failure to get comments on this since it was updated, and
thinking that the functionality is worth having, i present to you:
" This is a patch to blist.c and blist.h to modify the
GaimBuddy structure to add a field for flags. It also
adds a single flag GAIM_BUDDY_NO_SAVE, which can be
used to indicate that a particular buddy should not be
saved to file. This will be particularly useful for
prpls with dynamic group support (which I am working on
adding to Meanwhile), such as Oscar's recent buddies group.
I used a negative flag (NO_SAVE rather than SAVE)
because the default should be for saving to happen, and
I didn't want to have to initiate the buddy with a save
flag set. To counteract this, there is a macro called
GAIM_BUDDY_SHOULD_SAVE which checks for the absense of
the flag. Woo-hoo double negative!!
The beefy part of this patch also factors out the
deeply nested loops of the saving code into separate
functions.
This code also fixes a minor possible bug wherein when
saving only a particular account, a group could be
written containing empty contacts (due to checking for
the specific account only at the group and buddy levels)
Here's a version that places the flags field in the
BlistNode, and checks for it at each stage (group, chat,
contact, buddy). It didn't erase my buddy list when I tried
it, so that's nice at least." --Christopher (siege) O'Brien
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 20 Aug 2004 03:40:33 +0000 |
parents | 0f2af117d5d3 |
children | 62fc579810f4 |
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/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_assert(eventloop_ui_ops != NULL); return eventloop_ui_ops; }