view PRPL @ 1201:90bb83cafb9e

[gaim-migrate @ 1211] buddy chat changes (courtesy jadrock) and oscar updates committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 05 Dec 2000 00:18:19 +0000
parents 7aabbbaae829
children 0bbe3aaa6a3e
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Protocol Plugins. What EveryBuddy should have been.

Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC was 0 and Oscar was 1.
This identifier can be found in prpl.h. They are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR
is still 1. The protocol_init function is expected to set the struct's protocol member to the
appropriate value. If you want to write a new PRPL for gaim, please email one of the maintainers
with the name of the protocol. We'll then reserve a number for it. Please do not use a number
that has not been assigned to your protocol.

The addition of PRPL to gaim means that gaim now supports multiple connections and multiple (and
dynamically loadable) protocols.

======

I guess I should document how to write a PRPL.

The first thing to do is to write your init function. It should be delcared

void my_proto_init(struct prpl *p);

You then fill in the members of the struct. See prpl.h for what they are.

If you're going to load your protocol dynamically, put the function gaim_plugin_init(void *) in the
file, and have it call

	load_protocol(my_proto_init);

and return a non-negative int. Then compile as a plugin, load the .so file, and you're set. If you're
going to load it statically, extern the my_proto_init function, and in prpl.c, call load_protocol.

Your PRPL needs to have a login function, which ideally should set up a gdk_input watcher. When you
want to indicate that the account is online, simply call account_online(struct gaim_connection *).
When there is information from the server, you should call the appropriate serv_got function (see
gaim.h for a (partial?) list).

When the UI wants to send something via the server, it will call the appropriate function that you set
in your PRPL, if it's non-NULL. The only function that is absolutely critical is name. Without name
gaim will probably crash. You don't even need login, just name. (You need login to do anything useful
though.)

The best example to copy is probably Rob's IRC plugin, in plugins/irc.c. The most important functions
for gaim interaction are at the bottom (irc_init, gaim_plugin_init, and gaim_plugin_remove). The
rest of it is the protocol implementation.

Sorry for the formatting. My Eterm is 105 characters wide.